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Offline Someone12116

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Gladiators not giving a fuck about single-way combat area
« on: January 14, 2017, 04:48:45 pm »
When attacking them from range, multiple Gladiators that are not being attacked can rush you simultaneously despite the area being in single-way combat. Sometimes, but rarely, the rushing Gladiators can also steal the aggro from the Gladiator you were originally attacking.

Online Thomy

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Re: Gladiators not giving a fuck about single-way combat area
« Reply #1 on: January 14, 2017, 06:15:45 pm »
Farcasting them makes you targetable for other Gladiators. It's the same mechanic as in the wilderness.

Offline Someone12116

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Re: Gladiators not giving a fuck about single-way combat area
« Reply #2 on: January 14, 2017, 06:21:42 pm »
Farcasting them makes you targetable for other Gladiators. It's the same mechanic as in the wilderness.

It's also ''a mechanic'' *cough either broken or just executed shitty* everywhere else too. Besides, I don't think it's working properly because 9/10 time they just attack me once and walk away from me. I'd like to see the zone turned into proper multi zone or the Gladiators made non-aggressive because the other gladiators can even rush you when the one you're attacking pushes you away.

Online Thomy

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Re: Gladiators not giving a fuck about single-way combat area
« Reply #3 on: January 14, 2017, 08:06:40 pm »
Yeah, that's because aggressivity doesn't tick all the time. It's called once you walk or every 3 seconds if I reckon correctly. There is no real solution to this without touching the entire PJing system. I'll delay this for a bit, but will take a look at it.

EDIT: Nvm, I just added a timer for aggression check that refreshes every time you are in combat. Will solve the problem.
« Last Edit: January 14, 2017, 08:20:00 pm by Thomy »
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