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Mod Mary

Re: About Frost dragons
« Reply #45 on: February 18, 2015, 08:31:48 am »
Mary, if you guys dont want dead content then dont make wildy dead, add more monsters into wild, its players own risk if they go there and on main grounds
Example add mithril dragons to wild so ppl who are not member can go there and its theyre own risk if they get killed, We (me, Pulokas2, Pavilion, Knights, Crusher123, Shadoweye) dont like it when wild is dead, we loved to be in old emps wild bcause there was kolodion and alot of ppl were killing it, my suggsestion is to add bosses to wild : http://runescape.wikia.com/wiki/Wilderness
Quote
During the God Wars, Forinthry was under constant attacks of Zamorak and Saradomin's armies and soon started to crumble, the fortresses were dominated and many of Zaros' remaining followers sided with Zamorak to not be his victims, and soon, the remaining settlements of Forinthry were destroyed with the exception of Ghorrock, which was dominated by Zamorak, until it became so cold that it became impossible to control it.
Wilderness is a battle ground of Gods, so it would make sence if it was full of monsters / bosses, only thing ppl go to wild is Revs, spectrals, green drags, wildywyrm, ice strkykwyrm, agility course (no riskers), Chaos elemental, but we need more mosnters there, example some parts of wilderness are completely empty
*All white spots are where players dont go and where is no monsters worth killing, *all red spots are where u might bearly find ppl OR theres something to kill
http://i.imgur.com/JsDzmki.png
and if you look at middle and right side of the map u see its almsot completely deserted all activity takes place in top of wild or left side..

What im thinking of is to make wild more active, example add some kind of boss into wilderness volcano that has ton of minions to help him which would requir atleast 3-5 ppl to kill
*and the clan wars place u should make it active, add clan wars into the game both Safe and Non safe modes
*to the ruins and graveyard you should add some kind of boss like Giant mole?
*to the red dragon island you should add some kind of strong dragons example mithril dragons which have abit higher drop rate of z spear and includes dragon *hasta, to the volcano right-top side of the map you should add some kind of zamorak boss that is stronger then chrozon or whatever the boss is called ontop of the slayer tower
*to the lava maze you should add revenants or what you think would be nice
*and near the lava maze where is still a bit snow add some saradomin boss
*i reccomended saradomin boss and zamorak bosses bcause wilderness is battleground of Zamorak and Saradomin, so why not add them ?
*and rest of the white spots idk, you decide, we pkers want ppl in wild :) more monsters.
*and mary youre 3d pro <3 make somekind of Monster , doesnt have to look too detailed, if its too detailed it will take u long to make and its gonna get harder i think, or find some monster 3D prints from some site and make em to right size and add to the game :)

Ofc you guys want more content in wild, so you have more places to roam to... You're the reason why nobody goes to wild to pvm, it already shows that in mainly rev cave, chaos elemental and wilderness wyrms etc etc
Only ones who ever visit most pvm places (excluding spectrals cause one drop makes it worth risking there) are roaming high level mage mains

Lore: in emps we don't have the same lore as RS, it is of no use in emps and we're not gonna follow it. It's just copying content and I really don't want to.


About your points:

Clan wars is NOT VIABLE in a ~200 player server.
We have NO items to add to a potential new boss to make it worth fighting (see chaos elemental).
There are already mithril dragons for non members
Revenants high wild are not viable if theyre not even viable in lv 20-25
We got GWD and see my previous notes about bosses, also we really got enough bosses for a ~200 player server.
Other monsters in wild will just be there to fill up (greater demons/black unicorns/scorps/green dragons whatever) and not actual viable content

Lava maze and reddragon isle are way too high and unreachable to actually put viable content there, it's not viable to go there in RS either. Clan wars area is unreachable and you can just count it as a black space. Even if its active it would be a safe area.

