Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Pages: 1
Thing 1, Sakukarl, , The Master Y, Iron Empsi, S U N, Angel Mod, Salvation and 54 Guests are viewing this topic.

Online Thomy

  • *
  • 3583
  • Liked: 3367 times
  • +5/-0
Hello everyone!

It's finally time for the Easter Bunny to return with new rewards and rare items! You can obtain two new rares - Squirrel Ears and Basket of Eggs. You find the Easter Bunny south of the Grand Exchange. There's also map changes around Barbarian Village offering you new mini dungeons with monsters and additional shortcuts.

Easter Event
The Easter Bunny is once again asking for help. Her little boy, Justin, keeps running away and you are needed to find the little slacker. You're rewarded with Easter Eggs that can contain a rare item when eaten. The Easter Bunny can be found south of the Grand Exchange until April 19th. Here's the list of items you can obtain:
  • Squirrel Ears
  • Basket of Eggs
  • Bunny Ears
  • Bow-Sword
  • Lantern
  • Meat Tenderizer
  • Pet Rock
  • Sandbag
  • Dragon santa hat
  • Dagon'Hai Robes
The Easter Egg has also been added to your collection log - does not count towards total completion. You can review the drop chances for rare item drops there too. If you unlock a rare item through the Easter Egg it counts for any collection log containing that rare item. That includes rare items chest, Christmas cracker, etc.



Map Enrichment
The area around Barbarian Village felt a little outdated. I've added various new places of interest. The aim is to make the world feel more alive and allow you to find something new through exploration. This includes Agility shortcuts, dungeons, monster spawns and a few dialogues. Feel free to go look for them! These points of interest are meant for low and medium level players, so don't expect to discover new bosses.

Hundig did an impressive job smashing a hole into Falador's eastern wall!


Changelog:
  • An issue was fixed where your character would not properly update its model mesh when woodcutting. That also fixes a problem with invisible players or animation flickering on mobile devices. The game now also tries to display the last known visible model when a new animation or weapon is loading. That prevents an issue where character models would shortly be invisible.
  • Healing potions (zamorak & saradomin brew) no longer delay attacks. These are now categorized as potions rather than food for timer delays.
  • The falloff function for volumes of 3d sounds has been adjusted. Sounds that are further away are now quieter than before.
  • Two new Agility shortcuts to the Black Knights' Fortress have been added.
  • Goldsmith gauntlets now work with Familiars and Superheat item spell.
  • The Barbarians have broken a hole into the Falador city wall allowing you to enter the city from the east side. This gives quicker access to the Dwarven Mines.
  • A new cave containing Hobgoblins has been added north of the Falador city wall.
  • The bonuses comparison for items now only shows the difference to your current equipment when hovering it inside your inventory. Other than that it will just show flat stats - bank, skilling interface, shops, etc.
  • The center point of the player camera has been moved up a little. It's now the in the center of your character's body rather feet.
  • It's now possible to also login using your display name rather than just user name.
  • Humidify spell now works on Vials in your Toolbelt when no water vessels are found in your inventory.
  • The barrage spell's range calculation has been adjusted to hit adjacent enemies. That means that hitting 2x2 monsters is now more reliably hitting adjacent enemies. Any monster that has a size of 3x3 or bigger cannot be multi hit - this remains unchanged. The Demon Halberd now also uses the same multi hit calculation as barrage spells. Moreover, a bug has been fixed where you could multi hit enemies that your familiar was attacking.
  • An issue with flickering character models was fixed in the character design screen.
  • The minimap flag where you're currently pathing to has its precision improved. The flag's bottom rather than its center is now placed at the position where you're walking to.
  • The textures for character hair have been improved.
  • More random dialogues have been added to default men/women in the game.
  • Akrisae equipment can now be deconstructed.
  • An issue was fixed where melee multi attacks from bosses wouldn't properly work.
  • The entity hover code has been overhauled. It's now more precise and takes model rotations and animations into consideration. If you want to to see how the system decides hover candidates, you can type ::hoverboxes - that's going to show hover event overlays.
  • The bank withdraw last option now supports values larger than 65000.
  • A bug was fixed where the KBD's white dragonfire breath would sometimes display as a normal dragonfire attack.
  • The Easter Event quest gets a * marker to show when another rescue mission for Justin is required.

I'm very happy with the mobile clients. They are smooth and run fine on most phones now. There's still an official release planned for the Apple App Store but we're in no rush for that because the test app works just fine at the moment. After that I'd like to pick up a new bigger project again. I'm not too sure what it will be but I've got a few ideas already!

All the best,
Thomy
« Last Edit: Today at 10:44:26 am by Thomy »
The following users liked this post: Bluestorm, Johnson, The Master Y
Pages: 1