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Online Thomy

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Hello everyone!

Our annual Halloween Event, Skull Collection, begins today, featuring the exclusive Pumpkin dye available only during the event. The Barrow Brothers gain a new sibling, Akrisae, with fresh equipment to acquire. Later this month, we'll host a Double Experience weekend, and the Game Settings interface has been fully overhauled for a smoother experience.


Halloween Event

It’s Halloween again! Complete the Halloween quest in Draynor Manor (if you haven't already) to unlock skull-collecting pets. The event starts today and stays until  November 16th.
When one of the these pets is following you, you will be eligible for skull drops:
  • Muncher - can also be harmlessly stored in Toolbelt!
  • Mini Kolodion
  • Any Raven
Skulls can be exchanged for rewards with the Grim Reaper, found upstairs in Draynor Manor.  This year, a new item has been added: the Pumpkin dye. It works like other dyes and gives your equipment a seasonal look in purple and orange.



You earn skulls based on how much max health the monster has. Sometimes you might get an extra skull by chance. You can get up to 10 skulls per kill, and bonuses apply if the monster is part of your Slayer task, if you’re in the Wilderness, or if it’s Kolodion. Membership and events can also increase your rewards. Skulls can now also be traded with or looted from other players.

Use the Skull Drop Calculator for exact numbers. Here's the Pumpkin dye in action:




Barrow Brothers - Akrisae the Doomed

You can now face a new challenge at the Barrows: Akrisae the Doomed, the seventh Barrows brother. Defeating him offers the chance to obtain the powerful Akrisae set, which has a unique effect that restores Prayer points when dealing damage. The set can also be dyed for customization, and a new Akrisae pet is available as a rare drop for those who conquer him.

To accompany this addition, the Barrows minigame now features a miniquest that introduces the mechanics behind the crypts, helping players understand how the activity works.

A new Barrows necklace can be created through the Invention skill by combing an Amulet of fury with 15 Barrow energies. The necklace increases the strength and activation chance of all Barrows set effects by 15%. It can be traded with other players as well and does not degrade.


Double Experience Weekend - October 31st through November 3rd

It’s time for another Double XP Weekend! Level up faster than ever as you earn double XP across all activities. Plus, skull collection is doubled during the event. Make the most of it and get yourselves some seasonal Pumpkin dyes.


Interface Improvements & Game Settings Overhaul

The settings menu tab, including the game settings interface, has been completely reworked. There is now an 'All Game Settings' interface with separate sections for all available settings. You can also search for settings within each section. Additionally, most buttons now feature transition animations and sound effects, which can be turned off from the Miscellaneous settings tab if preferred.




Changelog:
  • The database structure for a few variables has been updated to stay future-proof. That includes the following: barrows progress, freeze timer and teleblock timer. Those variables will be reset to their default value the next time you login.
  • You can now only get one barrows equipment piece from the brother you've killed instead of having a roll per kill on the entire barrow equipment drop table.
  • A bug was fixed where the animations for various agility actions wouldn't work.
  • Saradomin katana has had its animations updated & it can be dyed. Its attack range has also been increased to the same as spears and halberds.
  • Flashing arrow no longer disappears when getting close to ticket dispenser in Karamja agility course or clue scrolls.
  • The Barrows collection log entry has properly been sorted. Akrisae equipment has been added as well.
  • The game's internal handling for fonts and rendering text has been modernized. Text can now be properly upscaled without loss of sharpness. This is achieved by transforming glyphs into a 3-dimensional Signed Distance Field. I've read that's how modern game engines do it and the result was quite pleasing.
  • Playing with music on no longer prevents the afk kick from happening. The music player has also been optimized to react faster to song changes. The "LOOP" button was removed since it had no functionality.
  • Bloom exposure has been toned down a little bit. The quality and blur has been improved to get a more natural effect for bright parts bleeding into surroundings.
  • Familiars now prioritize ranged attacks (if available) on flying enemies.
  • Pack-yak ability 'Winter storage' is now disabled in the wilderness. It's too easy to just bank your entire gear during a fight and that goes against the concept of danger inside the wilderness.
  • The Slayer task 'skeletons' now counts for the 'Skeletal horror' too.
  • Harvesting Farming patches now puts herbs into the Herb sack first before inventory.
  • It is no longer possible for a death in the wilderness to count as a PvM death when a monster dealt more damage than a player to you. Monster damage is now excluded from determining the killer. The drop is still given to the player that dealt the most damage to you.
  • You now get a warning when trying to redeem any experience from combat lamps or Pest Control when XP lock is on. Previously you'd just waste your lamp / pest tokens without anything happening.
  • The game settings interface has been re-organized for easier navigation. Various interface state transitions received a fade animation.
  • An issue was fixed where the initial attack animation wouldn't play properly.
  • The game engine has been prepared for higher fps rates. Animations, movement, etc. won't bug out with even 1000 fps. The fps setting steps have been adjusted and the new maximum to select from is 360.
  • An issue has been fixed where the Granite / Dragon maul wouldn't attack instantly when used after a ranged or magic attack.
  • An issue was fixed where the attack timer for magic spells wouldn't increase when eating food. Strangely the same bug also made it possible to attack enemies with a magic spell while teleporting - also fixed. Eating food or being stunned (e.g. thieving) now always correctly puts a delay on your combat timers. This doesn't affect combo eating.
  • It is now possible to zoom out even further in the map viewer. Area names and map icons will change the further you zoom out.

I'm excited to see how boosted drops in the wilderness work for a seasonal event. Our annual Christmas event is starting shortly after the Halloween event - scheduled for December 5th. If you've got reward ideas including special rares, please share your ideas on Discord. Oh and how's the Pumpkin dye? Is it a good seasonal reward or would you rather have dyes available at all times? Let me know! :D

All the best,
Thomy
« Last Edit: Today at 11:26:37 am by Thomy »
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