Hey guys,
A few things have been changed and update. Please take your time and read through them, some of them may be of great interest to you!
Prayer ResponsivenessI've seen some talk about prayer flicking and thought that this should actually work in emps too. I've therefore revamped the prayer system to support prayer flicking. The prayer reduction code used to trigger when your attack animation started. That leaves 0.5 - 1 seconds space where changing your protection prayer won't work. Now, the protection prayer reduction is done at the time of when the hit is inflicted. Resulting in now effectively being able to avoid hits with super fast reactions. Also deflect effects are instant with this update. That includes the vengeance spell, spirit shields, ring of recoils and tormented demons. The aim of this update is to become more responsive to what happens in combat. There shouldn't be a large delay between what the server calculates and what you see on your screen.
Price CheckerThis has been requested many times and I also wanted to do it many times, but there's been other projects on-going during these times. I've now finished the price checker. It has taken a bit longer than expected, but it's ready and fully usable. You can add your entire inventory to it or search for any particular item. The items added to the price checker also won't delete unless you hit the 'Clear' button or relog. Adding items is using the Grand Exchange search option. Item prices are also taken from the Grand Exchange. The price checker features a small and a large version, just like the bank or any other newly added interface. Take a look yourself:
Shadow ImprovementsI've improved the quality of shadows. You can see a comparison below:
Game changes and fixes:
- Swamp salamanders updated. They have increased attack speed and tars have received range strength bonus. You can now also use lower tier tars with higher tier salamanders. Salamanders degrade after 200 hits in combat, have mercy on those animals!
- Potions can no longer 'lower' already boosted stats. That means that drinking an attack potion after a super attack potion will have no effect.
- Items from the EP shop can now be found in the Grand Exchange search interface.
- Drop rates of keys for the key ring in the Smoke Demon Champion dungeon have been increased to 2%. It's now a 1 in 50 chance to get them instead of 1 in 167. I know that this is quite a big change, but the boss is rarely done by anyone. Also, low drop chances can be extremely frustrating when you're dry on hundreds of kills.
- A bug was fixed where dragonfire projectiles would never hit when protecting from magic.
- A bug was fixed where reflection damage would ignore protection prayers. Resulting in enormously high hits being reflected (spirit shield effects, vengeance, etc.)
- Heights on the Grand Exchange plaza have been fixed. Entities were floating a tiny bit in the air when standing on the stone tiles.
I don't have any progress to show on clue scrolls. The internal system was prepared to support any kind of clues. I can't say when they'll be ready, but I'm currently working on them.
All the best,
Thomy
Fixes of 18th of September:
- Bank tabs 5-9 can be used again while moving items.
- Shadows of removed roofs are now correctly casted.
- Multimodel bufering is available again.
- Performance improvements to shadow rendering. Lower shadow settings won't render distant shadows anymore, resulting in overall higher fps rates.
- Obsidian claws' special attack is hitting again.
- Grand Exchange and Price Checker prices should now be more accurate. Instead of taking the average of 120 items it now takes the average of 40 items. That should result in faster price changes when the market changes.
- A bug was fixed where monsters could attack through walls.