We'll prolly add some cool greater demons and hellhounds to wilderness volcano but it's probably not worth fighting there, just to fill it up.
« Last Edit: February 18, 2015, 08:33:25 am by Mod Mary »
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Offline 1egend

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Re: About Frost dragons
« Reply #46 on: February 18, 2015, 09:25:44 am »
I'm a fan of relocating them because I see so many Mages rushing those caves
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Re: About Frost dragons
« Reply #47 on: February 18, 2015, 10:28:21 am »
Mary, if you guys dont want dead content then dont make wildy dead, add more monsters into wild, its players own risk if they go there and on main grounds
Example add mithril dragons to wild so ppl who are not member can go there and its theyre own risk if they get killed, We (me, Pulokas2, Pavilion, Knights, Crusher123, Shadoweye) dont like it when wild is dead, we loved to be in old emps wild bcause there was kolodion and alot of ppl were killing it, my suggsestion is to add bosses to wild : http://runescape.wikia.com/wiki/Wilderness
Quote
During the God Wars, Forinthry was under constant attacks of Zamorak and Saradomin's armies and soon started to crumble, the fortresses were dominated and many of Zaros' remaining followers sided with Zamorak to not be his victims, and soon, the remaining settlements of Forinthry were destroyed with the exception of Ghorrock, which was dominated by Zamorak, until it became so cold that it became impossible to control it.
Wilderness is a battle ground of Gods, so it would make sence if it was full of monsters / bosses, only thing ppl go to wild is Revs, spectrals, green drags, wildywyrm, ice strkykwyrm, agility course (no riskers), Chaos elemental, but we need more mosnters there, example some parts of wilderness are completely empty
*All white spots are where players dont go and where is no monsters worth killing, *all red spots are where u might bearly find ppl OR theres something to kill
http://i.imgur.com/JsDzmki.png
and if you look at middle and right side of the map u see its almsot completely deserted all activity takes place in top of wild or left side..

What im thinking of is to make wild more active, example add some kind of boss into wilderness volcano that has ton of minions to help him which would requir atleast 3-5 ppl to kill
*and the clan wars place u should make it active, add clan wars into the game both Safe and Non safe modes
*to the ruins and graveyard you should add some kind of boss like Giant mole?
*to the red dragon island you should add some kind of strong dragons example mithril dragons which have abit higher drop rate of z spear and includes dragon *hasta, to the volcano right-top side of the map you should add some kind of zamorak boss that is stronger then chrozon or whatever the boss is called ontop of the slayer tower
*to the lava maze you should add revenants or what you think would be nice
*and near the lava maze where is still a bit snow add some saradomin boss
*i reccomended saradomin boss and zamorak bosses bcause wilderness is battleground of Zamorak and Saradomin, so why not add them ?
*and rest of the white spots idk, you decide, we pkers want ppl in wild :) more monsters.
*and mary youre 3d pro <3 make somekind of Monster , doesnt have to look too detailed, if its too detailed it will take u long to make and its gonna get harder i think, or find some monster 3D prints from some site and make em to right size and add to the game :)

Ofc you guys want more content in wild, so you have more places to roam to... You're the reason why nobody goes to wild to pvm, it already shows that in mainly rev cave, chaos elemental and wilderness wyrms etc etc
Only ones who ever visit most pvm places (excluding spectrals cause one drop makes it worth risking there) are roaming high level mage mains

Lore: in emps we don't have the same lore as RS, it is of no use in emps and we're not gonna follow it. It's just copying content and I really don't want to.


About your points:

Clan wars is NOT VIABLE in a ~200 player server.
We have NO items to add to a potential new boss to make it worth fighting (see chaos elemental).
There are already mithril dragons for non members
Revenants high wild are not viable if theyre not even viable in lv 20-25
We got GWD and see my previous notes about bosses, also we really got enough bosses for a ~200 player server.
Other monsters in wild will just be there to fill up (greater demons/black unicorns/scorps/green dragons whatever) and not actual viable content

Lava maze and reddragon isle are way too high and unreachable to actually put viable content there, it's not viable to go there in RS either. Clan wars area is unreachable and you can just count it as a black space. Even if its active it would be a safe area.

We'll prolly add some cool greater demons and hellhounds to wilderness volcano but it's probably not worth fighting there, just to fill it up.
I agree, Pavilion, Knights, Pulokas and Purple are always in the wilderness
Along with Huh I Own's team.

Corp beast is going to be a dead content soon, everyone is camping @ lassar.

I prefer adding more bosses to survival content.

