Difference between revisions of "Spectral energy"

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{{Item|image=http://emps-world.net/img/itemicons/individual/19864.png|tradable=Yes|equipable=No|stackable=Yes|noteable=No|quest item=No|destroy=Drop|value=0 gp|lowalch=0 gp|highalch=0 gp|weight=0.0 kg|examine=Can be used to recharge ancient equipment.}}
 
{{Item|image=http://emps-world.net/img/itemicons/individual/19864.png|tradable=Yes|equipable=No|stackable=Yes|noteable=No|quest item=No|destroy=Drop|value=0 gp|lowalch=0 gp|highalch=0 gp|weight=0.0 kg|examine=Can be used to recharge ancient equipment.}}
[[Ancient energy]] can be obtained by killing another player who is using [[Ancient armour]] or [[Ancient weapons]] in the [[Wilderness]]. The energy can be used to recharge Ancient armour or Ancient weapons equal to the amount of energy you have or equal to the amount of energy needed to recharge the item completely. Recharging any Ancient item to full does not make the item tradeable again, however.
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[[Ancient energy]] can be obtained by killing another player who is using [[Ancient armour]] or [[Ancient weapons]] in the [[Wilderness]]. The amount of energy dropped is 500 less than the number of charges the ancient item had, with a minimum of 100 energy.
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The energy can be used to recharge Ancient armour or Ancient weapons, with every 2 Ancient energy used giving 1 charge up to a total of 3,000 charges or 1,500 charges for corrupt armour. Recharging any Ancient item to full does not make the item tradeable again, however.
  
 
Ancient energy can be traded to other players.
 
Ancient energy can be traded to other players.
  
 
[[Category:Currency]]
 
[[Category:Currency]]

Revision as of 21:22, 9 December 2016

Info
Tradeable Yes
Equipable No
Stackable Yes
Noteable No
Quest item No
Destroy Drop
General store 0 gp
Low alch 0 gp
High alch 0 gp
Weight 0.0 kg
Examine
Can be used to recharge ancient equipment.

Ancient energy can be obtained by killing another player who is using Ancient armour or Ancient weapons in the Wilderness. The amount of energy dropped is 500 less than the number of charges the ancient item had, with a minimum of 100 energy.

The energy can be used to recharge Ancient armour or Ancient weapons, with every 2 Ancient energy used giving 1 charge up to a total of 3,000 charges or 1,500 charges for corrupt armour. Recharging any Ancient item to full does not make the item tradeable again, however.

Ancient energy can be traded to other players.