Freezes are the same in rs? No problems there at all.
The problem begins when you get frozen when you try to go for a stack after you come out of a 20 second freeze, but fuck that, you'll get refrozen 0.5 sec right after the previous one. As far as i've understood, if you stand 5 tiles off your target, he can easily freeze you again before your godsword hits his face, so let's not even speak about 1 tick stacks...
Ice barrage's dps in rs isnt even half of what it is in emps. In rs it's 39 with absolutely maxed gear. If you want rs freezes then we should have rs damage as well. Otherwise stop comparing the two games.
I'll be honest, it's interesting that you mention this - The reason why there's so much whining about magic comes from the fucked up ''BALANCING'' that has been around for such a long time now. Magic potions give you massive maxhits, melee plate armors have magic defence stats almost as high as range armors. Good example of that, rune platelegs and rune platebody offer more magic defence than black d'hide chaps and body.
Everything would have been chill, if magic potions didn't buff your maxhits so that they're on roids (but still offers accuracy) and we would have negative stats. this would also make switches more viable, so we wouldn't see people wearing dragon boots along with a magic set so they would have to switch less, when bridding. I absolutely also disgoust the fact that melee and armours not only have positive magic defence stats, but they don't lower your magic offensive stats. (same with range armours, only for offensive stats though.)
This is most likely going to stay as it is, because it's too much of a rework for the combat triangle but it's a fine reason why people are whining about magic so much - it's not balanced right now with shitty accuracy, yet high maxhits and messed up freezes.
Like I really don't get the point. In RS, yes I'm comparing again, you see a lot more bridding and barrage always lasts for 20 seconds there. To add to this, switching between melee and mage is MUCH MORE VIABLE in RS which means that any time you're not frozen is precious time you can use to overwhelm your opponent.
Which brings me to my point, freeze immunity timers are way too short?
Yes I do realize accuracy is different in RS which results in much more splashing. But like I said before, you don't even need to be unfrozen most of the time in emps to maintain a igh damage output. Why would you use a whip on someone in mage robes when sol+barrage is better in any aspect? The only time when you need to be unfrozen is when you want to stack damage; bar+ags or w/e. Now tell me how does a 5 second increase in freeze time make it impossible to stack? It changes almost nothing. You still have to wait a long time, before it was 15 seconds now it's 20 seconds, before you're unfrozen and it all comes down to the last second where you will cast 1 more barrage before proceeding to spec. It doesn't matter if this second is the 15th or 20th the results are the same.
You've got to take things like food into consideration, as i mentioned, when you're for example bridding in voids, it has quite low defence stats, you'll be getting hit by magic like no tomorrow and run out of food in no time, I've even tried using blood barrage (along with ice barrage, ofc) in brid fights, yet with the freeze immunity timers being so short, it's not worth to take the risk of letting your opponent stack on you. Fights will be over with 3-4 freezes, in most of the time, you'll barely get ANY chance to stack anyway, because of the chance to get refrozen is so high + when you (or your opponent) can just kite and run the second they see you move, they'll get tiles on you and most likely catch the freeze.