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Messages - Darker Manz

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61
Suggestions & Ideas / Intro info
« on: December 08, 2018, 03:03:16 am »
Many times it was suggested, I suppose bringing this up isn't massive problem.

This thing should be enabled once players logs in, thing like enabling auto-broadcasting every 1h - 2hour timeframe as reminder to use commands, like:

::vote - for voting and helping to advertise server ;
::wiki - for main source of information ;
::forum - for additional information that is not only in wiki as well as communication with community ;

And some highlighted notifiers to help newcomer coordinate around in-game, for example:

- Need any quick help or need to report something buggy/glitchy as well as suspicious activity of other player towards another - please use ::helpdesk to make a ticket about it!

There could be many and multiple outcomes of this but one thing this could certainly eliminate - and that's every 15 minutes - 1 hour time asking same question when answer requires player to scroll up a bit to read it thoroughly and understand he got answer already. tl;dr to avoid multiple explanations from different sides.

And for ending, it should be added into setting tab as well, if someone is annoyed by broadcast of it - thing can be turned off.

For price checking, it is inevitable to have players asking for them. This is guarantee, for sure.
The following users liked this post: Darker Manz

62
Hey guys,

This update contains a collection of changes and fixes as well as re-enabling present deliveries for Christmas. There's also 5 new wings in the donator store and a new high level Slayer monster has appeared in the mage arena (level 50+ wilderness) dropping the Zaryte bow.

Winter Weekends
Some of you may have already heard or read about our winter weekend special. We'll be having double xp, double minigame token, free member and event weekends through December. You can read more details and obtain the full schedule here: https://emps-world.net/forum/news-announcements/emps-world-winter-weekends/?~21532

New Wilderness Slayer Monster - Gulega
A new and dangerous foe has appeared inside the Mage arena (wilderness). Their best drop is the Zaryte bow (1 in 250) introducing a new tier 82 shortbow. It has infinite ammo and needs to be repaired after 20,000. Gulegas require level 89 Slayer to be killed.

Its droptable will soon appear on the wiki. Due to the recent demand in vials I've given it a common 80-120 noted vials of water drop. That's not completely solving the problem of obtaining vials, but it will definitely ease the process on higher accounts.

General Wings
All bosses from the God Wars Dungeon have received a special wing type. These resemble the actual general's look rather than their god:
  • Kree'arra wings
  • Nex wings
  • Graardor wings
  • Zilyana wings
  • Tsutsaroth wings


Christmas Event
I've enabled the Christmas event(s) from the past years. I'm still looking into the creation of new items and rewards, but you're already able to complete or ruin parcel deliveries. The Christmas tree along with snow drifts have also been re-added into the game!

I've also slightly edited the floor and created a snowing effect through the particle system.

Helping out the Chef, Taxidermist and Big Fish Exchange
Special thanks to JP for creating a new miniquest, the Taxidermist and Big Fish Exchange through emps-script. You can start the miniquest called Helping out the Chef north-east of Barbarian village. The Taxidermist can be found in Canifis buying unused slayer head drops for good money. Harry in Catherby exchanges big fishes (bass, swordfish, shark) for 100 noted small equivalents. If you're also interested in adding content to the game through the scripting language, contact us on Discord!

