Veng doesnt hit instantly and when its a lethal blow it doesnt hit at all.
Veng should deal damage within the same gametick, if it doesn't that's a bug.
As for the veng on death; it's really a 50/50. On one hand you get less kills with it, on the other you don't get killed by it. Personally I find that it makes a lot of sense for veng not to deal damage if the caster is dead.
health bars tend to bug with the health indicators . Sometimes shows hp at more than it is. Sometimes a guy dies but shows that his health didnt hit 0.
I wish you'd show this with some video/pictures so that we could all get more detail on this. It's been talked about before but nobody manages to go beyond just saying it's broken. Proper bug reports are the way to get things fixed.
Eating is too fast , i feel like unless u do a veng combo or a hp risk you cant kill anyone. (Back in emps scape if you were fast you could switch to specwep and hit before they ate the second manta)
Two mantas heal a total of 46 hp, this is a number you can actually hit. That's not gonna happen very often but it is possible. My point is that you can outdamage someone eating. If someone eats that means they'll have less food in their inventory. Even if people rarely risk hp, they're more likely to do so when they're low on food. Since they're not damaging you when you're eating that also means you'll have more food in your inventory.
The guy who dies still gets a hit in even if the killer hit first.
If that guy has a lower pid than you then that's perfectly normal behavior. I wouldn't know for sure though, given that I don't play on your computer/internet connection, something might be up. Would be something to make a bug report on.
Some random mager(or any other player) shouldnt be able to attack you while youre in a fight already (not multi).
This only occurs after they eat a bunch of times in a row. I get that it's annoying though. You could avoid it quite easily by fighting somewhere that isn't edgeville. You could also create accounts specifically for pking that aren't 99 in all combat stats in order to make it impossible for them to attack you. I'm not saying it isn't a problem, but there are ways around it. With the current state of the wilderness I'd also say it's quite uncommon for this to happen.
The current state of it might have to do with people not being able to box monsters in order to stay safe from pkers.
Dh axe feels inconsistent , might just be that im unlucky so you can ignore this point.
Given that the special effect of the set doesn't affect accuracy in any way it doesn't surprise me to be honest. If it was really accurate on low hp that would really change the whole risk vs reward situation that dh has. For example, if it were guaranteed to hit if you're low hp then the person bringing you to low hp would essentially be punished for doing so. Which is quite backwards when it comes to PvP.
Also the title is literally 4 different words for the same thing and it kinda made me giggle a bit.