Emps-World Forum

Emps-World => Update Notes => Topic started by: Thomy on September 06, 2018, 05:43:52 am

Title: Updates September 6th 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Thomy on September 06, 2018, 05:43:52 am
Hey guys,

Today's update focuses most on re-balancing the combat triangle and equipment bonuses. We aim at making items more popular for PvP and easing the combat triangle giving you more Defence bonuses against your weaknesses. Special attacks have also been buffed and the early / mid game progress was made faster by improving certain drop tables and combat experience gains.

Key Bindings
As most if you have probably already realized, you are now able to bind your F keys to menu tabs. There's also an option to enable pressing enter before being able to chat. This mode allows you to use wasd for camera movement and qe to zoom in and out. You can also enable the option that pressing ESC closes the current open interface. Moreover, it's now also possible to lock your combat experience. You can still see experience gains when enabling this option though.
(https://emps-world.net/img/updates/key_bindings.21231.jpg)

Damage Soaking
I'm sorry, but I have to admit that this mechanism was bugged... for really a long time. Damage was never soaked and this patch aims at fixing the issue. Before the update damage soaking was a quadratic formula of your maximum defence bonus, which imo is a really bad way of doing it. Your maximum defence bonus now gives a flat soaking bonus. Due to the release of new equipment and their maximum defence bonuses, I have adjusted the maximum damage soaked a little bit. It's now properly working but less than it originally was meant to be intended.

Starting Zone & Game Progress
We have identified that it may be too difficult to progress in early stages of the game. Thus we want to buff the drops of beginner level monsters to make it easier for new players to make money and to obtain useful items.
Combat Experience Rates
Let's just say I was wrong - 20xp per hit are way too low. We are changing the combat xp rates back to 80 xp per hit. Progress shouldn't be that slow and frustrating in emps. Afterall most of our content is designed for end-game and that should also be achievable in a fairly normal amount of time. The whole experience gained thing before and after level 99 has also been removed. It's always 80 xp per hit.

Softening Combat Triangle - Weakness Bonuses
I think the current system is a little bit too strict on combat styles that are effective on you. I am increasing the defence bonuses of all items agains their neutral and weak combat style. This doesn't have an impact on any damage soaking, but makes you more resistant against magic attacks when wearing melee armour for instance. The same logic also applies to other combat styles with their weak counter parts: Magic beats Melee, Melee beats Range and Range beats Magic. I've also chosen flat numbers, so that the system looks cleaner: What does that mean? If a melee equipment piece gave 100 defence bonus, you'll get +100 range defence bonus, +75 melee defence bonus and +50 magic defence bonus.

Fishing - Catch rates and Experience gained
I've adjusted the fishing timers a little, because the catch rates felt a little bit clunky and the amount of fishes obtained were just way too much on higher levels. I've made the catch rates faster on early levels and let the level have a little less of an impact later on. Catching sharks with 70 fishing for instance doesn't feel like you're getting a fish a minute anymore and you no longer get a fish per 2 ticks when having a very high fishing level. The speed curve of catching fishes is scaling better now. To cope with that change in fish gains all their experience gains have been doubled. You'll have to bank less often and will still gain the same amount of experience in the same amount of time.

Wiki Updates
I have recently prepared a system that makes it really easy for us to keep stats of items up to date on the wiki. We will be testing the system within the coming weeks and see how well it performs. If this makes overall wiki updates easier I would also like to enroll the system on NPC data: stats, drops, attack speed, etc. So you'll always be able to view the exact in-game stats on the wiki too.

Game fixes / changes:

Engine fixes / changes:
This update mainly consists of balancing and overall improvements for the game. I want to make certain items more useful for PvP and give newer players an easier start for the game. With the amount of PvP ELO data available I'll also soon be able to put Hiscores online where you can lookup ranks.