Game fixes / changes:
  • NPCs will no longer be aggressive while being inside the tutorial of Thomy showing you the game.
  • You can no longer equip all items from the bank interface.
  • Kal'Ger now correctly resets his attack phases when getting out of combat.
  • A bug within the Construction code was fixed, which allowed you to stay registered inside a house although already having left it.
  • Items that can no longer be equipped will now automatically be unequipped.
  • Teleports now make you invincible when being casted instead of when being applied. That means that the moment you start teleporting it's impossible to die during that animation.
  • Several items have had their options fixed: coal bag, enchanted gem, yo-yo and pouches.
  • The attack interface of crossbows has been reworked. It now shows an image of a crossbow instead of a bow.
  • Cyclopses now share the drop table of Hill giants. Defender drop rates remain untouched.
  • Resetting skilling actions now also properly resets your current animation. Meaning that turning away from mining a rock or an event occurring forcing you to stop doesn't only cancel your action but also the mining animation in this example.
  • Following monsters have had their drop tables improved: Bloodvelds, Warped terror birds, Cave horrors, Aberrant spectres, Smoke and Dust devils, Goraks, Nechryaels, Dark beasts and Mutant tarns. These drop tables were quite old and outdated and needed additional refinement. Slayer monsters should be profitable kills, especially the ones having a high requirement to be killed. Please allow us some time in order for the changes to appear on the wiki too!
  • Mutant tarns combat behavior improved. The npc now has a size of 2x2 instead of 3x3, attacks faster and received additional attacking distance. This change was done in order to reflect the buffed drop rates.
  • Brutal green and Mithril dragons no longer drop 2 dragon bones. Green brutal dragons now drop 1-4 (was 1) green noted dragon hides and mithril dragons 4-12 (was 6) noted mithril bars.
  • An issue with sending emails to walla emails has been fixed. The provider would not render e-mails if they contained the @ symbol.
  • Halloween event has officially ended. You can still complete the quest and buy rewards, but Skull drops have been disabled.
  • Several items can now properly be equipped again. Special thanks to the following topic and reporting the items: https://emps-world.net/forum/bug-reports/unequippable-items-list/?~21478
  • Plank Make spell now completes a full inventory (28) instead of 13 logs in the same amount of time.
  • Items lost upon death inside the Barrows minigame are now dropped at the graveyard entrance.
  • Alching valuable or untradeable items now shows a warning. The price trigger to show the warning is currently set at 300k. That means if an item alch value or GE value is above 300k you'll get a warning if you really want to alch the item.
  • The block animation of demons has been updated.
  • Easter ring can be equipped again.
  • Demon wand and orb now correctly degrade upon death.
  • A bug with degrading barrow equipment was fixed. It will no longer be unequipped when processing from 50 to 25 but instead when going from 25 to 0.

Engine fixes / changes:
  • The worldmap viewer now caches more images. It should thus be less laggy and buggy once fully loaded. The mouse moving speed was also reduced to make sure the area you scroll to can mostly be seen. If you are having performance issues I recommend not zooming out too far and to wait for it to be initially loaded once!
  • Item stacks are now properly rendered on the floor. Prior to the change you couldn't distinguish a 2 arrow drop from a 5 arrow one.
  • Internal color or icon codes can no longer be used in chat rooms. You can still type them in your chat box, but they won't appear to anyone else.
  • Smooth animations have been revamped. They're now properly interpolated and some flickering issues have been fixed. I've also added an option to turn off animation smoothing completely in case you prefer a more older and classic style.
  • Flickering issues have been fixed when npcs are transformed. This fixes a problem where KQ or Kal'Ger turn invisible for a short amount of time.
  • The way non-map objects are loaded into the game has been reworked. Prior to this update mining a rock or cutting down a tree could cause a short flicker effect before the replaced object (rock or tree) appeared. There will be no more flickering issues when new objects are spawned onto the map.
  • The particle system has been extended to allow static spawns through out the world map. The first example of this new particle system is shown at the Grand Exchange - snowing effect.
  • The position transition of head icons has been smoothed. The will flicker a lot less.

I hope you're all having a great time

All the best,
Thomy



Fixes of 6th:
  • Gulegas and Aquanites have received sounds.
  • PC portals are clickable again.
  • Present Deliveries have properly been enabled.
  • NPC death animations no longer suddenly stop and flicker.
  • Rest in Pieces quest can now be continued.
  • Repair option in houses now correctly shows the item name.
  • Entities no longer randomly face north after walking diagonally.
The following users liked this post: Darker Manz

63
Guides / Re: Dagannoth Kings Guide
« on: December 03, 2018, 09:27:19 pm »
.....However, I think the "good stratagy" chapter is a bit poor. If you would add something about the type of gear to use, what kind of a team you'd want to bring (in term of attack styles), and perhaps what food and pots you'd need to stay there for some time....
Lucje - I liked your guide but same as Boejuh, I felt that the strategy sector were a bit poor, so I'm adding my personal strategy for DK's as example.

I always take two styles with me - melee and range. Using either Arma/Bandos or for less switching Void. I'm always using range against Prime and Supreme, melee against Rex.