Plus you said that wilderness is dead cause of no PVM monsters in there, When emps shut down, the forum managed to hit over 1.5k players ONLINE on the forums....And when it got up again, not alot of people came back, half of my friend list are always offline, and you can see so many people quitting the server right now,Mostly likely cause of College/Uni issues and also you don't expect getting every single player back to the game.
« Last Edit: February 18, 2015, 10:33:16 am by Ashootsh »


I'm usually not as active here, but my discord is ashootsh. Hit me up if you wanna talk :)
I'm here from now & then.. don't worry

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Re: About Frost dragons
« Reply #48 on: February 18, 2015, 12:19:52 pm »
Mary, if you guys dont want dead content then dont make wildy dead, add more monsters into wild

You are one of those pussies who can't fight real PKers, instead, you choose to chase people in full dragon :kappa:
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Re: About Frost dragons
« Reply #49 on: February 18, 2015, 12:40:58 pm »
Mary, if you guys dont want dead content then dont make wildy dead, add more monsters into wild

You are one of those pussies who can't fight real PKers, instead, you choose to chase people in full dragon :kappa:
:kappa:

Offline Purple Phat

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Re: About Frost dragons
« Reply #50 on: February 18, 2015, 06:32:38 pm »
Mary, if you guys dont want dead content then dont make wildy dead, add more monsters into wild, its players own risk if they go there and on main grounds
Example add mithril dragons to wild so ppl who are not member can go there and its theyre own risk if they get killed, We (me, Pulokas2, Pavilion, Knights, Crusher123, Shadoweye) dont like it when wild is dead, we loved to be in old emps wild bcause there was kolodion and alot of ppl were killing it, my suggsestion is to add bosses to wild : http://runescape.wikia.com/wiki/Wilderness
Quote
During the God Wars, Forinthry was under constant attacks of Zamorak and Saradomin's armies and soon started to crumble, the fortresses were dominated and many of Zaros' remaining followers sided with Zamorak to not be his victims, and soon, the remaining settlements of Forinthry were destroyed with the exception of Ghorrock, which was dominated by Zamorak, until it became so cold that it became impossible to control it.
Wilderness is a battle ground of Gods, so it would make sence if it was full of monsters / bosses, only thing ppl go to wild is Revs, spectrals, green drags, wildywyrm, ice strkykwyrm, agility course (no riskers), Chaos elemental, but we need more mosnters there, example some parts of wilderness are completely empty
*All white spots are where players dont go and where is no monsters worth killing, *all red spots are where u might bearly find ppl OR theres something to kill
http://i.imgur.com/JsDzmki.png
and if you look at middle and right side of the map u see its almsot completely deserted all activity takes place in top of wild or left side..

What im thinking of is to make wild more active, example add some kind of boss into wilderness volcano that has ton of minions to help him which would requir atleast 3-5 ppl to kill
*and the clan wars place u should make it active, add clan wars into the game both Safe and Non safe modes
*to the ruins and graveyard you should add some kind of boss like Giant mole?
*to the red dragon island you should add some kind of strong dragons example mithril dragons which have abit higher drop rate of z spear and includes dragon *hasta, to the volcano right-top side of the map you should add some kind of zamorak boss that is stronger then chrozon or whatever the boss is called ontop of the slayer tower
*to the lava maze you should add revenants or what you think would be nice
*and near the lava maze where is still a bit snow add some saradomin boss
*i reccomended saradomin boss and zamorak bosses bcause wilderness is battleground of Zamorak and Saradomin, so why not add them ?
*and rest of the white spots idk, you decide, we pkers want ppl in wild :) more monsters.
*and mary youre 3d pro <3 make somekind of Monster , doesnt have to look too detailed, if its too detailed it will take u long to make and its gonna get harder i think, or find some monster 3D prints from some site and make em to right size and add to the game :)

Ofc you guys want more content in wild, so you have more places to roam to... You're the reason why nobody goes to wild to pvm, it already shows that in mainly rev cave, chaos elemental and wilderness wyrms etc etc
Only ones who ever visit most pvm places (excluding spectrals cause one drop makes it worth risking there) are roaming high level mage mains

Lore: in emps we don't have the same lore as RS, it is of no use in emps and we're not gonna follow it. It's just copying content and I really don't want to.


