Difference between revisions of "Rot"

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Rot Infection & Mechanics
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==Rot Infection & Mechanics==
  
 
A Rot infection is lasting damage that you catch when receiving any kind of rot damage. The burden of your infection is defined by the rot damage you received. Rot starts with an initial damage and keeps increasing every 15 seconds until reaching a maximum.
 
A Rot infection is lasting damage that you catch when receiving any kind of rot damage. The burden of your infection is defined by the rot damage you received. Rot starts with an initial damage and keeps increasing every 15 seconds until reaching a maximum.

Revision as of 14:21, 19 December 2022

Rot Infection & Mechanics

A Rot infection is lasting damage that you catch when receiving any kind of rot damage. The burden of your infection is defined by the rot damage you received. Rot starts with an initial damage and keeps increasing every 15 seconds until reaching a maximum.

Below's a list of four different rot infection scenarios:

 Rot: +2 damage up to 20
 Strong rot: +3 damage up to 30
 Aggressive rot: +4 damage up to 40
 Lethal rot: +5 damage up to 50

Getting hit with 35 rot damage results in Strong rot: increasing by 3 damage every 15 seconds up to 35 damage total. Depending on the amount of rot damage you take your infection can increase. Your Strong rot can become Aggressive rot and Lethal rot.

Drinking any antirot potion grants immunity from rot infections. It clears all rot infection damage ticks and prevents you from catching it. You also gain a 50% rot damage reduction when under the effect of antirot.

The 6-piece set effect of promethium also grants 50% rot damage protection but it DOES NOT grant immunity to rot infection. In combination with an antirot potion you can get a total rot damage reduction of 75%. The effects are combined multiplicatively: 50% from antirot potion is increased by another 50% from promethium --> 75% total.