All the best,
Thomy



Changes September 7th:
Title: Re: Updates September 6h 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Iron 69 on September 06, 2018, 06:15:38 am
huge update, big changes. hopefully improves a lot in the game
Title: Re: Updates September 6h 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Antebellum on September 06, 2018, 06:55:36 am
Is it still 40xp per 1 or did it get buffed for 80exp per 1?
Title: Re: Updates September 6h 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Jp on September 06, 2018, 07:10:43 am
Is it still 40xp per 1 or did it get buffed for 80exp per 1?

Combat Experience Rates
Let's just say I was wrong - 20xp per hit are way too low. We are changing the combat xp rates back to 80 xp per hit. Progress shouldn't be that slow and frustrating in emps. Afterall most of our content is designed for end-game and that should also be achievable in a fairly normal amount of time. The whole experience gained thing before and after level 99 has also been removed. It's always 80 xp per hit.
So, yes. It's 80 xp per hit again.
Title: Re: Updates September 6h 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Dokas5000 on September 06, 2018, 08:02:32 am
It's a huge update you've made right now. Nicely done! :P
Title: Re: Updates September 6h 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Earl on September 06, 2018, 08:38:14 am
holy shit
Title: Re: Updates September 6h 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: S Clegane on September 06, 2018, 10:08:56 am
Nice updates, really looking into exploring them all.
Out of curiousity - for spoiler alert: do we get Guthix Bow from Armadyl Boss (Kree'arra) or ...? If so, Bandos could use drop table overhaul as well, like additional limpwurt root seeds/noted limpwurt roots or perhaps, even pet. Either way, amazing work, well done!
Title: Re: Updates September 6h 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Rotanas on September 06, 2018, 11:52:07 am
all of those updates are good, not having any complains gj.

btw when potato cactus seeds update :D ? or other gathering methods.
Title: Re: Updates September 6h 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Thomy on September 06, 2018, 02:55:10 pm
all of those updates are good, not having any complains gj.

btw when potato cactus seeds update :D ? or other gathering methods.

Check out Banshees - they are dropping way more potato cactuses now. :)
Title: Re: Updates September 6th 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Loop on September 06, 2018, 04:05:07 pm
Ok but where's the glacor drop table buff? -_-



Thanks anyway.



EDIT: and the voting shop improvements? i am asking this because voting does seem to bring more and more players into the game overtime.
Title: Re: Updates September 6th 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Il Skill L on September 06, 2018, 04:10:36 pm
EDIT: and the voting shop improvements? i am asking this because voting does seem to bring more and more players into the game overtime.
What's the issue then if it already seems to work? ;_;
Title: Re: Updates September 6th 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Emps Loover on September 06, 2018, 05:05:06 pm
Time to achieve that 99 Agility! I love the update about the brawling gloves inside wilderness  :P
Title: Re: Updates September 6th 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Loop on September 06, 2018, 06:27:57 pm
EDIT: and the voting shop improvements? i am asking this because voting does seem to bring more and more players into the game overtime.
What's the issue then if it already seems to work? ;_;

to encourage even more people to vote. logical isn't it? the rewards would probably be cosmetic though or have just a tiny impact on pvm, like ameer suggested previously, permanent auras could be added to the shop that could be recharged with gp (a money sink is always nice).
Title: Re: Updates September 6th 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Vindicate on September 06, 2018, 09:05:27 pm
Huge update and i recommend everyone reads it thoroughly. I dont know what to think of the 3 man drops for all multi area bosses (I agree with corp and prolly bandos?). 
Title: Re: Updates September 6th 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Thomy on September 07, 2018, 08:27:14 am
Changes and fixes of September 7th added.
Title: Re: Updates September 6th 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Ameer on September 07, 2018, 12:57:05 pm
Changes and fixes of September 7th added.

I wish you added an option to hide these icons ing.

a bit of huge update, good job.
Title: Re: Updates September 6th 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Ruunipiff on September 09, 2018, 05:08:32 am
What are saradomin claws?  :o :o
Title: Re: Updates September 6th 2018 - Key Bindings, Drop Overhauls and Combat Balancing
Post by: Thomy on September 11, 2018, 06:42:40 am
What are saradomin claws?  :o :o

A typo, saradomin sword & obsidian claws. :)