Lunar spellbook

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The Lunar spellbook contains only spells directed at skills and teleportation spells. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.
Every Lunar spell requires some Astral runes, special runes that cannot be bought or created in the common ways.
You can change your current spellbook to the Lunar spellbook by talking to Meteora in Al-Kharid, Falador or Edgeville.

Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on in their settings. If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.

To change your spellbook back to normal from another book, like the Ancient spellbook, or Lunar spellbook, you can speak to the Dark mage in the building in Edgeville, north of the bank, or in Draynor village.


Spell Type Runes Magic level Magic experience Description
Monster examine Support spell 1 Cosmic, 1 Mind, 1 Astral 66 732 Displays Combat level, Hitpoints and max hit of a creature. Interface resets when you move or open another tab.
Cure other Support spell 10 Earth, 1 Law, 1 Astral 68 Cures your target's poison
Humidify Skill spell 3 Water, 1 Fire, 1 Astral 68 192 Fills empty containers in your bag
Cure me Support spell 2 Cosmic, 1 Law, 2 Astral 71 828 Cures your poison
Cure group Support spell 2 Cosmic, 2 Law, 2 Astral 71 888 Cures everyone of poison in a 3x3 square and yourself
Stat spy Support spell 5 Body, 2 Cosmic, 2 Astral 75 912 Displays the levels of a player, does not require Aid on
Pollnivneach teleport Teleportation spell 4 Water, 2 Law, 2 Astral 77 80 Teleports you to Pollnivneach, in the Kharidian Desert.
Tele-group Pollnivneach Teleportation spell 8 Water, 2 Law, 2 Astral 79 80 Teleports everyone in a 3x3 square and yourself to Pollnivneach
Dream Support spell 5 Body, 1 Cosmic, 2 Astral 79 984 You fall asleep, swiftly restoring Hitpoints. Lasts until your hitpoints are full. Can not be cast with a weapon or shield equipped, or with full hp.
Stat restore pot share Support spell 10 Water, 10 Earth, 2 Astral 79 1008 When you activate this spell and drink any restoration potion afterwards, everyone in a 3x3 square will gain the same effect
Boost potion share Support spell 10 Water, 12 Earth, 3 Astral 84 1056 When you activate this spell and drink any boosting potion afterwards, everyone in a 3x3 square will gain the same effect
Dagannoth teleport Teleportation spell 7 Water, 3 Law, 3 Astral 85 89 Teleports you to the Dagannoth cave
Tele-group Dagannoth Teleportation spell 14 Water, 3 Law, 3 Astral 86 1169 Teleports you and target(s) in a 3x3 square around you to the Dagannoth cave, after target(s) accept
Plank Make Support spell 15 Earth, 1 Nature, 3 Astral 86 1,080 Turns logs in your inventory into planks, up to 13 per cast
Catherby teleport Teleportation spell 10 Water, 3 Law, 3 Astral 87 92 Teleports you to Catherby
Tele-group Catherby Teleportation spell 15 Water, 3 Law, 3 Astral 88 1208 Teleports you instantly and target(s) in a 3x3 square around you to Catherby, after target(s) accept
Ice plateau teleport Teleportation spell 8 Water, 3 Law, 3 Astral 89 99 Teleports you to the Wilderness agility course in the high Wilderness, after accepting a warning
Energy transfer Support spell 1 Nature, 2 Law, 3 Astral 91 Transfer a maximum of 10 points of your hp and your running energy to another player
Heal other Support spell 1 Blood, 3 Law, 3 Astral 92 Transfer a maximum of 75% of your Hitpoints to another player
Vengeance other Support spell 10 Earth, 2 Death, 3 Astral 93 Allows another player to counter 3/4th of the next damaging hit he will take
Vengeance Support spell 10 Earth, 2 Death, 4 Astral 94 2156 You will counter 3/4th of the next damaging hit you will take, 30 second cooldown
Heal group Support spell 3 Blood, 6 Law, 4 Astral 95 0 Transfer a maximum of 75% of your current Hitpoints to everyone in a 3x3 square around you
Spellbook swap Support spell 2 Cosmic, 1 Law, 3 Astral 96 0 Allows you to cast one spell from the Ancient spellbook or the Normal spellbook. Consumes runes even if you cancel the spell.

Note: All spells that are not in the table above, do not work.