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Emps-World => Update Notes => Topic started by: Thomy on May 11, 2026, 07:44:48 am

Title: Updates May 11th - Invention Expansion for More Auras
Post by: Thomy on May 11, 2026, 07:44:48 am
Hello everyone!

Invention has received new Auras beyond level 99. This allows you to deconstruct end-game gear for new energies. The drop rates for Necator hides have been increased as well. The early-game combat experience curve has been flattened to have a smoother progression.

Invention Expansion - Aura Tier IV
The Invention skill is now an elite skill. That means you can level it above 99 and also unlock new auras along the way to 150. A fourth aura tier has been added with even higher bonuses than the auras before. These require 4 new Energies:(https://emps-world.net/img/updates/invention-expansion.22570.jpg)
In order to not devalue any progress or lower tier auras, you now need to upgrade auras instead of just creating them. The upgrade process is very straight-forward. Creating a Lifesteal aura III requires you to create a Lifesteal aura I, upgrade it to II and then to III. This mechanism has been added to all auras that have upgraded variants. You can only upgrade an aura if it has at least 90% of its charges left. The energy upgrade requirements for auras has been unified. You now always need the same amount of basic energies to upgrade or create an aura from the same tier. Torave, Pernix and Virtus equipment now deconstructs into more Ancient energy. It follows the same pattern as other craftable gear. For example, a Torva helm gives 1 Ancient energy, platebody 2-3 and platelegs 1-2.

At level 130 Invention you can craft the Overlord aura consisting of the following: This upgraded combines all aura effects into a single effect. These are boosts truly for an Overlord!
(https://emps-world.net/img/updates_no_preview/invention-expansion-auras.jpg)


Necator Hides
The overall drop rates for Necator hides have been buffed. The hides were a little too rare as drops and thus the armour was barely used. In order to change this you can now receive Necator hides from non-superior variants during a Slayer task. Here's the new drop chances: The drop rates now better reflect the difficulty to kill a monster and how easy this can be done in multi combat zones. This is roughly a 2-3% drop rate buff for superiors.


Early Game Combat XP Adjustments
High combat experience rates have been disrupting early-game progression. For example, a new account can gain 800 XP from a single Barbarian kill, effectively skipping levels 1-8 and making those early levels feel irrelevant. To address this, the experience curve for the following combat skills has been flattened: The total experience required to reach level 99 remains unchanged. However, more experience is now required at lower levels, making early progression more gradual and meaningful. The game will automatically adjust your minimum Hitpoints and Summoning experience (once unlocked) to match the new curve. I understand this may affect certain specialized account builds, particularly those relying on precise experience thresholds for equipment. However, this change is necessary to ensure a smoother and more consistent early-game experience.


Changelog:
I'm happy with how the new auras turned out and hope you find them useful too. It might take some time to unlock the last aura but I'm certain the power is worth your time. :D

All the best,
Thomy