Rusher never pk fairly and ofcourse they have no feeling toward the players they rushed and killed. TBH I saw you alot of time going to kill pvmers that were trying to build their bank yet the pvmer got kill in an super unfair way.
Immune teleport give pvmers a low chance of escaping anyway. Just so you know they already use alot of foods during pvm and they have to be able to go to wildy lvl 20 or below to be able to teleport away from the pvmer killer/rusher and yet you hate that?
I know that this may impact the normal pk system but it's good for both players that pk and that's a win-win.
On the other hand rusher rush on pvmers or other players and that pvmer/pker has a very low chance of defending himself, which he/she will mostly get kill by the rusher<---that's a win-lose situation. Not in a fair way what so ever.You have to think of both the positive and negative effect on pkers and pvmers in the wildy and not just what you like or don't like about the pk system. I'm sure Thomy added this to make players has equal chance in the wild.
Also think of it this way, why does Thomy add monsters in the wild? Maybe the answer is to make players fear of the demons in wildy so the economy is not fill with those loot fast like any other items that can be obtain out of the wildy. I'm sure he didn't just add monsters to the wild so rusher can kill pvmers without a chance of escaping. He added immune teleport just to let pvmers have a chance of escaping. Although you can always tb them to stop them from teleporting.
These are my opinion and how I see it.
I like the update the way it is.
Edit: Sorry if i'm kind of off topic
Edit: all this writing for nothing -.- I like the pk points though ; D