Emps-World Forum

Emps-World => Update Notes => Topic started by: Thomy on October 08, 2017, 07:37:14 am

Title: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Thomy on October 08, 2017, 07:37:14 am
Hey guys,

I've got many different changes and updates ready for today. Please take your time and read through them, especially our spooky Halloween event! ;)

Halloween
I've added a new miniquest for the event! Talk to Roddeck in Draynor's Manor. I won't spoil you with any details, but here's a screenshot of Muncher:
(https://emps-world.net/img/updates/halloween_17.20193.jpg)
Who's Muncher? You'll find out during the quest.

DPS and Accuracy
I've added your current dps and accuracy values to the attack style tab. These values depend on current enemy you're fighting, so don't be upset if your dps becomes lower on bosses! In detail: The last enemy you've hit. With this update, I've also tweaked the accuracy formulas a little bit to make sure you're not constantly hitting 0s on your enemy. This also affects the accuracy of enemies though. This change is only felt in situations where you or your enemy are be really tanky, so boss fights or high level PvP scenarios. Your weakness is no longer protecting you literally almost completely from damage. It also makes sure that your minimum hit chance doesn't fall below values where you're basically not going to hit anything anymore.
(https://emps-world.net/img/updates_no_preview/dps.jpg)

I've also furtherly taken a look at the current dps values and found quite a few flaws in the system, especially with how bows and crossbows work. Bows are in general faster than whips and staves, so their max hit should be lower.

Here's a summary of what combat balancing changes were done:
Engine updates:
Game changes and fixes:
Modelling
I've created a custom model format for emps, which allows us to import and create models from 3rd party programs. We've created a mini nex version and flying pet dragons:
(https://emps-world.net/img/featured/pet_dragons.20193.jpg)

Oldschool Emps-World
I haven't really found time to develop it besides the current game and also probably won't in the future. I'm going to drop the project, because it won't be worth the time and effort. Creating a completely new game is imho a bad decision and would split the community apart. We've also recently grown and I'd like to continue developing what's proven to be successful. Nonetheless, I'll have a look at optionally enabling an oldschool look in the game for a more classic feeling.

I hope you enjoy this update! Let me know what you think of it with a reply below. I'm also sorry for not releasing a new boss by the end of October as promised, but the Halloween event, combat rebalancing and dps investigations were quite a hit on the development stack. I'll see to get it done as soon as possible. However, I am revealing some details of the upcoming bosses: It will be a similar challenge to Nex and 6 new weapons are planned; 2 per combat style. The requirements will be 85 in the respective combat skill and the weapons are coming as 1h and 2h variant. My aim is to make those weapons rather accurate than strong, so that they'll be useful in PvM but mediocre in PvP.

All the best,
Thomy



Fixes and Changes of 28th:
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements and More!
Post by: Thomy on October 27, 2017, 06:59:50 am
bump - until drugs replies
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Ristopossu on October 27, 2017, 07:05:17 am
Great work nice update!
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Drugs on October 27, 2017, 07:16:09 am
Great work nice update!
Hey that's my job
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Ristopossu on October 27, 2017, 07:41:15 am
Great work nice update!
Hey that's my job
8)
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Bluesunrunne on October 27, 2017, 07:44:47 am
What will i get for bringing skulls to the reaper guy, and what are the chances of getting a skull for a drop?
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Iownu5xbetr on October 27, 2017, 07:50:45 am
Great update Thomy. And also great choice with canceling oldschool.
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Rotanas on October 27, 2017, 07:53:30 am
kinda sad you nerf spirit shields, now i must think again what to take defender or spirit shield for this task.
before everyvhere i take spirit shields.
good job on nex pet im waited for that :).
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Charr on October 27, 2017, 07:55:48 am
Thrown weapons were nerfed, because they were outclassing other ranging weapons by far. I've reduced their strength bonus and accuracy by about 15-20% to make sure they are in a spot where they are useful, but won't be overperforming. They are more useful against low defence targets, but will get inaccurate against stronger enemies and thus less effective.
Another throwing weapon nerf.


