Difference between revisions of "Attack"

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Attack can be trained in any form of melee combat with any weapon against [[Monsters]] or other players in the [[Wilderness]]. A player must use the first combat style of a melee weapon (generally Chop or Stab) to gain any Attack experience. You can see if a combat style trains attack by hovering over it and waiting until the tool-tip appears. In Emps-world you gain 80 Attack experience per hit.
 
Attack can be trained in any form of melee combat with any weapon against [[Monsters]] or other players in the [[Wilderness]]. A player must use the first combat style of a melee weapon (generally Chop or Stab) to gain any Attack experience. You can see if a combat style trains attack by hovering over it and waiting until the tool-tip appears. In Emps-world you gain 80 Attack experience per hit.
  
A player can boost the Attack skill by using [[Attack potion]]s or [[Super attack potion]]s made with the [[Herblore]] skill. With [[Potions]], players can reach a maximum Attack level of 119.
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A player can boost the Attack skill by using [[Attack potion]]s or [[Super attack potion]]s made with the [[Herblore]] skill. With [[Potions]], players can reach a maximum Attack level of 128.
  
 
A higher Attack level will enable you to hit more accurate in melee combat. You will significantly hit more often in a fight. [[Defence]] is the contrary of Attack: it decreases the accuracy of your foe (unlike popular believe that it decreases the max hit).
 
A higher Attack level will enable you to hit more accurate in melee combat. You will significantly hit more often in a fight. [[Defence]] is the contrary of Attack: it decreases the accuracy of your foe (unlike popular believe that it decreases the max hit).

Revision as of 11:14, 4 July 2020

Players train the Attack skill to be more accurate in their attacks and to be able to wield stronger and better melee weapons. Attack can be trained in any form of melee combat with any weapon against Monsters or other players in the Wilderness. A player must use the first combat style of a melee weapon (generally Chop or Stab) to gain any Attack experience. You can see if a combat style trains attack by hovering over it and waiting until the tool-tip appears. In Emps-world you gain 80 Attack experience per hit.

A player can boost the Attack skill by using Attack potions or Super attack potions made with the Herblore skill. With Potions, players can reach a maximum Attack level of 128.

A higher Attack level will enable you to hit more accurate in melee combat. You will significantly hit more often in a fight. Defence is the contrary of Attack: it decreases the accuracy of your foe (unlike popular believe that it decreases the max hit).

A higher Attack level will also enable you to wield more and different kinds of melee weapons:

Image Item Required level Other requirements
      0-64.png
Glowing dagger 1
      1-64.png
Bronze weapons 1
      1-64.png
Iron weapons 1
      1-64.png
Steel weapons 5
      1-64.png
Black weapons 10
      11-64.png
Bronze hasta 10
      6-64.png
White weapons 15
      11-64.png
Iron hasta 20
      1-64.png
Mithril weapons 20
      13-64.png
Corrupt weapons 20 78 Strength
      11-64.png
Steel hasta 30
      1-64.png
Adamant weapons 30
      1-64.png
Rune weapons 40
      11-64.png
Mithril hasta 40
      1-64.png
Adamant hasta 50
      4-64.png
Granite maul 50 50 Strength
      10-64.png
Barrelchest anchor 50 60 Strength
      7-64.png
Anger battleaxe 50 75 Strength
      7-64.png
Anger mace 50 75 Strength
      11-64.png
Rune hasta 60
      4-64.png
Dragon weapons 60
      4-64.png
Leaf-bladed spear 60 60 Slayer
      8-64.png
Void knight mace 60 60 Magic
      6-64.png
Obsidian weapons 60
      10-64.png
Donator blades 60
      10-64.png
Dragon hasta 70
      13-64.png
Corrupt dragon weapons 70
      4-64.png
Abyssal whip 70
      10-64.png
Donator whips 70
      4-64.png
Dharok's greataxe 70
      4-64.png
Guthan's warspear 70
      4-64.png
Torag's hammers 70
      4-64.png
Verac's flail 70
      11-64.png
Saradomin sword 70 50 Strength
      18-64.png
Chaotic rapier 72 72 Slayer
      18-64.png
Chaotic maul 72 72 Slayer
      18-64.png
Chaotic longsword 72 72 Slayer
      7-64.png
Anger sword 75 50 Strength
      7-64.png
Anger spear 75 50 Strength
      11-64.png
Bandos godsword 75 75 Strength
      11-64.png
Zamorak godsword 75 75 Strength
      11-64.png
Saradomin godsword 75 75 Strength
      11-64.png
Armadyl godsword 75 75 Strength
      13-64.png
Arcane spirit shield 75 75 Defence
      13-64.png
Non-corrupt weapons 78 78 Strength
      21-64.png
Steadfast boots 80 80 Defence
      11-64.png
Zamorakian spear 80 80 Strength
      22-64.png
Gladiator maul 80 80 Strength
      23-64.png
Armadyl godblade 82 82 Strength
      23-64.png
Demon saber 85
      23-64.png
Demon halberd 85
      18-64.png
Chrysos sword 85 85 Hitpoints