It's much too easier for a number of skills, specifically combat skills. Having double experience every weekend doesn't really help the matter of fact also. Other skills aren't as easy to get 99, so that's not really a problem in my opinion. Hunter was kind of easy, but all other skills seem to be reasonably fair to level. I would like to suggest maybe some experience rate decreases in the combat skills (maybe minus hitpoints, that skill also seems fair). On a weekend of double experience, you can get 99 attack, defence, and strength, and maybe even close to 99 hitpoints. Decreasing the rate would allow players to take the time to get those 99, and make it more of an achievement on reaching those 99s, rather than getting 99 in each of them on a different account every week during experience. People may get bored of getting these 99s too fast, and most are too bored of getting 200m experience in them. On the flip side, however, players may get too bored of trying to get 99 in combat skills because of this decrease increasing the time spent on getting them. I think this would be a good experiment to test to see how players would like it, and if it doesn't work out, then simply revert it back. Although this wouldn't affect my account personally, I (and others with 200m attack, defence, and strength) could simply just create a new account and test it also.