Normal spellbook

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The normal spellbook is the standard spellbook of Emps-World. It contains spells of any type: combat spells, teleportation and skill spells alike. Just like you receive experience for each damage point done, you will also get more base experience for casting higher leveled spells.

All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.

If you fail a spell or hit zero, you will gain 33 experience for every cast. However, combat status spells will always grant you the same experience for succeeding or failing. You will gain much more experience when you do damage with a combat spell. The higher the combat spell is, the more experience you will receive for it.

To change your spellbook back to normal from another book, like the Ancient spellbook, or Lunar spellbook, you can speak to the Dark mage in the building in Edgeville, north of the bank.

Image Spell Type Runes Magic level Magic experience Description
Home Teleport icon.png Home teleport Teleportation spell None 1 0 Teleports you to your home location
Wind Strike icon.png Wind strike Weak combat spell 1 Air, 1 Mind 1 80
Confuse icon.png Confuse Combat status spell 3 Water, 2 Earth, 1 Body 3 75 Reduces target's Attack by 5%
Water Strike icon.png Water strike Weak combat spell 1 Water, 1 Air, 1 Mind 5 80
Enchant level 1 jewellery icon.png Lvl-1 Enchant Enchantment spell 1 Air, 1 Cosmic 7 0 Enchants Sapphire jewelry and Bolts
Earth Strike icon.png Earth strike Weak combat spell 2 Earth, 1 Air, 1 Mind 9 80
Weaken icon.png Weaken Combat status spell 3 Water, 2 Earth, 1 Body 11 97 Reduces target's Strength by 5%
Fire Strike icon.png Fire strike Weak combat spell 3 Fire, 2 Air, 1 Mind 13 80
Wind Bolt icon.png Wind bolt Combat spell 2 Air, 1 Chaos 17 80
Curse icon.png Curse Combat status spell 2 Water, 3 Earth, 1 Body 19 123 Reduces target's Defence by 5%
Bind icon.png Bind Combat status spell 3 Water, 3 Earth, 2 Nature 20 80 Binds your target for 10 seconds
Low level alchemy icon.png Low Level Alchemy Alchemy spell 3 Fire, 1 Nature 21 78 Convert an item into gold
Water Bolt icon.png Water bolt Combat spell 2 Water, 2 Air, 1 Chaos 23 80
Varrock Teleport icon.png Varrock teleport Teleportation spell 3 Air, 1 Fire, 1 Law 25 25 Teleports you to Varrock square
Enchant level 2 jewellery icon.png Lvl-2 Enchant Enchantment spell 3 Air, 1 Cosmic 27 37 Enchants Emerald jewelry and Bolts
Earth Bolt icon.png Earth bolt Combat spell 3 Earth, 2 Air, 1 Chaos 29 80
Lumbridge Teleport icon.png Lumbridge teleport Teleportation spell 1 Air, 3 Earth, 1 Law 31 25 Teleports you to Lumbridge castle
Fire Bolt icon.png Fire bolt Combat spell 4 Fire, 1 Air, 1 Chaos 35 80
Falador Teleport icon.png Falador teleport Teleportation spell 1 Water, 3 Air, 1 Law 37 25 Teleports you to Falador square
Crumble Undead icon.png Crumble undead Combat spell 2 Earth, 2 Air, 1 Chaos 39 80 Effective against all Undead monsters, can be autocast with Slayer's staff
Teleport to House icon.png Teleport to house Teleportation spell 1 Earth, 3 Wind, 1 Law 40 0 Teleports you to your house
Wind Blast icon.png Wind blast High combat spell 3 Air, 1 Death 41 80
Superheat item icon.png Superheat item Skill spell 4 Fire, 1 Nature 43 173 Smelting bars and Rune essence without a furnace
Camelot Teleport icon.png Camelot teleport Teleportation spell 3 Air, 1 Law 45 25 Teleports you to Camelot
Water Blast icon.png Water blast High combat spell 3 Water, 3 Air, 1 Death 47 80
Enchant level 3 jewellery icon.png Lvl-3 Enchant Enchantment spell 5 Fire, 1 Cosmic 49 59 Enchants Ruby jewelry and Bolts
Iban Blast icon.png Iban blast Combat spell 5 Fire, 1 Death 50 Requires Iban's staff to cast and autocast
