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Messages - Darker Manz

Pages: 1 2 3 4 5 6 ... 11
1
Events / Re: Emps-Competitive: Season 2
« on: April 27, 2020, 12:04:38 pm »
Hosting this in world 1 has so many problems like boosting, dxp and so on.

Should be hosted in world 2 with Bolkoy removed from game.

Bolkoy is the reason for living this game, so I think that this contest has been made to make the players to donate for those boosters and win the contest and to have fun ofc.
these kinds of competitions shouldn't be started with p2w though.
The following users liked this post: Darker Manz

2
Events / Emps-Competitive: Season 2
« on: April 25, 2020, 02:04:14 pm »



Description:
Hello everyone and welcome to the second season of Emps-Competitive! Players will work day and night to overcome the obstacles that lie ahead of them and fight to claim the crown. Will you be able to prove to everyone that you're no pushover? We shall find out in the next couple months!

Categories:
We will have 3 winners each season, there will be only 1 winner for each of the following categories:

Untouchable - The player with the highest total experience.
The rich only get richer - The player with the highest bank value.
Special Come Back - Rewarded to the first player that obtains the completionist cape ( or the person with the closest % to it if no one gets it ) **

Bonus Categories:
(Multiple players can win the rewards for these categories)

Over achiever – Rewarded to players who max-out at least one skill. (Any combat skills excluded, except prayer)
Sleep is exp waste – Rewarded to players that max their account.
-Rewarded to players that have at least 500 Nex / Yk'lagor / Har'lakk / Kal/ger kills each!!
- Rewarded to players who completed the highest amount of clue scrolls! *see the system below*


Rules:
- Players must create a new Ironman account to participate in this season (see picture at the bottom of the page for details!).
- Account must be created at the kick off of the event, anything before that will be disqualified.
- Items from the EC shop will not count towards the total value for the Bank value category.
- Players that are part of the event Won't be able to use scrolls of double xp!
- Please follow the in-game rules while participating in this event... if you break our rules you will be punished accordingly and can cost you the season.
- To CLAIM your reward in any category, make sure to reply to this topic with a FULLSCREEN SCREENSHOT of your client in where you show the achievement you made! The one who first posts the picture, will win the specific category.
NOTE: * Participants in the Clue Scroll competition can reply their screenshots till July 31st 23:59:59. Any screenshots submitted later, are not valid for the competition!

Kick-Off/End Date
This season will kick off on May 1st, 2020 and will conclude on August 1st, 2020. Please check the countdown timer below for exact time.

Season Start
Season End

Rewards:

This year we will be working with a completely different and new Rewarding System:
The winners of the main categories "Untouchable" & "The Rich only Get Richer" have the ability to pick one of the swords they like, and the color they like out of 5 different kind of swords & 7 colors each !
The swords that are picked by the winners of the 2 main categories will be unique, therefore it can't be picked by any other category!
Regarding the third category ** (Special Comeback) : We decided to give you guys an opportunity to win a Golden Hammer !!

Highest total experience – Winner of this category has the ability to pick the sword he likes, and the color he likes !
Highest bank value –  Winner of this category has the ability to pick the sword he likes, and the color he likes !


When it comes to the rest of the categories we have this year, we will have a similar Rewarding system.
Top 2 of each category has the ability to pick the colors they like of a pre-defined sword!

Rewarding sytem for bonus categories:
First winner - has the ability to pick 1 color out of 7
Second winner - has the ability to pick 1 color out 6
Third winner - gets 100mil cash!
4th - 10th winners - get 100 EP!

    Clue Scroll counting system
    • Easy scroll = 1 point
    • Medium scroll = 2 points
    • Hard scroll = 3 points
    • Elite scroll = 5 points


    (Reward can be given to any account of your choosing!)

    Good Luck!


    You must register a new account* before participating in the event!
    * You do NOT have to put "EC2" in front of your name. Your account will automatically be registered as EC2 account in our database by talking to Quest Guide at the last house of Tutorial Island as shown below.
    You can only participate if you register your account as Competitive Season account!!!