About your points:

Clan wars is NOT VIABLE in a ~200 player server.
We have NO items to add to a potential new boss to make it worth fighting (see chaos elemental).
There are already mithril dragons for non members
Revenants high wild are not viable if theyre not even viable in lv 20-25
We got GWD and see my previous notes about bosses, also we really got enough bosses for a ~200 player server.
Other monsters in wild will just be there to fill up (greater demons/black unicorns/scorps/green dragons whatever) and not actual viable content

Lava maze and reddragon isle are way too high and unreachable to actually put viable content there, it's not viable to go there in RS either. Clan wars area is unreachable and you can just count it as a black space. Even if its active it would be a safe area.

We'll prolly add some cool greater demons and hellhounds to wilderness volcano but it's probably not worth fighting there, just to fill it up.
I agree, Pavilion, Knights, Pulokas and Purple are always in the wilderness
Along with Huh I Own's team.

Corp beast is going to be a dead content soon, everyone is camping @ lassar.

I prefer adding more bosses to survival content.

Plus you said that wilderness is dead cause of no PVM monsters in there, When emps shut down, the forum managed to hit over 1.5k players ONLINE on the forums....And when it got up again, not alot of people came back, half of my friend list are always offline, and you can see so many people quitting the server right now,Mostly likely cause of College/Uni issues and also you don't expect getting every single player back to the game.
first of all were not always in wild
second its our only moneymaking method
third were in wild on rare occasions
fourth we go wild when we get a pm from our scouters and then we come to wild
we havnt been in wild for like 5 days now as team

PS; if u dont like us in wild why not just make suggestion that they should remove wild for good...
and if u want to make risk fights add some kind of thing to duel arena so ppl can make risk fights 1v1 winner gets enemys loots transfermed automaticly into bank
« Last Edit: February 18, 2015, 06:37:18 pm by Purple Phat »

Offline Someone12116

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Re: About Frost dragons
« Reply #51 on: February 18, 2015, 07:22:03 pm »
second its our only moneymaking method

You made your money by ripping off a noob.
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Re: About Frost dragons
« Reply #52 on: February 18, 2015, 10:19:06 pm »
Make the ones in the wilderness drop the bones in noted form.
- This will make things a lot easier for people to camp them.
- It will also make it more profitible for pkers, which is why they were place in the wilderness in the first place.

This together with a nerf of their stats/boost to the prayer exp might just do the trick.

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Re: About Frost dragons
« Reply #53 on: February 18, 2015, 10:22:32 pm »
Mary, if you guys dont want dead content then dont make wildy dead, add more monsters into wild, its players own risk if they go there and on main grounds
Example add mithril dragons to wild so ppl who are not member can go there and its theyre own risk if they get killed, We (me, Pulokas2, Pavilion, Knights, Crusher123, Shadoweye) dont like it when wild is dead, we loved to be in old emps wild bcause there was kolodion and alot of ppl were killing it, my suggsestion is to add bosses to wild : http://runescape.wikia.com/wiki/Wilderness
Quote
During the God Wars, Forinthry was under constant attacks of Zamorak and Saradomin's armies and soon started to crumble, the fortresses were dominated and many of Zaros' remaining followers sided with Zamorak to not be his victims, and soon, the remaining settlements of Forinthry were destroyed with the exception of Ghorrock, which was dominated by Zamorak, until it became so cold that it became impossible to control it.
Wilderness is a battle ground of Gods, so it would make sence if it was full of monsters / bosses, only thing ppl go to wild is Revs, spectrals, green drags, wildywyrm, ice strkykwyrm, agility course (no riskers), Chaos elemental, but we need more mosnters there, example some parts of wilderness are completely empty
*All white spots are where players dont go and where is no monsters worth killing, *all red spots are where u might bearly find ppl OR theres something to kill
http://i.imgur.com/JsDzmki.png
and if you look at middle and right side of the map u see its almsot completely deserted all activity takes place in top of wild or left side..

