To start off this is what I think the clickable areas for obstacles should be:
Obstacles are colored, clicking on the areas that I've colored should count as clicking on the obstacle, left clicking on other areas should count as walking to that spot.
This is what they currently are:
Clicking on any of the colored areas counts as the obstacle/ticket dispenser. The black spots are climbing ropes from lower floor, clicking on those areas doesn't do anything, those should not be there either.
That was from a good angle, but moving the view around going in different directions the viewing angle is more often something like this:
The problem now is that trying to click on the ground to go to the "matrix" obstacle would only result in the character climbing over the low wall.