    [/list]
    The following users liked this post: Darker Manz

    3
    Suggestions & Ideas / Facilitate access to donator items for ironmen.
    « on: April 12, 2020, 05:57:49 pm »
    Hi all,

    I want share a thought on how the game could improve.

    Ironmen already have some stuff available from EC shop in Grand Exchange. So, why not allow them to buy all donator items via GE to make the gaming experience more colorful and enable easier access to wings? Most ironmen have plenty of gold stacked in their banks and don't know what to do with it.

    These items are not received by gameplay activities therefore this would not crack the essence of being an ironman. Unfortunately ironmen must donate separately. Not everyone has access to paypal or can afford it in real life. Also, it is extremely risky to ask other players to donate for us.

    Obviously, the problem is that most rares can be alched for over 3m and people could accumulate unreasonably high amounts of coins on their ironman accounts by using the free-trade like we have on DXP and member. If restrictions would apply or the alch price got reduced this might work out pretty well.

    Thank you for reading.
    The following users liked this post: Darker Manz

    4
    Hey guys,

    This update contains changes for many aspects of the game. There's new items obtainable through Silver crafting, a rework for Elemental and Abyssal weapons, Buffs to endgame Invention auras and a few engine changes that improve your gameplay. I've also fixed many bugs reported over the past weeks and added the option for customized User Interface styles. You can choose between modern and oldschool styles.

    Menu Styles
    You are now able to customize the look of your menu. By default you get the modern gameframe and icons. Click on "Interface Settings" to change set your preferred look.
    There's also custom cursors that change depending on what option, npc, player or object is selected. Feel free to disable them if you prefer your own default mouse cursor.

    Silver Casting
    Several new moulds have been added to Dommik's Crafting store (Al-Kharid & Crafting guild). You are now able to melt Silver bars in a furnace to create new items:
    • Saradomin & Zamorak symbols: +10 Prayer bonus and protection from appropriate faction in the GWD.
    • Tiara: can be combined with any talisman.
    • Runecrafting staff: can be combined with any talisman.
    • Sickle: can be operated to grow Mort myre fungi in the swamp from rotting logs. It's also usable on rotting branches and small bushes giving you mort myre stems and pears. Those don't have any usage yet though.
    • Silver bolts (unf): can be combined with feathers to get Silver bolts. They require the same level as Steel bolts and are slightly stronger.

    Using a Runecrafting staff and Tiara allows you to create combination runes easier. They do not count for runes but will allow you to create runes without needing additional talismans.

    Discord Bot
    We now have our own official Discord bot that is integrated into the game server. It will forward clan chat from and to discord and offers some utility commands, such as finding drops for npcs. Have a look at our official Discord channel. This is the bot's initial release so it may not always work or be disabled from time to time but feel free to play around with it! :D

    Elemental and Abyssal Weapons
    I would like to bring more weapon variety into endgame PvM by improving abyssal weapons and their elemental upgrades through crystals. You no longer lose your abyssal weapon and the upgrade crystal once all charges run out. The item reverts back to its original state without the upgrade crystal. The sink is no longer necessary because of Invention. The maximum charges were changed from 50,000 to 40,000 to be aligned with the reworked aura. I've changed the Whipmaster aura into Abyssal master aura, which increases damage for all abyssal weapons including bows and staves! The creation costs for Abyssal master aura have also been changed: it no longer requires any Demon energy but 100 of each 4 basic energy types. All abyssal weapons have received a special attack that applies an effect depending on their element:
    • Ice: freezes your enemy for 20 seconds. It's basically like an ice barrage spell. The freeze is applied on hit and not on cast time.
    • Thunder: inflicts additional 15% damage with a delayed hit.
    • Fire: puts a bleed effect on your enemy equal to 30% of your damage dealt.
    • Nature: increases your enemy's poison damage by 4 up to a maximum of 12.
    The theoretical DPS of Abyssal weapons is now similar to the one of Demon weapons. They have a significantly lower accuracy bonus but attack faster.

