Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on February 17, 2025, 10:26:27 am
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Hey guys,
Random event droptables have been improved and unique pets were added as very rare drop. Level caps for various skills have been increased to 128 for additional bonuses. These include faster skilling and new unlocks. Multiple changes to PvP have been made thanks to feedback on Discord.
Random Events Overhaul
The droptables for random events have been improved. Higher level monsters will now solely drop higher level resources and also in larger quantities. The collection log entry for the "Evil chicken" has been renamed to "Random events". Mime pieces have been added to that category as well as 6 new pets! Each successful random event completion how has a 1 in 1000 chance to drop a unique pet.
(https://emps-world.net/img/updates/random-event-pets.22522.jpg)
Level Bonus Cap: from 99 to 128
We're expanding the maximum level bonus for various skills from 99 to 128 - the maximum virtual level. We've identified that skills giving bonuses above level 99 could be an interesting concept. Total levels and the Hiscores are unaffected by this change! Following skils received improvements:- Slayer: we already have content above level 99. This was a great success.
- Cooking: you can now reach the required level to no longer burn anything.
- Fishing: higher level fishes are reeled in quicker.
- Mining: obtain high level ores quicker.
- Smithing: you can save an additional 2.4% on repair costs on level 128.
- Woodcutting: quicker chopping for higher levels.
- Hunter: higher chance to catch animals.
- Agility: quicker run energy recharge and decreased chance to fail obstacles.
- Thieving: lowered chance to fail pickpockets.
- Farming: every level above the plantation requirement gives you 5% more harvest. The default harvest amount is 4-8 items and the bonus is capped at 16 items.
- Runecrafting: rune multipliers going up to level 128 resulting in larger amounts of runes crafted.
Depending on the feedback of these changes we'll either completely revert it or expand on the idea. I already have plans to work on content beyond level 99 for various skills.
(https://emps-world.net/img/updates_no_preview/elite-skill-rc.jpg)
Wilderness & PvP Changes
Thanks to some recent feedback including discussions we've decided to adjust a few things in the wilderness. The ELO system has been adjusted and death item mechanics have been updated. Here's all the changes:- Your rank now decays towards Gold III unless you have at least 1 fight per week.
- You no longer gain a large fixed amount of elo when fighting an opponent. The increase is now much heavier dependant on the enemy's rating.
- You can only fight the same person once every 2 hours for the full elo gain. Additional attempts will gain less elo. Losses are not affected by this mechanism.
- Additional restrictions have been added that prevent you from gaining any elo when fighting yourself on alt accounts.
- The kill trigger for daily tasks now always triggers no matter if you get blood coins or not.
- Items that can be recharged with coins now drop 50% of their repair cost as coins. This only happens inside the wilderness and with items that are lost upon death.
- The looting bag can now be closed. This prevents the looting bag from adding items to its inventory by default.
- Hartwin is paying the full price for antiquities again.
- Items that have a state where you always keep them upon death have been renamed from "broken" to "uncharged". This fixes an issue where you could obtain void knight parts (broken, broken). You still have to repair such items twice in order to become useable again. The initial repair is to charge the items (pay death fee) and the next charge is to make them equippable again. The additional repair cost for such items has been lowered to the amount of coins dropped.
- The flat damage blocker of 5% inside the wilderness has been removed. There's plenty of equipment that already decreases damage in PvP zones.
- The flat life bonus of 10% of your max HP inside the wilderness has been removed.
- Misleading accuracy boosts of the equipment screen inside the wilderness have been removed. They were already inactive a few patches ago but the text indicator remained.
We want to keep higher PvP ranks competitive and prevent elo farming. Please let me know what you think of these changes. Best to try it out in the wilderness! :D
Game fixes / changes:- All vampires and vyrewatch are now weak to fire and silver.
- The defence bonuses for Ice demon and Abyssal watcher have been reduced by 20%.
- Noted items banked by emptying the looting bag no longer stay in their noted form.
- An issue has been fixed where non-autocast spells could not be casted while being on the Lunar spellbook.
- The item prices for Ancient statuettes from the Revenants dungeon have been fixed. Their high and low alch value are now 10% or the original value and their wiki entries have been corrected.
- You can now activate multiple member tickets for a maximum of 90 active days.
- You now get a chat message and dialogue popup when your double experience ticket runs out.
- The core in-game shop mechanism has been rewritten. Items in the first 4 rows of the general store now have a grace period of 60 minutes before they start to disappear. Item stacks now restock / deplete by a given percentage instead of one by one. The amount for restocking is capped at 50.
- Dusty key and Tower key can now be added to the Toolbelt.
- Korasi's sword is now tradeable.
- Armour repair stands in your POH are now clickable. The first repairable item in your inventory will be selected for the repair process.
Our new server architecture is running smoothly. Haven't seen many issues so far. I'll now continue working on the next bigger update.
All the best,
Thomy
Patch notes February 21st:- Crystal ball in POH can now be used to change your active spellbook.
- Vial packs containing 100 noted vials can now be purchased from the general store. Opening the pack automatically places as many as possible in your Toolbelt. The rest is added as noted items in your inventory. The Shilo village store sells vial of water packs but those are a little bit expensive.
- Various half pizzas, pies and cakes can now be combined when used with eachother. Bob Barter still only decants potions and no foods.
- Family, Goldsmith and Chaos gauntlets have been reworked. They now provide unique bonuses instead of just experience modifiers. The 5% flat experience modifier was way too good for how easy it is to obtain the gauntlets.
- Golden mining equipment now shows set bonus. You get extra bonuses for wearing more parts of the set. The experience bonus for Mining ring has been reduced from 5% to 2%. The total experience bonus you can get from Golden mining set and Mining ring remains 10%.
- Lumberjack and golden mining items can now be added to the Fancy dress box in POH.
- Butterfly jars can now be added to the Toolbelt. Butterflies have been made larger, darker and their flying animation was slowed down. This should make catching them a bit easier.
I've also reworked our mail service completely. We are now using amazon's mail system for improved delivery. The forum and wiki are now able to send notification emails as well. :D
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W Update!