Snare icon.png Snare Combat status spell 4 Earth, 4 Water, 3 Nature 50 80 Binds your target for 15 seconds and does some damage, experience based on 1 damage point
Magic Dart icon.png Magic dart Combat spell 4 Mind, 1 Death 50 Requires Slayer's staff to cast and autocast
Ardougne Teleport icon.png Ardougne teleport Teleportation spell 2 Water, 2 Law 51 25 Teleports you to Ardougne square
Earth Blast icon.png Earth blast High combat spell 4 Earth, 3 Air, 1 Death 53 80
High Level Alchemy icon.png High Level Alchemy Alchemy spell 5 Fire, 1 Nature 55 736 Convert an item into more gold
Enchant Level 4 Jewellery icon.png Lvl-4 Enchant Enchantment spell 10 Earth, 1 Cosmic 57 67 Enchants Diamond jewelry and Bolts
Fire Blast icon.png Fire blast High combat spell 4 Fire, 3 Air, 1 Death 59 80
BonesToPeaches.png Bones to peaches Survival spell 2 Nature, 4 Water, 4 Earth 60 92 Turns any kind of bones into peaches.
Saradomin Strike icon.png Saradomin strike Combat spell 4 Fire, 1 Air, 2 Blood 60 Requires Saradomin staff to cast, cannot be autocast
Claws of Guthix icon.png Guthix claws Combat spell 4 Fire, 1 Air, 2 Blood 60 Requires Guthix staff to cast, cannot be autocast
Flames of Zamorak icon.png Zamorak flames Combat spell 4 Fire, 1 Air, 2 Blood 60 Requires Zamorak staff to cast, cannot be autocast
Trollheim Teleport icon.png Trollheim teleport Teleportation spell 2 Fire, 2 Law 61 0 Teleports you to Trollheim
Wind Wave icon.png Wind wave Very high combat spell 5 Air, 1 Blood 62 80
Vulnerability icon.png Vulnerability Combat status spell 5 Water, 5 Earth, 1 Soul 66 303 Reduces target's Defence by 10%
Water Wave icon.png Water wave Very high combat spell 7 Water, 5 Air, 1 Blood 65 80
Enchant Level 5 Jewellery icon.png Lvl-5 Enchant Enchantment spell 15 Water, 15 Earth, 1 Cosmic 66 78 Enchants Dragonstone jewelry and Bolts
Earth Wave icon.png Earth wave Very high combat spell 7 Earth, 5 Air, 1 Blood 70 80
Enfeeble icon.png Enfeeble Combat status spell 8 Water, 8 Earth, 1 Soul 73 337 Reduces target's Strength by 10%
Teleother Lumbridge icon.png Tele-other Lumbridge Teleportation spell 1 Earth, 1 Soul, 1 Law 74 0 Teleports your target to Lumbridge castle, target has to accept it first
Fire Wave icon.png Fire wave Very high combat spell 7 Fire, 5 Air, 1 Blood 75 80
Entangle icon.png Entangle Combat status spell 5 Water, 5 Earth, 4 Nature 79 80 Binds your target for 20 seconds and deals some damage, experience based on 1 damage point
Stun icon.png Stun Combat status spell 12 Water, 12 Earth, 1 Soul 80 411 Reduces target's Attack by 10%
Wind Surge icon.png Wind Surge Very high combat spell 7 Wind, 2 Death, 2 Blood 81 80
Charge icon.png Charge Combat status spell 3 Fire, 3 Air, 3 Blood 80 159 Temporarily increases the power of the 3 God spells for 20 minutes
Teleother Falador icon.png Tele-other Falador Teleportation spell 1 Water, 1 Soul, 1 Law 82 0 Teleports your target to Falador square, target has to accept it first
Tele Block icon.png Teleblock Combat status spell 1 Chaos, 1 Death, 1 Law 85 33 Blocks your target from teleporting for 5 minutes: only works in PvP
Water Surge icon.png Water Surge Very high combat spell 10 Water, 7 Wind, 2 Death, 2 Blood 86 80
Enchant Level 6 Jewellery icon.png Lvl-6 Enchant Enchantment spell 20 Earth, 20 Fire, 1 Cosmic 87 178 Enchants Onyx jewelry and Bolts
Earth Surge icon.png Earth Surge Very high combat spell 10 Earth, 7 Wind, 2 Death, 2 Blood 89 80
Teleother Camelot icon.png Tele-other Camelot Teleportation spell 2 Soul, 1 Law 90 0 Teleports your target to Camelot, target has to accept it first
Fire Surge icon.png Fire Surge Very high combat spell 10 Fire, 7 Wind, 2 Death, 2 Blood 93 80

Note: All spells that are not in the table above, do not work.