Auras

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Auras can be made using the Invention skill. Auras are equipped in the Auras slot.

If you die while holding an Aura it will be destroyed except for mini-games.


Invention Auras

Level Image Item Experience Energies Effect
30
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Run energy 3,558 Tailor (25), Woodwork (25) and Blacksmith (25) Increase run energy restoration by 50%. The aura has 16,000 charges and degrades when effect is applied.
45
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Poison purge 6,696 Blacksmith (40), Woodwork (40), Tailor (40) and Robe (40) Negate poison damage. The aura has 1,000 charges and degrades when effect is applied.
50
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Fishing I 6,749 Dragon (1), Woodwork (40) and Tailor (40) 7% chance to catch two fishes. The aura has 2,000 charges and degrades when effect is applied.
51
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Woodcutting I 6,699 Dragon (1), Woodwork (40) and Blacksmith (40) 7% chance to chop two logs. The aura has 2,000 charges and degrades when effect is applied.
52
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Mining I 6,610 Dragon (1) and Blacksmith (80) 7% chance to mine two ores. The aura has 2,000 charges and degrades when effect is applied.
53
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Runecrafting I 7,365 Dragon (1) and Robe (80) Increase runes crafted by 7%. The aura has 2,000 charges and degrades when effect is applied.
54
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Thieving I 7,758 Dragon (1), Tailor (40) and Robe (40) 7% chance to steal double loot. The aura has 2,000 charges and degrades when effect is applied.
55
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Herblore I 7,809 Dragon (1), Woodwork (40) and Robe (40) 7% chance to create two potions. The aura has 2,000 charges and degrades when effect is applied.
56
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Melee I 7,262 Abyssal (1) and Blacksmith (50) Boost Melee stats by 3%. The aura has 10,000 charges and degrades when hitting enemies.
57
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Range I 7,548 Abyssal (1) and Woodwork (50) Boost Range stats by 3%. The aura has 10,000 charges and degrades when hitting enemies.
58
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Magic I 8,083 Abyssal (1) and Robe (50) Boost Magic stats by 3%. The aura has 10,000 charges and degrades when hitting enemies.
59
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Tank I 9,574 Abyssal (1), Blacksmith (50), Woodwork (50), Tailor (50) and Robe (50) Boost Defensive stats by 3%. The aura has 17,500 charges and degrades when being hit.
60
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Lifesteal I 8,558 Abyssal (1), Tailor (50) and Blacksmith (50) Boost lifesteal by 2%. The aura has 10,000 charges and degrades when hitting enemies.
60
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Fishing II 9,253 Void (3), Woodwork (80) and Tailor (80) 15% chance to catch two fishes. The aura has 4,000 charges and degrades when effect is applied.
61
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Woodcutting II 9,126 Void (3), Woodwork (80) and Blacksmith (80) 15% chance to chop two logs. The aura has 4,000 charges and degrades when effect is applied.
61
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Prayer I 9,386 Abyssal (1), Void (1), Robe (40) and Tailor (40) Additively increase protection prayers by 3% The aura has 10,000 charges and degrades when being hit.
62
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Mining II 8,946 Void (3) and Blacksmith (160) 15% chance to mine two ores. The aura has 4,000 charges and degrades when effect is applied.
63
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Runecrafting II 9,957 Void (3) and Robe (160) Increase runes crafted by 15%. The aura has 4,000 charges and degrades when effect is applied.
64
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Thieving II 10,456 Void (3), Tailor (80) and Robe (80) 15% chance to steal double loot. The aura has 4,000 charges and degrades when effect is applied.
65
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Herblore II 10,469 Void (3), Woodwork (80) and Robe (80) 15% chance to create two potions. The aura has 4,000 charges and degrades when effect is applied.
66
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Melee II 9,716 Barrow (3) and Blacksmith (100) Boost Melee stats by 6%. The aura has 20,000 charges and degrades when hitting enemies.
67
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Range II 10,062 Barrow (3) and Woodwork (100) Boost Range stats by 6%. The aura has 20,000 charges and degrades when hitting enemies.
68
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Magic II 10,759 Barrow (3) and Robe (100) Boost Magic stats by 6%. The aura has 20,000 charges and degrades when hitting enemies.
69
