I'm all for being able too see if your opponent is using brews or not. However the reasoning for it is a bit meh, safing isn't really something I would use as a reasoning. You can down people from pretty much any hp with a well timed combo. The reasoning should be to make it more visible what you're dealing with. A bright yellow colour for a hp bar above 99 would be a good solution. You'd be able to see if your opponent is brewed or not, which is the only thing that really needs to be changed.
As for new foods, I suggested tuna potatoes a while ago. It would fit in nicely with the few farming updates.
"It's a wilderness"
I refuse to accept an Update like this, where your moves in wilderness become visible. It would be as annoying as people in wilderness who use the same gear as you askng "what spec weapon do you have?" .. and if you have a stronger weapon like ags and the enemy has a zs they wont fight.
Point: I think making it visible to others if you brew or not just downgrades the whole pk, alot of pkers will be "wow you sbrew> and they run" and yes that is what happens.
Same shit with super str pots, that doesn't happen as often but it does happen. I think making it visible to others if you sbrew just gives noobs another reason to safe or bitch.
My view towards the actual point of the topic: People who want it removed the most were people who used it in the first place without even me or the large number of pkers knowing it, now that most of the active pkers and high riskers use it there's suddenly a problem. I don't eally see that problem, EVERYONE uses sbrew regardless, I just accept it and eat at the same health as my enemy. If he decides to safe I safe too.
Also the sbrew+food combo is more powerful than the health bar illusion. Noobs who don't use sbrew probably can't afford it or feel like it's a waste, not my fault for investing in more pots tbh.
/ I never seen a huge gap in pkers, people who pk more active use the brews. And random pkers who risk 5-10m don't. It's not like pkers have an huge advantage anymore at this point, cause everybody knows what sbrew is and does by now.
I think at this point almost everyone using that sbrew health bar illusion it doesn't even matter if it will be removed or not, the wild stays the same. If you want to remove it then go ahead, Im not saying it's a bad idea.
I just feel like häving everyone use that advantage is same as no1 using it, u feel m3?
Game UI
•Orange hp bar (new sprites) for every overflow of hp points over your hp level (spectral spirit shield/s brews).I strongly disagree, we don't need that shit in pk. Keep it fucking simple. You probably want it for pvm or whaever, but in wilderness it's just something that we don't need.
> health bar is all we need, for crying out loud change the sbrew health back like Freestuff suggested, don't add pointless features trying to balance it. It will be more annoying than the originaal sbrew problem.
Simplcity in wilderness is what I like, it's already in every pkers head to know enemys health just looking at the bar, and knowing what to do at what health shown from their healthbar.
You can easily reconize a sbrewer just from first 2-3 hits, you do not need a bar to confirm it.