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Online Thomy

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Hello everybody!

In today's update we are adding potion flasks to the Herblore skill that unlock beyond level 99. Burning logs now gives you a Hitpoints boost and minigame rewards for dailies have been improved. Your activated double exp. no longer runs when logged out. Our Wiki has also been updated to run on the latest Mediawiki version.

Daily Minigame & Daily Boss
You are now assigned a specific daily minigame task and random daily boss task. The daily minigame task is the same for everyone. While on this task you get 50% extra rewards. That includes Blood Coins, Emps-Wars tickets, Pest Control tokens and Warrior Guild tokens. Completing more of the daily featured minigame gives you 25% extra rewards. These bonuses stack with membership and double exp tickets.

Herblore - Potion Flasks
You can now create various potions beyond level 99. They are mixed in Potion flasks and have a total of 6 doses. You can create potion flasks by blowing molten glass with the glassblowing pipe with at least level 88 Crafting. The new potions are all untradeable and can be decanted by Bob Barter.


Firemaking - Extend Fires
It's now possible to place more logs into a single fire to refresh its duration. This makes training the skill less click intense. After placing more than 5 logs in a fire you'll get a maximum Hitpoints boost. This effect stacks with consumable Hitpoints boost (brews, rocktails, etc.) and is impacted by your maximum Hitpoints level. The duration of the boost increases with log quality.


Wiki Updates
I've updated our wiki skin to its newer version. That gives us an improved mobile layout, visually improved searches and better image preview for social sharing. I've also enabled a few options to improve the wiki's performance when many users are visiting. There's also a theoretical support for dark mode, but it doesn't always look too good with older images.
Have a look for yourself: https://emps-world.net/wiki/Main_Page

Emps Credits Shop
This is an unpopular but sadly necessary adjustment. Due to increased operational cost and global inflation I'm increasing the Emps Credits (EC) prices for following consumable items:
  • Member ring: 700EC --> 750EC
  • Double exp. scroll: 200EC --> 250EC
All other items remain unchanged. I've also removed the offline timer for Double exp. scrolls. You can logout whenever you want and the timer will pause.


Game fixes / changes:
  • Living minerals can now be added to the Toolbelt.
  • There is now a brighter, more saturated hit splat when you hit your max hit on an enemy.
  • Tree spirit collection log entry has been removed.
  • Fletching skill interface now shows gem-tipped bolts along with their level requirement.
  • Crafting skill interface now shows all bolt tips that can be created in the Jewelry category.
  • Hitting a 0 is no longer shown as max hit damage splat.
  • Skill interfaces no longer have duplicated text in their descriptions. There was an issue with the text expansion system that kept adding information indefinitely.
  • Mime and Chicken sets can now be deconstructed into Treasure energy.
  • Prayer renewal effect now lasts 6 minutes instead of 5. This also increases the total amount of prayer points restored.
  • Multiple descriptions for prayers have been overhauled to make their bonuses clearer.
  • The clickable link system in-game has been overhauled. You'll now have hovered links underlined and they are displayed in a light blue. The links for purchasing EC and wiki now also require the additional click before opening the browser.
  • New users now get a welcome email with links to Discord, Wiki, Forums and Game Download. The same welcome text is also shown directly after registering an account.
  • The process for registering /removing e-mail addresses and account recoveries is now behind spam and abuse protection from Cloudflare.
  • Dungeon instances that have not yet been completed (no boss killed) now have a timeout of 60 seconds. An instance will be fully reset when no player is present for that time.
  • The walking zone size for monsters in instanced dungeons has been increased from 8 to 12 tiles. This should prevent an issue where they reset too quickly during combat.
  • You no longer need to unequip your weapon when attempting bare-handed hunting.
  • Disconnecting in a bossing instance will now correctly remove you from the instance. There was an issue where you could still see the instance's players and boss but wouldn't get any drops.
  • The maximum amount of extra exp. for Farming has been increased from 50k to 100k.
  • The limit of buying a maximum of one item in the Slayer and Emps Credits shop has been removed. You'll now get a warning if you really wish to buy more than one item.

Engine fixes / changes:
  • Textures for rune / dragon armour have been adjusted. They were too reflective and details weren't properly shown.
  • Your bank interface no longer randomly flickers when hovering items. There was an issue that loaded too many items at once when it wasn't needed.
  • There is now server ping information below your FPS counter. The texts of both have also been adjusted slightly. Good values will be in green and bad values will go from yellow to red.
  • An issue was fixed where doors would incorrectly spawn on elevated terrain, e.g. Canifis village and Camelot court house.
  • The snow textures inside the Nex bossing room have been improved.
  • Various item icons have been resized to remove buggy outlines.
  • The FPS counter now also shows your ping to the server.

In the past months we've had plenty of smaller patches and lots of server architecture modernization. I'm very pleased with the outcome. It's become a lot easier and also faster to update the game. I've changed lots of web-related code to harden our server against attacks. That includes lots of request caching and using Cloudflare to filter web traffic before it even reaches us. At some point I was observing over 100k requests a day from Chinese and Russian servers with large bursts. Those two countries are generally blocked from reaching our site due to this kind of malicious traffic.

I'll now start planning and working on our next big update: Summoning. The current idea is that you collect old and new pets that level up during combat. There'll also be plenty of utility pets that increase your run speed, inventory space, etc. Stay tuned for more updates on this! ;)

All the best,
Thomy
« Last Edit: March 19, 2025, 01:50:36 pm by Thomy »
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