MediaWiki:Common.js

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Revision as of 14:21, 8 September 2018 by Whiterich12 (Talk | contribs)

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/* Any JavaScript here will be loaded for all users on every page load. */

// TODO: link images directly, because the parser has already run at this point
// cannot use wiki commands here anymore.
// mapping slot id to a file
var slotToImg = [
    "c/ca/Helmetslot.png",
    "d/d7/Capeslot.png",
    "8/85/Amuletslot.png",
    "a/aa/Weaponslot.png",
    "9/94/Bodyslot.png",
    "9/91/Shieldslot.png",
    "Arms",
    "5/5e/Legsslot.png",
    "",
    "8/89/Glovesslot.png",
    "f/f8/Bootsslot.png",
    "",
    "c/ce/Ringslot.png",
    "5/54/Ammoslot.png",
    "7/77/Wingsslot.png",
    "d/d5/Auraslot.png"
];

$(document).ready(function() {
    $(".item-bonus-table").each(function() {
        var table = $(this);
        var itemId = $(this).data("item-id");
        
        $.get( "../scripts/fetch_item.php", { id: itemId }).done(function(data) {
            var json = JSON.parse(data);
            var hc = 0, dc = 0;

            //console.log("data1: "+JSON.stringify(data));
            //console.log("data2: "+data);
            //console.log("data3: "+json);
            //console.log("data4: "+json.name);
            
            // iterate over headers
            table.find("th").each(function() {
                if (hc === 0)
                    $(this).text(json.name);
                hc++;
            })
            
            // iterate over table data
            table.find("td").each(function() {
                if (dc === 0)
                    $(this).text(json.mlAcc);
                else if (dc === 1)
                    $(this).text(json.rnAcc);
                else if (dc === 2)
                    $(this).text(json.mgAcc);
                else if (dc === 3)
                    $(this).text(json.mlDef);
                else if (dc === 4)
                    $(this).text(json.rnDef);
                else if (dc === 5)
                    $(this).text(json.mgDef);
                else if (dc == 6)
                    $(this).text(json.prayer);
                else if (dc == 7) {
                    // equipment slot icon, wih same attributes as the old template.
                    var iconLink = document.createElement("a");
                    var slotName = slotToImg[json.slot].substring(5, slotToImg[json.slot].length-8)
                    var slotFile = slotToImg[json.slot]
                    $(iconLink).attr("href", "/wiki/File:"+slotName+"slot.png");
                    $(iconLink).attr("class", "image");
                    var iconImg = document.createElement("img");
                    $(iconImg).attr("alt", slotName+"slot.png");
                    $(iconImg).attr("src", "/wiki/images/thumb/"+slotFile+"/30px-"+slotName+"slot.png");
                    $(iconImg).attr("width", "30");
                    $(iconImg).attr("height", "30");
                    $(iconImg).attr("srcset", "/wiki/images/"+slotFile+" 1.5x, /wiki/images/"+slotFile+" 2x");
                    iconLink.appendChild(iconImg);
                    this.innerHTML = "";
                    this.appendChild(iconLink);
                } else if (dc === 8)
                    $(this).text(json.mlStr);
                else if (dc === 9)
                    $(this).text(json.rnStr);
                else if (dc === 10)
                    $(this).text(json.mgStr);
                else if (dc === 11)
                    $(this).text(json.degrade === "1" ? "Yes" : "No");
                else if (dc === 12)
                    $(this).text(json.repair === "1" ? "Yes" : "No");
                else if (dc === 13) {
                    if (json.req === "")
                        $(this).text("None");
                    else
                        $(this).text(json.req);
                } else if (dc === 14) {
                    if (json.slot === "3")
                        $(this).text(json.speed);
                    else
                        $(this).text("-");
                } else
                    $(this).text(dc+" data column");
                
                dc++;
            });
        });
    });
});