What im thinking of is to make wild more active, example add some kind of boss into wilderness volcano that has ton of minions to help him which would requir atleast 3-5 ppl to kill
*and the clan wars place u should make it active, add clan wars into the game both Safe and Non safe modes
*to the ruins and graveyard you should add some kind of boss like Giant mole?
*to the red dragon island you should add some kind of strong dragons example mithril dragons which have abit higher drop rate of z spear and includes dragon *hasta, to the volcano right-top side of the map you should add some kind of zamorak boss that is stronger then chrozon or whatever the boss is called ontop of the slayer tower
*to the lava maze you should add revenants or what you think would be nice
*and near the lava maze where is still a bit snow add some saradomin boss
*i reccomended saradomin boss and zamorak bosses bcause wilderness is battleground of Zamorak and Saradomin, so why not add them ?
*and rest of the white spots idk, you decide, we pkers want ppl in wild :) more monsters.
*and mary youre 3d pro <3 make somekind of Monster , doesnt have to look too detailed, if its too detailed it will take u long to make and its gonna get harder i think, or find some monster 3D prints from some site and make em to right size and add to the game :)

Ofc you guys want more content in wild, so you have more places to roam to... You're the reason why nobody goes to wild to pvm, it already shows that in mainly rev cave, chaos elemental and wilderness wyrms etc etc
Only ones who ever visit most pvm places (excluding spectrals cause one drop makes it worth risking there) are roaming high level mage mains

Lore: in emps we don't have the same lore as RS, it is of no use in emps and we're not gonna follow it. It's just copying content and I really don't want to.


About your points:

Clan wars is NOT VIABLE in a ~200 player server.
We have NO items to add to a potential new boss to make it worth fighting (see chaos elemental).
There are already mithril dragons for non members
Revenants high wild are not viable if theyre not even viable in lv 20-25
We got GWD and see my previous notes about bosses, also we really got enough bosses for a ~200 player server.
Other monsters in wild will just be there to fill up (greater demons/black unicorns/scorps/green dragons whatever) and not actual viable content

Lava maze and reddragon isle are way too high and unreachable to actually put viable content there, it's not viable to go there in RS either. Clan wars area is unreachable and you can just count it as a black space. Even if its active it would be a safe area.

We'll prolly add some cool greater demons and hellhounds to wilderness volcano but it's probably not worth fighting there, just to fill it up.
I agree, Pavilion, Knights, Pulokas and Purple are always in the wilderness
Along with Huh I Own's team.

Corp beast is going to be a dead content soon, everyone is camping @ lassar.

I prefer adding more bosses to survival content.

Plus you said that wilderness is dead cause of no PVM monsters in there, When emps shut down, the forum managed to hit over 1.5k players ONLINE on the forums....And when it got up again, not alot of people came back, half of my friend list are always offline, and you can see so many people quitting the server right now,Mostly likely cause of College/Uni issues and also you don't expect getting every single player back to the game.
first of all were not always in wild
second its our only moneymaking method
third were in wild on rare occasions
fourth we go wild when we get a pm from our scouters and then we come to wild
we havnt been in wild for like 5 days now as team

PS; if u dont like us in wild why not just make suggestion that they should remove wild for good...
and if u want to make risk fights add some kind of thing to duel arena so ppl can make risk fights 1v1 winner gets enemys loots transfermed automaticly into bank
"fifth we just die to real pkers like Ty 4 U Santa"
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Re: About Frost dragons
« Reply #54 on: February 18, 2015, 10:48:20 pm »
"fifth we just die to real pkers like Ty 4 U Santa"

you've attacked me when I was PVMing before.
Style

Offline Jimmyb13

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Re: About Frost dragons
« Reply #55 on: February 19, 2015, 12:26:41 am »
Id go for 1

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Re: About Frost dragons
« Reply #56 on: February 19, 2015, 05:58:50 am »
"fifth we just die to real pkers like Ty 4 U Santa"
[/quote]This.