    Invention Aura Buffs
    I've identified that quite a few of the higher tier auras are just too weak for their costs, especially those made with Demon energy. I've changed the following:
    • Experience boost aura now gives a +50% boost instead of +25%. Please bear in mind that this aura can be used on every single experience gain such as Experience lamps, Pest Control points, etc.
    • Demon slayer aura damage increased from 12.5% to 15%.
    • Prayer II protection bonus buffed from 4% to 5%
    • Prayer III protection bonus buffed from 6% to 10%
    • Lifesteal II bonus changed from 4% to 5%.
    • Lifesteal III bonus changed from 6% to 10%.
    I will be further monitoring how auras with Demon energy perform and adjust them in future updates if necessary. Please let me know what you think of the changes!

    Game fixes / changes:
    • Construction skill interface now also shows what rooms you can build including their costs. I've also fixed a bug was fixed where the last furniture levels showed null.
    • Quiver now uses the first arrow / bolts that can be used instead of the best ones. This change now allows you to choose which ammo to use from your quiver and also change it on demand. Simply swap position of your ammo inside your quiver to change priority.
    • Construction rooms can now be rotated clockwise and counter clockwise.
    • Fight caves now properly save when completing the final wave and exiting the minigame before claiming your reward.
    • The attack animation of Aquanites has been sped up because it was blocking their walking progress for too long.
    • Hunting expert west of the Grand Exchange can now string a rabbit necklace for 1m gp for you. Special thanks to JP for writing the script.
    • You now get double the amount of combination runes for Runecrafting.
    • The bridges of Neitiznot have been fixed. You no longer require an Agility level to cross and also can no longer get stuck while crossing.
    • A bug was fixed where dye shards could be turned into dye bottles by withdrawing them from your bank.
    • You now get a red chat message when equipment fully degrades and drops to the floor.
    • A bug was fixed that allowed you to transform certain items because the game thought they were noted.
    • Ancient gladiator animation timings have been improved. It was looking a bit too clunky.
    • Trade screen now switches to a two-row layout when more than 18 items are offered.
    • Several Agility courses and obstacles have been overhauled. They now look and feel smoother. This change also includes interactions with doors that open, let your player pass through and close again.
    • The attack speed of colored Demon longbows has been fixed.
    • Areal sounds are now properly playing again. The volume decay effect (depending on how far a sound is away) has been updated. You will now also hear sounds from players fighting monsters further away than before. These distant sounds are significantly more silent than closer ones though.
    • Your weight now affects the chance of failing Agility obstacles. Negative weight will increase your chances of passing obstacles.
    • The graphics of blood barrage and burst have been fixed. Also the hit and cast timers of several spells without projectiles (barrage, burst, zuriel, etc.) have been updated to better match their animations.
    • The werewolf transformation animation in Canifis has been updated.

    Engine fixes / changes:
    • You now get a warning when attempting to close the game while being logged in.
    • The render positions of elemental bows, abyssal bows & staves and demon bows have been fixed. They are now properly aligned when wearing an aura.
    • The depth priority of many interfaces has been updated. You will no longer see your player clipping through text on the character equipment screen. This change came with the texture system rework.
    • The 300 and 250 fps settings have been removed from the game. They were causing rounding issues with position calculations.
    • Animation interpolation code has been further optimized. It now depends on your frame rate and works with graphics and projectiles as well.
    • Force movements (climbing over things, Agility, knock back, etc.) has been improved. The position transition is now interpolated and looks less chunky.
    • Press enter to chat now properly works when private messaging friends, entering input or having the worldmap open.
    • The client-sided walking code has been overhauled. Your position is now interpolated smoother over your fps rate. That means that entity positions will now be more accurate in comparison to server positions.