-----------


Aura I'm using is "Poison Purge" because you get poisoned at DK cave, so you can take less food and your inventory not packed. Bolts - Onyx (e), also for healing. Because of these two items I'm using at DK's you don't need lot's of food. And don't forget SGS. I'm taking it just because it restores my prayer points but at the same time it heals you, so instead of "PP" aura you can take antipoison potions.
As you can see that I still have plenty space left in my invenotry, so you can take more Overloads/Food(Brews)/Prayer pots and stay there for longer time. I myself never camped there longer than two Overload potions last. (48minutes.)
The following users liked this post: Darker Manz

64
Videos / loot from 25 hours of kalphite workers.
« on: November 30, 2018, 11:00:11 pm »
Not a valid %s URL
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65
Guides / Dagannoth Kings Guide
« on: November 30, 2018, 12:41:59 pm »
Dagannoth Kings Guide by Lucje

1. About Dagganoth Kings
2. Where can I find them?
3. Three different Dagannoth Kings
4. Good strategy
5. Drops / rewards



1. About Dagannoth Kings

Dagannoth Kings are one of Emps-Worlds bosses. They can be found in the Dagannoth cave. Which is located on Waterbirth island. There are three Dagannoth Kings. They give great drops and are easy to kill.


2. Where can I find them?
There are a couple of ways to get to Waterbirth Island. I'll explain them all!

Route 1:

Go to the wilderness (Edgeville) > Talk to the Ghost Captain, North of Edgeville > Travel to Waterbirth Island.




Route 2 :


Go to Rellekka > Go to the bay > Talk to Jarvald > He will take you to Waterbirth Island.
NOTE = You need 100 GP to take the boat with Jarvald.





Route 3

You can teleport directly to Waterbirth Island with the Lunar spelbook!
NOTE = You need to have 86 magic!




And now the way to get to the "play" area!




Then




3. Three different Dagannoth Kings

Dagannoth Rex

Dagannoth Rex is the melee king. He uses all melee atacks and he uses protect from Range. So i suggest not using Range on him.  ;) He is located on the right side of the cave.

Dagannoth Supreme

Dagannoth Supreme is the range king. He uses all range atacks and he uses protect from Mage. So i suggest not using Mage on him.  ;) He is located at the back of the cave.

Dagannoth Prime

Dagannoth Prime is the mage king. He uses all Mage atacks and he uses protect from Melee. So i suggest not using Melee on him.  ;) He is located at the left side of the cave.

4. Good strategy

There are a couple safe spots. I´ll add a little picture to let you guys understand. These are safespots where you can stand and not attract all the Kings. (I hope to improve this map in the future)




6. Drops/ rewards

Drops  = Dagannoth Prime




Drops  = Dagannoth Rex




Drops  = Dagannoth Supreme





It is my first guide , please give me feedback! Thankyouuu!







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66
Showcase / Re: Graphics
« on: November 27, 2018, 01:19:33 pm »
I like it can you do one for me I give you money?

Sorry for late response I forgot that I play Emps-World

The following users liked this post: Darker Manz

67
Suggestions & Ideas / Re: Suggie
« on: November 25, 2018, 04:49:10 pm »
Just transfer to main and stake :LUL:
The following users liked this post: Darker Manz

68
Suggestions & Ideas / Re: To choose your own slayer task
« on: November 24, 2018, 11:20:53 pm »
It would be completely broken to have constant slayer helm bonus against whatever you want to fight, especially against bosses even if you were able to choose 3 types of monsters and get a random roll on those.
The following users liked this post: Darker Manz

69
Goals & Achievements / 3rd time maxing
« on: November 21, 2018, 05:52:09 pm »
We've done it again :P



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70
Screenshots / 1,000 Nex Kills
« on: November 18, 2018, 10:56:57 pm »
Loot from 1,000 Nex kills.

(count started at 3 kills)
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71
Suggestions & Ideas / Re: Amulet Collects Drops
« on: November 16, 2018, 10:15:02 pm »
In OSRS ring of wealth automatically collects coins which you get as a drop, in RS3 there's similar item called "gold accumulator" but it also taxes 10% (400 gp -> 360 gp).
Something similar could be nice I suppose. Possibly a new ring in the future?
The following users liked this post: Darker Manz

72
Events / Re: nex event.
« on: November 15, 2018, 05:34:44 pm »
Imagine 20+ peoples killing the nex in same instance, will be very easy and fast kills.
Just FYI Nex (and all 3 demon bosses) will start scaling on her strength if there are more than 4 players in the instance.
Good luck on the event though! :)
The following users liked this post: Darker Manz

73
Help me! / Re: Arrangement of skiller tabs.
« on: November 13, 2018, 03:20:01 pm »
Show results   :o
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74
Screenshots / Re: :)
« on: November 11, 2018, 09:45:50 pm »
Congratulations man, the luck is real  :)
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75
Screenshots / Re: :)
« on: November 11, 2018, 09:18:35 pm »
:) the luck, thats the only drop i want to see right now
The following users liked this post: Darker Manz

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