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Tank II 12,808 Barrow (3), Blacksmith (100), Woodwork (100), Tailor (100) and Robe (100) Boost Defensive stats by 6%. The aura has 35,000 charges and degrades when being hit.
70
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Lifesteal II 11,308 Barrow (3), Tailor (100) and Blacksmith (100) Boost lifesteal by 5%. The aura has 20,000 charges and degrades when hitting enemies.
71
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Poison heal 12,896 Barrow (3), Blacksmith (80), Woodwork (80), Tailor (80) and Robe (80) Turn poison damage into healing. The aura has 2,000 charges and degrades when effect is applied.
71
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Prayer II 12,283 Void (1), Barrow (3), Tailor (80) and Robe (80) Additively increase protection prayers by 6% The aura has 20,000 charges and degrades when being hit.
72
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Dragon slayer 12,829 Dragon (10), Robe (160) and Tailor (160) Increase damage against dragons by 12.5%. The aura has 40,000 charges and degrades when hitting enemies.
75
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Protect item 12,932 Barrow (2), Void (2), Robe (80) and Woodwork (80) Protect one additional item upon death. The aura has 1 charges and degrades when effect is applied.
80
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Fishing III 17,145 Spiritual (3), Third Age (1), Woodwork (160) and Tailor (160) 25% chance to catch two fishes. The aura has 8,000 charges and degrades when effect is applied.
81
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Woodcutting III 16,919 Spiritual (3), Third Age (1), Woodwork (160) and Blacksmith (160) 25% chance to chop two logs. The aura has 8,000 charges and degrades when effect is applied.
82
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Mining III 16,612 Spiritual (3), Third Age (1) and Blacksmith (320) 25% chance to mine two ores. The aura has 8,000 charges and degrades when effect is applied.
83
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Runecrafting III 17,993 Spiritual (3), Third Age (1) and Robe (320) Increase runes crafted by 25%. The aura has 8,000 charges and degrades when effect is applied.
84
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Thieving III 18,647 Spiritual (3), Third Age (1), Tailor (160) and Robe (160) 25% chance to steal double loot. The aura has 8,000 charges and degrades when effect is applied.
85
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Herblore III 18,615 Spiritual (3), Third Age (1), Woodwork (160) and Robe (160) 25% chance to create two potions. The aura has 8,000 charges and degrades when effect is applied.
86
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Melee III 16,400 Ancient (1) and Blacksmith (200) Boost Melee stats by 10%. The aura has 40,000 charges and degrades when hitting enemies.
87
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Range III 16,835 Ancient (1) and Woodwork (200) Boost Range stats by 10%. The aura has 40,000 charges and degrades when hitting enemies.
88
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Magic III 17,767 Ancient (1) and Robe (200) Boost Magic stats by 10%. The aura has 40,000 charges and degrades when hitting enemies.
89
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Tank III 20,607 Ancient (1), Blacksmith (200), Woodwork (200), Tailor (200) and Robe (200) Boost Defensive stats by 10%. The aura has 70,000 charges and degrades when being hit.
90
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Lifesteal III 19,932 Demon (1), Tailor (200) and Blacksmith (200) Boost lifesteal by 8%. The aura has 40,000 charges and degrades when hitting enemies.
90
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Poison deflect 19,992 Third Age (3), Blacksmith (160), Woodwork (160), Tailor (160) and Robe (160) Deflect poison damage. The aura has 4,000 charges and degrades when effect is applied.
91
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Prayer III 22,195 Demon (1), Spiritual (1), Tailor (160) and Robe (160) Additively increase protection prayers by 10% The aura has 40,000 charges and degrades when being hit.
92
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Undead slayer 16,506 Abyssal (1), Woodwork (160) and Robe (160) Increase damage against Undeads by 12.5%. The aura has 40,000 charges and degrades when hitting enemies.
93
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Abyssal master 17,828 Abyssal (5), Blacksmith (100), Tailor (100), Robe (100) and Woodwork (100) Increases abyssal weapon damage by 15%. The aura has 40,000 charges and degrades when hitting enemies.
94
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Demon slayer 25,789 Demon (1), Spiritual (1), Ancient (1), Third Age (1) and Blacksmith (320) Increase damage against demons by 20%. The aura has 40,000 charges and degrades when hitting enemies.
95
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Experience boost 27,573 Demon (2), Ancient (2), Robe (160) and Woodwork (160) Increase experience gained by 50%. The aura has 2,000 charges and degrades when effect is applied.