    Texture System Rework
    This change went live a lot earlier but I'm mentioning the technical changes for those interested. I've changed the texturing system from an texture atlas (openGL 1.5+) to a texture array (openGL 3.0+). This results in overall sharper and smoother scenery. Not only does this modern system look better but it also loads terrain significantly faster. Particles now also look more detailed and smoother. With this change I've improved particle spawns for elemental weapons and the wildy wyrm too. Shaders (programs on the GPU) have been upgraded from openGL 2.0 to openGL 3.0. Computers not supporting these changes will just use the old system. Rendering images and text in-game has also been optimized through that system resulting in higher fps rates and sharper image quality. The game needs to render image scenes less often because of more optimized rendering techniques. These optimizations work for both the old and new systems! Images or letters that are party cut-off by scrollbars are also no longer streamed to the GPU but properly cut with the new system. Full screen and anti aliasing button have been updated to be toggles. The game no longer needs to re-open its window to apply the settings.

    Memory System Improvements
    I've received a few reports of lag or crashes over the past weeks and investigated the issue. I've improved the game's memory usage by caching less models and transforming them on-demand rather than keeping all transformations. The game used to keep a copy of every model on every position which isn't quite necessary because there is a lot of duplicates with different rotations or ground alignments. You should feel that the game loads a bit quicker, smoother and it will be consuming less memory. The native libraries are now also stored inside the .emps_world cache folder by default and no longer on your operating system's temp folder.

    Please let me know what you think of these changes and what you would like to see next? I was thinking of additional bosses or another Invention batch with new auras?

    All the best,
    Thomy




    Updates of April 10th:

    Item Drop System and Death Item Timers
    I've received quite a lot of reports recently about people  losing their items and requesting them back through our Helpdesk. We have taken a look at some cases and on rare occasions have decided to return items because they were impossible to be picked up in time. I'm now changing that policy that we are not returning any items lost upon death unless of course lost or deleted by a bug. I am additionally changing the death item timers to 10 minutes. That means that your items lost on death will be visible to you for 8 minutes and an additional 2 minutes to other players. This is more than enough time to run back and grab your gear even if your internet connection fails you. Below's a list of all (changed) item timers:
    • Item drop: 2 minutes private and 2 minutes public
    • Item drop (death): 8 minutes private and 2 minutes public
    • Item spawns: public and refreshed every minute
    I think this death mechanic is fairer and also won't punish failing internet connections too much anymore.

    Game fixes / changes:
    • Smoke demon champion attack animations and damage of magic projectile has been fixed. There could have been issues with other bosses as well that suffered from the same bug of multi projectile hits.
    • You can now use the prayer orb to activate / deactivate your current prayers and set your quick prayers. You set your quick prayers by activating the desired and confirming them by clicking on the orb.


    The following users liked this post: Darker Manz

    5
    Goals & Achievements / Re: 5,000 Nex kills
    « on: March 28, 2020, 05:09:17 pm »
    Almost 5.4b :O goodluck with torva platelegs :P
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    6
    Goals & Achievements / 5,000 Nex kills
    « on: March 26, 2020, 09:36:03 pm »
    Loot from 5,000 Nex Kills


    Chrysos bars didn't make it into the loot picture since I started the grind prior to its release. And yes.. still missing these god-damn Torva Platelegs .
    The following users liked this post: Darker Manz

    7
    Screenshots / Re: Emps-World Meme Center
    « on: February 06, 2020, 12:19:11 pm »
    Whole emps world after the new dyes arrives

    The following users liked this post: Darker Manz

    8
    Screenshots / Re: Emps-World Meme Center
    « on: January 26, 2020, 07:57:46 pm »
    The following users liked this post: Darker Manz

    9
    Suggestions & Ideas / Re: Monthly bossing event
    « on: October 25, 2019, 10:42:16 am »
    This will fuck up the whole economy of Emps-World.

    Wasn't invention released to save the economy?

    Everything has a limit, if we offer 100s of items within 1 day to enter the game, nope Invention won't be able to keep it balanced.