Mary, if you guys dont want dead content then dont make wildy dead, add more monsters into wild, its players own risk if they go there and on main grounds
Example add mithril dragons to wild so ppl who are not member can go there and its theyre own risk if they get killed, We (me, Pulokas2, Pavilion, Knights, Crusher123, Shadoweye) dont like it when wild is dead, we loved to be in old emps wild bcause there was kolodion and alot of ppl were killing it, my suggsestion is to add bosses to wild : http://runescape.wikia.com/wiki/Wilderness
Quote
During the God Wars, Forinthry was under constant attacks of Zamorak and Saradomin's armies and soon started to crumble, the fortresses were dominated and many of Zaros' remaining followers sided with Zamorak to not be his victims, and soon, the remaining settlements of Forinthry were destroyed with the exception of Ghorrock, which was dominated by Zamorak, until it became so cold that it became impossible to control it.
Wilderness is a battle ground of Gods, so it would make sence if it was full of monsters / bosses, only thing ppl go to wild is Revs, spectrals, green drags, wildywyrm, ice strkykwyrm, agility course (no riskers), Chaos elemental, but we need more mosnters there, example some parts of wilderness are completely empty
*All white spots are where players dont go and where is no monsters worth killing, *all red spots are where u might bearly find ppl OR theres something to kill
http://i.imgur.com/JsDzmki.png
and if you look at middle and right side of the map u see its almsot completely deserted all activity takes place in top of wild or left side..

What im thinking of is to make wild more active, example add some kind of boss into wilderness volcano that has ton of minions to help him which would requir atleast 3-5 ppl to kill
*and the clan wars place u should make it active, add clan wars into the game both Safe and Non safe modes
*to the ruins and graveyard you should add some kind of boss like Giant mole?
*to the red dragon island you should add some kind of strong dragons example mithril dragons which have abit higher drop rate of z spear and includes dragon *hasta, to the volcano right-top side of the map you should add some kind of zamorak boss that is stronger then chrozon or whatever the boss is called ontop of the slayer tower
*to the lava maze you should add revenants or what you think would be nice
*and near the lava maze where is still a bit snow add some saradomin boss
*i reccomended saradomin boss and zamorak bosses bcause wilderness is battleground of Zamorak and Saradomin, so why not add them ?
*and rest of the white spots idk, you decide, we pkers want ppl in wild :) more monsters.
*and mary youre 3d pro <3 make somekind of Monster , doesnt have to look too detailed, if its too detailed it will take u long to make and its gonna get harder i think, or find some monster 3D prints from some site and make em to right size and add to the game :)

Ofc you guys want more content in wild, so you have more places to roam to... You're the reason why nobody goes to wild to pvm, it already shows that in mainly rev cave, chaos elemental and wilderness wyrms etc etc
Only ones who ever visit most pvm places (excluding spectrals cause one drop makes it worth risking there) are roaming high level mage mains

Lore: in emps we don't have the same lore as RS, it is of no use in emps and we're not gonna follow it. It's just copying content and I really don't want to.


About your points:

Clan wars is NOT VIABLE in a ~200 player server.
We have NO items to add to a potential new boss to make it worth fighting (see chaos elemental).
There are already mithril dragons for non members
Revenants high wild are not viable if theyre not even viable in lv 20-25
We got GWD and see my previous notes about bosses, also we really got enough bosses for a ~200 player server.
Other monsters in wild will just be there to fill up (greater demons/black unicorns/scorps/green dragons whatever) and not actual viable content

Lava maze and reddragon isle are way too high and unreachable to actually put viable content there, it's not viable to go there in RS either. Clan wars area is unreachable and you can just count it as a black space. Even if its active it would be a safe area.

We'll prolly add some cool greater demons and hellhounds to wilderness volcano but it's probably not worth fighting there, just to fill it up.
I agree, Pavilion, Knights, Pulokas and Purple are always in the wilderness
Along with Huh I Own's team.

Corp beast is going to be a dead content soon, everyone is camping @ lassar.

I prefer adding more bosses to survival content.

Plus you said that wilderness is dead cause of no PVM monsters in there, When emps shut down, the forum managed to hit over 1.5k players ONLINE on the forums....And when it got up again, not alot of people came back, half of my friend list are always offline, and you can see so many people quitting the server right now,Mostly likely cause of College/Uni issues and also you don't expect getting every single player back to the game.
first of all were not always in wild
second its our only moneymaking method
third were in wild on rare occasions
fourth we go wild when we get a pm from our scouters and then we come to wild
we havnt been in wild for like 5 days now as team

you are so bad dude, how about you start pk like normal instead of killing people with dragon armour, and if that is your moneymaking method, then you're doing it wrong.

PS; if u dont like us in wild why not just make suggestion that they should remove wild for good...
Retard.

