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Offline Archer

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Gameplay or FPS or tick issue idk
« on: September 14, 2018, 02:23:38 pm »
Before today's update I was able to have the unlimited FPS option with smooth gameplay at over 100 FPS. However, now it's lagging a bit with that option and now I am forced to choose the 60 FPS option to make it smooth. That option was a life saver when I was at the G.E but now I can't use it as it will lag more  :'(

« Last Edit: September 14, 2018, 02:59:30 pm by Archer »

Online Thomy

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Re: Gameplay or FPS or tick issue idk
« Reply #1 on: September 14, 2018, 03:06:55 pm »
More FPS mean that the game runs smoother. However (depending on your laptop / computer) uncapping FPS will also take all resources of your computer. I recommend keeping it at 60 if that works? Your FPS will increase or decrease depending on how high the graphic settings are. I recommend trying to find something that works for you, but I'd never let it run uncapped. That unnecessarily heats up your computer.
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Offline Archer

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Re: Gameplay or FPS or tick issue idk
« Reply #2 on: September 14, 2018, 03:09:06 pm »
Of course it works, no problem but the thing is when I am at GE FPS goes down to 30 ish, meanwhile before I had 60 at least with the unlimited option.

Offline Archer

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Re: Gameplay or FPS or tick issue idk
« Reply #3 on: September 14, 2018, 03:09:51 pm »
More FPS mean that the game runs smoother. However (depending on your laptop / computer) uncapping FPS will also take all resources of your computer. I recommend keeping it at 60 if that works? Your FPS will increase or decrease depending on how high the graphic settings are. I recommend trying to find something that works for you, but I'd never let it run uncapped. That unnecessarily heats up your computer.

Yeah you are right :)
I will try to adjust the graphic settings then. Thank you Thomy <3
« Last Edit: September 14, 2018, 03:13:48 pm by Archer »

Online Thomy

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Re: Gameplay or FPS or tick issue idk
« Reply #4 on: September 14, 2018, 04:54:39 pm »
Recently we have a lot more players at the GE. The most expensive operation in emps for rendering currently is displaying players or npcs. That probably explains the fps drops at crowded areas. :)
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