Emps-World Forum

Emps-World => Update Notes => Topic started by: Thomy on May 03, 2024, 08:07:37 am

Title: Updates May 3rd - Weakness System for Monsters, Visual Improvements & More!
Post by: Thomy on May 03, 2024, 08:07:37 am
Hello everybody!

Today's a bad day for monsters. Most enemies have received a weakness against specific damage types. We're re-introducing stab, slash and crush as well as arrow, bolt and thrown damage types. There have also been changes to the pathfinding system for combat and various engine parts have been optimized. Such as the option to change your anti-aliasing quality or to scale down the game's internal resolution for increased performance.

Weakness System
Due to recent discussions on OSRS I've decided to also implement a weakness system for Emps-World. Different damage types for melee and ranged are being reintroduced. Depending on your attack style and weapon you can now deal stab, slash or crush damage with melee weapons. For ranged weapons you can deal arrow, bolt or thrown damage. These don't affect your maxhit. Your damage type is shown in your equipment screen. Weapons with a dedicated damage type remain unchanged. That includes broad weapons, elemental weaponry, spells, etc. A weakness means that your accuracy is increased when dealing damage with a matching damage type. This bonus is multiplied with your base accuracy similarly to the slayer helm. If you wish to check a monster's weakness for yourself you can use the monster examine spell from the Lunar spell book. Alternatively you can find out a monster's weakness by examining them. I also expect the weakness system to be listed on the Wiki (https://emps-world.net/wiki) in the near future.

(https://emps-world.net/img/updates/weakness-system.22493.jpg)

Following monsters have a weakness: These changes will bring more weapon variety to the game and give me more freedom for future content. Instead of having the best weapon or spell you now have the best weapon or spell per damage type.

Human Verification on Homepage
We've added a human verification process called Turnstile (https://www.cloudflare.com/en-gb/products/turnstile/) to various pages. This aims at resolving an issue with spam landing on the forums. If you are having troubles logging in please don't hesitate to post in the Helpdesk (https://emps-world.net/forum/index.php?action=helpdesk;sa=main). There shouldn't be any issues with the mechanism in modern browsers. Afterall almost the entire web uses such a verification mechanism.

Game fixes / changes:
Engine fixes / changes:
Here's what my Yk'Lagor looked like in first person: :P
(https://emps-world.net/img/updates_no_preview/first-person-v2.jpg)

I hope you're liking these changes. Please give feedback on the weakness system. It might still require some finetuning for special cases. I am still working on the Karamja expansion. I think a quest would be nice and possibly the introduction of Ape Atoll where you can find a new solo dungeon.

All the best,
Thomy