Offline Purple Phat

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Re: About Frost dragons
« Reply #57 on: February 19, 2015, 06:41:57 am »
First of all Ty 4 u santa fails in pk if you havent noticed

and suryoyo how im bad ? i make more money rushing / team pking  than 1vs1's
and i don't like 1vs1 pk's in low wild bcause everytime i hit high (70's) people teleport away that's how i don't make money when the scrubs like you teleport away
every trip when i rush i get d claws, ss, godsword, bandos, hastas, god bows, fire capes, so why would i go 1v1 ? instead i make more money with team pking and rushing, once i made 2 kills per trip killed 1 guy with 1 d claw spec got d claws, dh set then next dher attacked me i killed him with veng and d claw spec, got ss and dh set, also some furys' stones and whips

and how does it make me retard ? why wont they just remove wild if they are going to make it dead content anyway...

so why would i riskit with ppl who are scared and tele away ? when i could just take my statius / f cape / str t / d claws / steadfasts / b gloves / RoS / pots / veng and rush them in 1-2 claw specs sometimes even takes 2 claw specs and z spear hit...


and like i have not seen you do those kind of things, and your coming here to judge me ?

-Purple phat
« Last Edit: February 25, 2015, 11:04:21 am by Purple Phat »

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Re: About Frost dragons
« Reply #58 on: February 19, 2015, 08:33:35 am »
First of all Ty 4 u santa fails in pk if you havent noticed

and suryoyo how im bad ? i make more money rushing / team pking  than 1vs1's
and i don't like 1vs1 pk's in low wild bcause everytime i hit high (70's) people teleport away that's how i don't make money when the scrubs like you teleport away
every trip when i rush i get d claws, ss, godsword, bandos, hastas, god bows, fire capes, so why would i go 1v1 ? instead i make more money with team pking and rushing, once i made 2 kills per trip killed 1 guy with 1 d claw spec got d claws, dh set then next dher attacked me i killed him with veng and d claw spec, got ss and dh set, also some furys' stones and whips

and how does it make me retard ? why wont they just remove wild if they are going to make it dead content anyway...

so why would i riskit with ppl who are scared and tele away ? when i could just take my statius / f cape / str t / d claws / steadfasts / b gloves / RoS / pots / veng and rush them in 1-2 claw specs sometimes even takes 2 claw specs and z spear hit...


and like i have not seen you do those kind of things, and your coming here to judge me ?


-Purple phat
I don't think you get fire capes and dragon claws off second hand scrubs pvming there. Only some pvmers at spectrals use real high level gear.

Anyway you guys go off-topic and on the personal offense. Pay attention to that please and stick to the topic.
« Last Edit: February 25, 2015, 11:04:55 am by Purple Phat »

Offline Suryoyo K0

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Re: About Frost dragons
« Reply #59 on: February 19, 2015, 09:03:32 am »
First of all Ty 4 u santa fails in pk if you havent noticed

and suryoyo how im bad ? i make more money rushing / team pking  than 1vs1's
and i don't like 1vs1 pk's in low wild bcause everytime i hit high (70's) people teleport away that's how i don't make money when the scrubs like you teleport away
every trip when i rush i get d claws, ss, godsword, bandos, hastas, god bows, fire capes, so why would i go 1v1 ? instead i make more money with team pking and rushing, once i made 2 kills per trip killed 1 guy with 1 d claw spec got d claws, dh set then next dher attacked me i killed him with veng and d claw spec, got ss and dh set, also some furys' stones and whips

and how does it make me retard ? why wont they just remove wild if they are going to make it dead content anyway...

so why would i riskit with ppl who are scared and tele away ? when i could just take my statius / f cape / str t / d claws / steadfasts / b gloves / RoS / pots / veng and rush them in 1-2 claw specs sometimes even takes 2 claw specs and z spear hit...


and like i have not seen you do those kind of things, and your coming here to judge me ?


-Purple phat
okay ty 4 u santa and I suck, now please teach us how to pk, almighty pker, and tell me how I made 3b in 2 weeks just by 1 vs 1.

Also they teleport because you're rushing them or when they are out of food. How did you not get that? Idiot.
« Last Edit: February 25, 2015, 11:04:04 am by Purple Phat »
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