    Imagine giving a chance to every person to come up with few accounts and does almost no dmg at all yet get a drop, now lets take an example where someone hosted a giveaway few days ago and almost every player came with 2 -3 accounts, with lower chance to get anything, imagine now how many accounts will be ready just to attack nex and get a free loot.
    The following users liked this post: Darker Manz

    10
    Events / Re: Screenshot hunt 5
    « on: September 10, 2019, 05:14:53 pm »
    #3
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    11
    Events / Weekly events by Event Team
    « on: June 05, 2019, 09:23:14 am »


    From this moment we, the Event Team will be hosting weekly events during midweek. To decide which event will be hosted we will set up a poll every week. New ideas will also be added to the polls when asked to!
    Every event that is being hosted will be announced in forums, ingame and discord!
    We hope to give everyone a fair chance to pick the events hosted midweeks!

    These events will conclude :

    Emps Wars
    Pest Control
    Hide and Seek
    Guess the word
    Major Bossing

    We're changing the current way we organized our events. From this moment we won't host events chosen by poll in the weekends! These are moved to midweeks.

    These events will conclude :

    Screenshot Hunt
    NPC Hunt
    Speedruns
    (Suggestions welcome!)
    Fashion Competition



    Double Tokens :

    Emps Wars
    Pest Control


    Event Tickets and or Items/Cash :

    Hide and Seek
    Guess the Word
    Screenshot Hunt
    NPC Hunt
    Speedruns
    Fashion Competition

    - Emps-World Event Team -





    --------------------------------------------------------
    Kal'ger Bossing Event 15/10/2019
    [close]

    Emps-World Quiz 3/10/2019
    [close]

    Catch the rabbit 25/9/2019
    [close]

    The Mimic 11/9/2019
    [close]

    Guess the word 3/8/2019
    [close]

    Emps-wars 28/7/2019
    [close]

    Major Bossing 20/7/2019
    [close]

    Emps-Wars 13/7/2019
    [close]

    Major Bossing 5/7/2019
    [close]

    Pest Control 30/6/2019
    [close]

    Major Bossing 22/6/2019
    [close]

    Scavenger Hunt 16/6/2019
    [close]

    Pest Control 9/6/2019
    [close]

    ____________________________________________________________________________________


    We're still looking for players who would like to join our Event Team.
    If you're interested please contact
    Emps Loover
    by sending a message in discord or forums!
    You can find more information here!

    ____________________________________________________________________________________

    To grant bigger rewards for certain events we're also looking for donations!
    Feel free to contact one of the below!
    Ameer     Ralphe10
    Emps Loover

    ____________________________________________________________________________________


    Ideas are always welcome! Feel free to send us your ideas so we could expand our events in the future!
    Thanks in advance!


    ____________________________________________________________________________________
    The following users liked this post: Darker Manz

    12
    Videos / ECS1 progress series / Episode 1
    « on: May 20, 2019, 09:37:51 pm »
    Yo. Sorry for bad quality and loud music. First time editing video, so I'm really bad at this now, hopefully I'll get better and videos will be better. And I really wanted to do videos from the start, I already had like 4episodes ready to release but I'm idiot and somehow managed to delete all clips I had. So I'll start from this one and in the close future planing to start streaming my progress. That's all folks. Try to enjoy and be ready for upcomming videos/streams.

    Btw, pls ignore my bad english too. (But I'll accept all comments about it and try to fix it)

    The following users liked this post: Darker Manz

    13
    Videos / loot from 10 hours of banshees
    « on: May 16, 2019, 07:00:56 pm »
    Not a valid %s URL
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    14
    Suggestions & Ideas / Re: brawling gloves
    « on: May 15, 2019, 05:48:20 pm »
    Imo 51 tickets is more than fine for 750 charges. You can duo farm Emps-wars with alts ~300 tickets/hour with dbxp, which is 5-6 brawlings gloves and on most skills one brawling glove will last for about an hour, and that's 5-6 hours of boosted xp for one hour job.
    The following users liked this post: Darker Manz

    15
    Screenshots / Re: Emps-World Meme Center
    « on: April 29, 2019, 06:05:28 pm »
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