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Emps-World => Update Notes => Topic started by: Thomy on October 14, 2024, 08:51:43 am

Title: Updates October 14th - Karamja Expansion with Nomad Solo Dungeon
Post by: Thomy on October 14, 2024, 08:51:43 am
Hey guys,

It's finally time! Karamja has opened with many new things for you to do. There's a new quest Karamja Journey introducing various locations around the island and a dangerous dungeon inhabited by the fearsome Nomad on Cairn Isle. We've also added new monsters to battle across Karamja with new and unique drops. Have a look at the sections below to see what you can find. If you don't want to spoil yourself, freel free to just explore Karamja on your own.

Nomad - Solo and Duo Dungeon
(https://emps-world.net/img/updates/nomad-boss-fight.22511.jpg)
(https://emps-world.net/img/updates_no_preview/nomad-cave-orc.jpg)(https://emps-world.net/img/updates_no_preview/nomad-cave-warrior.jpg)
You can either challenge Nomad alone or together with a friend. The challenge comes in similar (if not higher) difficulty than Vanstrom Klause and the Rot Cave. So come prepared and investigate the dungeon's soul mechanic for increased loot and damage mitigation. Every new boss comes with new gear. Nomad himself uses all three combat styles but has always had an interest in unique magic. He himself couldn't quite figure out how to weave the Nightveil into equipment but an experienced adventurer with proficient skill in Invention can make use of that. You can weave Nightveil cloths into Nightveil robes and the Nightveil staff. Making the robes is easy with high Crafting levels by sewing them together. The Nightveil staff, however, requires some skill in Invention. Take a look at the skill interface for more details on how to create it.

Tai Bwo Wannai
(https://emps-world.net/img/updates_no_preview/tai-bwo-wannai.jpg)(https://emps-world.net/img/updates_no_preview/restless-cave.jpg)
The very first settlement on Karamja you'll find when exploring. Timfraku, the chief, is in dire need of your help because his elemental keys have been stolen. Rumors say that he shall reward you with his old gloves for completing the quest. According to an ancient legend his Karamja gloves allow you to freely teleport to various locations on Karamja. The village also requires daily help repairing their fence and have a tree plantation that they might share with worthy adventurers.

Shilo Village
(https://emps-world.net/img/updates_no_preview/shilo-village.jpg)(https://emps-world.net/img/updates_no_preview/gem-cave.jpg)
While tribesmen from Tai Bwo Wannai might disagree, Shilo village is definitely the capital settlement of Karamja. You can find the gemstone cave and a gem store (for tourists) to mine or buy yourself some more gems. There's also Kuradal, a slayer master offering tasks in the Jungle. Might not be a bad idea to get yourself that Nomad slayer tasks for that additional damage and accuracy. Restless creatures can be found in various dungeons around Karamja that give you Restless energy which is required to create new items.

Strykewyrm
(https://emps-world.net/img/updates_no_preview/desert-strykewyrm.jpg)(https://emps-world.net/img/updates_no_preview/jungle-strykewyrm.jpg)
There's now three different types: Ice, Desert and Jungle strykewyrms. Ragefire, steadfast and glaiven boot drops have been split across the three. You can find their locations on the minimap, but I'm certain their name makes it an easy guess where to find them. Have a look at the collection log to see who drops what.

Flame lions
(https://emps-world.net/img/updates_no_preview/flame-lions.jpg)
Deep down a cave in the southern jungle you can find Flame lions. They attack with heat and thus require you to cool down. You can either buy ice coolers from slayer masters or think of items that might help you cool down? The only way to reliably damage flame lions is water or ice spells. It's highly recommended to use those or you'll find yourself in quite the difficult spot. A new, quite rare and unique drop is the Flame gloves. They themselves don't offer much but Professor Manglethorp (Invention tutor) has developed a way to turn them into Burning claws. The special attack is as hot as dragonfire and uses the attack speed of dragon claws. Have a look at the Invention skill guide on how to create those.

Rot Mosquitos
(https://emps-world.net/img/updates_no_preview/rot-mosquitos.jpg)
As their name states they carry a disease called rot. They carry morchella mushrooms and spores and thus offer a great additional way of collecting ingredients to create antirot potions.

New Client Launcher V1.2
A fix was deployed that prevents the game from updating when other game instances are running. Already running client instances crashed when their binary was updated. You need to install the new game version for the fix: https://emps-world.net/play
This only applies to the windows 64-bit client. Other installers will also be updated in the near future.

Attack Ranges
I've overhauled the weapon and entity attack range system. Your character now walks up as close as required by the attack range in order to attack. Before the update your character would walk up 1-2 tiles more than your attack range required. The default attack range of magic spells when using wands or no staves was reduced to 6. Staves still have their attack range of 8. In case you didn't know this, but an ancient staff has an attack range of 10 when using ancient spells. The new nightveil staff has an attack range of 10 that counts for its built-in spell and all other spells used. The default attack range of npcs has been reduced from 9 to 8. It is now possible to actually out-range some npcs when using bows with the longrange option or the nightveil staff. An npc that is outranged and was unable to attack for a while will start moving backwards until you get into its visible range again. The aim of this change is to give weapons with large attack ranges unique use-cases as best in slot options.

Other changes:
Lighting - Bloom
Bloom is when bright objects cast a glowing halo around them. This effect usually happens around lights or when object is very bright. It looks good with higher lighting qualities and the default setting is your current lighting quality setting. Some people may not like this effect and thus it received a separate quality setting. This calculation is solely done on your GPU and won't affect performance at all on modern graphics cards. On lower end devices, however, this will tank your fps a lot. Here's an example with bloom toggled on and off:

As you've probably all noticed, this update took quite a while to create and finalize. Have fun on Karamja! Many thanks to the wiki and staff team for testing the update prior to its release. It's been a great help for balancing, finetuning and fixing bugs. It's no guarantee that everything is bugfree though, so please let us know immediately if you encounter any problems and we'll have a look.

All the best,
Thomy





Changes October 16th - 20th:
Title: Re: Updates October 14th - Karamja Expansion with Nomad Solo Dungeon
Post by: Ruunipiff on October 14, 2024, 09:29:19 am
Very nice update indeed. Btw you are missing a picture with bloom lightning toggled on or off :)
Title: Re: Updates October 14th - Karamja Expansion with Nomad Solo Dungeon
Post by: Thomy on October 14, 2024, 12:06:32 pm
Very nice update indeed. Btw you are missing a picture with bloom lightning toggled on or off :)

It was released roughly 5 weeks ago already. All screenshots above were taken with bloom enabled. ;)
Title: Re: Updates October 14th - Karamja Expansion with Nomad Solo Dungeon
Post by: Soulcist on October 22, 2024, 04:01:52 am
Always doing wonderful work! Thank you.