Difference between revisions of "Ancient spellbook"

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| Paddewa teleport ||Teleportation spell || 1 Fire, 1 Air, 2 Law|| 54||||Teleports you to [[Edgeville]]
 
| Paddewa teleport ||Teleportation spell || 1 Fire, 1 Air, 2 Law|| 54||||Teleports you to [[Edgeville]]
 
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| Blood rush || Weak combat spell || 1 Blood, 2 Chaos, 2 Death|| 56 ||||25% of dealt damage will heal you
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| Blood rush || Weak combat spell || 1 Blood, 2 Chaos, 2 Death|| 56 ||||10% of dealt damage will heal you
 
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|-
 
| Ice rush || Weak combat spell || 2 Water, 2 Chaos, 2 Death|| 58 ||||May freeze your target
 
| Ice rush || Weak combat spell || 2 Water, 2 Chaos, 2 Death|| 58 ||||May freeze your target
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| Kharyrll teleport ||Teleportation spell || 2 Blood, 2 Law|| 66||||Teleports you near [[Varrock slayer dungeon]]
 
| Kharyrll teleport ||Teleportation spell || 2 Blood, 2 Law|| 66||||Teleports you near [[Varrock slayer dungeon]]
 
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| Blood burst || Multi-combat spell || 2 Blood, 4 Chaos, 2 Death|| 68 ||||25% of dealt damage will heal you
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| Blood burst || Multi-combat spell || 2 Blood, 4 Chaos, 2 Death|| 68 ||||15% of dealt damage will heal you, halved for multi-target
 
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|-
 
| Ice burst || Multi-combat spell || 4 Water, 4 Chaos, 2 Death|| 70 ||||May freeze your target
 
| Ice burst || Multi-combat spell || 4 Water, 4 Chaos, 2 Death|| 70 ||||May freeze your target
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| Dareeyak teleport ||Teleportation spell || 3 Fire, 2 Air, 2 Law|| 78||||Teleports you east in the [[Wilderness]]
 
| Dareeyak teleport ||Teleportation spell || 3 Fire, 2 Air, 2 Law|| 78||||Teleports you east in the [[Wilderness]]
 
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| Blood blitz|| High combat spell || 2 Death, 4 Blood|| 80 ||||25% of dealt damage will heal you
+
| Blood blitz|| High combat spell || 2 Death, 4 Blood|| 80 ||||20% of dealt damage will heal you
 
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|-
 
| Ice blitz|| High combat spell || 3 Water, 2 Death, 4 Blood|| 82 ||||May freeze the target
 
| Ice blitz|| High combat spell || 3 Water, 2 Death, 4 Blood|| 82 ||||May freeze the target
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| Abyss teleport ||Teleportation spell || 2 Blood, 2 Law|| 90||||Teleports you to the [[Abyss]]
 
| Abyss teleport ||Teleportation spell || 2 Blood, 2 Law|| 90||||Teleports you to the [[Abyss]]
 
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| Blood barrage|| High multi-combat spell || 1 Soul, 4 Death, 4 Blood|| 92||||25% of dealt damage will heal you
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| Blood barrage|| High multi-combat spell || 1 Soul, 4 Death, 4 Blood|| 92||||25% of dealt damage will heal you, halved for multi-target
 
|-
 
|-
 
| Ice barrage|| High multi-combat spell || 6 Water, 4 Death, 2 Blood|| 94 ||||May freeze your target for 20 seconds
 
| Ice barrage|| High multi-combat spell || 6 Water, 4 Death, 2 Blood|| 94 ||||May freeze your target for 20 seconds
 
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Revision as of 14:24, 23 February 2015

Players can switch their current spellbook to the Ancient spellbook by talking to the Dark mage in Draynor village. The Ancient spellbook only contains combat spells and teleportation spells. The Ancient spellbook starts off at 50 Magic, rather than having spells at level 1 available.
The combat spells are very useful because some of them can attack multiple targets at once, very handy in multizones and training, and most of them have additional effects other than the damage they deal. The Ancient staff, sold by Zaff's Superior Staffs!, is the only staff that you can use to autocast Ancient combat spells.

Spell Type Runes Magic level Magic experience Description
Smoke rush Weak combat spell 1 Fire, 1 Air, 2 Chaos, 2 Death 50 Poisons the target with 3 damage if successful
Shadow rush Weak combat spell 1 Soul, 1 Air, 2 Chaos, 2 Death 50
Paddewa teleport Teleportation spell 1 Fire, 1 Air, 2 Law 54 Teleports you to Edgeville
Blood rush Weak combat spell 1 Blood, 2 Chaos, 2 Death 56 10% of dealt damage will heal you
Ice rush Weak combat spell 2 Water, 2 Chaos, 2 Death 58 May freeze your target
Senntisten teleport Teleportation spell 1 Soul, 2 Law 60 Teleports you to Canifis
Smoke burst Multi-combat spell 2 Fire, 2 Air, 4 Chaos, 2 Death 62 Poisons the target(s) with 6 damage if successful
Shadow burst Multi-combat spell 2 Soul, 4 Chaos, 2 Death 64
Kharyrll teleport Teleportation spell 2 Blood, 2 Law 66 Teleports you near Varrock slayer dungeon
Blood burst Multi-combat spell 2 Blood, 4 Chaos, 2 Death 68 15% of dealt damage will heal you, halved for multi-target
Ice burst Multi-combat spell 4 Water, 4 Chaos, 2 Death 70 May freeze your target
Lassar teleport Teleportation spell 4 Water, 2 Law 72 Teleports you near Black knights' fortress
Smoke blitz High combat spell 2 Fire, 2 Air, 2 Death, 2 Death 74 Poisons the target(s) with 6 damage if successful
Shadow blitz High combat spell 2 Soul, 2 Air, 2 Death, 2 Death 76
Dareeyak teleport Teleportation spell 3 Fire, 2 Air, 2 Law 78 Teleports you east in the Wilderness
Blood blitz High combat spell 2 Death, 4 Blood 80 20% of dealt damage will heal you
Ice blitz High combat spell 3 Water, 2 Death, 4 Blood 82 May freeze the target
Ghorrock teleport Teleportation spell 2 Soul, 2 Law 84 Teleports you to high Wilderness, at the Mage arena
Smoke barrage High multi-combat spell 4 Fire, 4 Air, 4 Death, 2 Blood 86 Poisons the target(s) with 8 damage if successful
Shadow barrage High multi-combat spell 3 Soul, 4 Air, 4 Death, 2 Blood 88
Abyss teleport Teleportation spell 2 Blood, 2 Law 90 Teleports you to the Abyss
Blood barrage High multi-combat spell 1 Soul, 4 Death, 4 Blood 92 25% of dealt damage will heal you, halved for multi-target
Ice barrage High multi-combat spell 6 Water, 4 Death, 2 Blood 94 May freeze your target for 20 seconds