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Emps-World => Update Notes => Topic started by: Thomy on July 03, 2026, 06:47:13 am

Title: Updates July 3rd - Nex, the Cursed with new Prayers & Combat Rebalancing
Post by: Thomy on July 03, 2026, 06:47:13 am
Hello everyone!

Get ready to face Nex, the Cursed, a formidable new hardmode boss designed to challenge even experienced players. Her drops unlock powerful new Prayers called Curses, offering stronger combat boosts. Additionally, combat damage calculations have been rebalanced to better account for accuracy and defence bonuses.

Nex, the Cursed
After killing Nex at least once you can now face her in the hardmode version. This fight offers additional rewards but requires high effort and a good team to survive. New mechanics are introduced that can oneshot you if not countered accordingly. It is highly recommended you don't try this out on your hcim! Nex and her hardmode version can now drop Ancient ore, which is much more common in the hardmode. When smelting the ore into an Ancient bar you can smith Ancient arrows, Ancient bolts, Ancient thread, Torva, Pernix and Virtus equipment. Crafting Necator armour now needs one Ancient thread each - that makes Nex an absolute kill requirement for Necator equipment.
(https://emps-world.net/img/updates/nex-hm.22576.jpg)
Archdemons Kal'Ger, Har'Lakk and Yk'Lagor are the hardmode versions which will release in the next patch one by one each. Our plan is to release them in 2 week cycles. You can expect similar difficulty as with the Nex hardmode. We've decided that releasing a new boss every 1-2 weeks and finetuning them individually is better than releasing it all at once. Ancient thread will be needed to forge Archdemon weaponry, so feel free to already farm some Ancient ore.


Ancient Curses
The hardmode version of Nex doesn't only offer a new challenge but also new Prayers called Curses. These offer stronger unique combat boosts and require higher Prayer levels. You obtain Ancient curse pages frequently from Nex hardmode kills which gradually unlock more Curses. The last three Curses are going to be added to the Archdemon drop tables in future patches.
(https://emps-world.net/img/updates_no_preview/curses-deflect-range.jpg)(https://emps-world.net/img/updates_no_preview/curses-soul-split.jpg)


Combat Boosts Balance
The interaction between level boosts and prayers, void knight armour, and combat auras has changed from multiplicative to additive. These unlocks now grant a flat level bonus based on level 99 stats, instead of scaling with your current boosted level. This makes combat mechanics easier to understand and your damage output more predictable.

Skills below level 99 will receive stronger bonuses than before, while boosts above 99 are now effectively capped. Lower and mid-level players will find unlocks significantly more rewarding, while the strongest endgame setups will experience a slight reduction in damage. This prevents exponential scaling and creates room to balance future combat upgrades.

Combat potion formulas have also been reworked to ensure a fair progression ladder. The new linear percentage steps mean that potion tiers scale more consistently across all levels, keeping early game growth impactful while flattening late game stat inflation. The new underlying formulas are structured as follows:Here are the changes for a level 99 stat boost:The idea here is once again to have a more reasonable and balanced stat boost throughout potion tiers. The boss Hiscores have also been reset with the rebalancing to offer fair competition once again.


Combat Accuracy Calculation
We're changing how accuracy works in combat to reduce unnecessary randomness and improve consistency. The aim is to keep your overall DPS (damage per second) the same but make it more predictable. Previously, attacks used two separate rolls:This meant low accuracy created extra randomness, since even a high damage roll could still miss completely. With this update, damage will now scale your accuracy instead of determining whether you hit or miss. Let's take the following example: Max hit of 50 with 80% accuracy:

Old system:
New system:
Accuracy bonuses from gear, potions, prayers, and other effects will be more valuable going forward. You feel their impact sooner with less randomness in the calculations. Moreover, the damage blocker mechanic (1% of your highest defence bonus) has been removed. The flat damage blocker of various items (e.g. Chrysos) have been reduced significantly. Damage blockers are applied after the accuracy damage reduction and the old bonuses were too strong in the new accuracy system. The splashing mechanic for spells has been reworked as well. The application of spell effects is still determined by an accuracy roll. When splashing you deal damage to your enemy but the spell effect is not applied. You gain half of the spell's cast experience when splashing, which allows you to immediately identify splashes before the projectile hits your enemy. Spells without any effects can no longer splash. We've also removed the PvP damage blockers with this patch and transformed them into PvP accuracy. Meaning a full set of Dharok no longer blocks 14% of damage but increases your accuracy by 14%. You can see the PvP accuracy modifiers in your equipment screen marked with a *.


Ranged Ammunition QoL
You no longer need to have a Ranged weapon equipped with a higher level requirement than your ammunition. The game now scales the ammunition down to your weapon's level. It's possible that not all combinations of weapons with ammunitions are perfectly scaled. The damage changes should all be within +/- one max hit. Ancient arrows and bolts have been made level 99 Ranged ammunition. Archdemon weaponry will be able to use more of their bonuses but the damage bonuses for Demon weaponry remain the same. Promethium arrows have been moved to level 85 Ranged to fill the gap between Barrow and Ancient arrows.


Changelog:
I'm now finetuning the three demon boss hardmodes and will release them shortly. You can expect a new demon boss release roughly every 2 weeks starting today! They will drop materials to upgrade your Demon weaponry (level 85) to Archdemon weaponry (level 92). The weapon upgrades come with a metallic look and a glow effect. Check our Discord (https://discord.gg/emps-world-307890747116486658) for screenshots! :)

All the best,
Thomy