Spirit shields: They are just way too strong. I've reduced their offensive bonuses from 15 to 10 and strength bonuses from 10 to 7. In my opinion a shield with defensive bonuses and a useful operate option shouldn't straight up outclass defenders.
Arcane has never fucking outclassed ddef, I've made at least two topics about how inferior arcane is to other shields. Their defense bonuses are that of a rune kiteshield, they are by no means high. Arcane and ely were already flat out not viable, you've just gone and made that worse.

Defenders only go up to dragon. They are easy as shit to obtain. Should a dragon defender flat out outclass arcane? I'd be more okay with that if there was a higher tier version that offered similar stats to ddef.

The operate is very strong situationally, however you should take into account that it's not something you'll bother using in every situation. It shouldn't justify the spirit shield stats getting gutted again and again.

Special attack of magic shortbow and seercull has been nerfed, the 2nd hit now deals 60% of its original damage. This change was necessary to ensure your opponent cannot 1 hit you by just pressing on the special bar. Fast weapons have their strength in speed and not special attack.
Change seercull spec back to what is was.

Leaving houses will no longer restore your prayer points or clear poisons.
This is a shame, it was quite nice to have.

I'm going to drop the project, because it won't be worth the time and effort.
POGCHAMP

My aim is to make those weapons rather accurate than strong, so that they'll be useful in PvM but mediocre in PvP.
If they hit consistently they'll be really good in PvP as well. Might not be for killing, but you've got special attacks for that.

kinda sad you nerf spirit shields, now i must think again what to take defender or spirit shield for this task.
before everyvhere i take spirit shields.
The only spirit shields that weren't straight up outclassed were divine and spectral. Divine has no alternative and spectral doesn't have anything to compete with it. Ice shield and ddef were already better than ely and arcane.
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Hugo Terwiss on October 27, 2017, 08:40:15 am
Great update Thomy! Keep on the good work!  8)
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Helpmeplease on October 27, 2017, 09:10:46 am
Niceupdates.
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Ameer on October 27, 2017, 10:06:35 am
Quote
Thrown weapons were nerfed, because they were outclassing other ranging weapons by far. I've reduced their strength bonus and accuracy by about 15-20% to make sure they are in a spot where they are useful, but won't be overperforming. They are more useful against low defence targets, but will get inaccurate against stronger enemies and thus less effective.

Finally the time has came to its end where my Dragon darts will be dropped once and forever.
I don't get it tbh, Update after update you're making it harder to use the darts
like people are paying 1k each for their arrows, we have to pay over 15k for the darts ( well ofc before the update, now its stupid to pay more than 500gp each ).

Good to have a quest but this part ruined the fun of it ^

Edit : after I've finished the 1.5 min quest long, I've expected something better tbh
same shop as last year, almost same quest but this time we have a bad looking pet


like trying my best to not hate on this update or look not thankful for it, but I believe you rushed it.


Engine updates > somehow this made me lose some fps

nex pet, flying dragons looks amazing otherthan that was a bit disappointment for me

hopefully next update will be much better

Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Fund Kakare on October 27, 2017, 11:12:50 am
These pets make me wanna go get em cos they look like kar when hes tilted :pogchamp:
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Archer on October 27, 2017, 11:30:48 am
Great job and very nice updates, Thomy! Keep it up! :D
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Iron 69 on October 27, 2017, 11:46:40 am
Sweet update, time to get back to nexing ;)
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Zaranous on October 27, 2017, 12:04:09 pm
Well done!
nice updates :)
those pets tho    :o
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Mary on October 27, 2017, 01:00:41 pm
I am curious to know how you can make those dragons fly like in the picture? :D
They're based on a bird npc called Entrana fire bird. Unfortunately bigger dragons won't work like that (also because birds don't have 4 legs) :)

(https://i.gyazo.com/35deec7520d3019728427659650be337.gif)
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Freestuffyay on October 27, 2017, 03:31:37 pm
Arrow strength reduced by 25%.
Bolt strength buffed by 20%.
^what the fuck

Are those flying pet dragons dropped already?
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Jp on October 27, 2017, 04:10:02 pm
Arrow strength reduced by 25%.
Bolt strength buffed by 20%.
^what the fuck

Are those flying pet dragons dropped already?
You can buy them with emps-credits. I'm not sure if they are tradeable but I'd imagine they are.
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Freestuffyay on October 27, 2017, 04:44:36 pm
Arrow strength reduced by 25%.
Bolt strength buffed by 20%.
^what the fuck

Are those flying pet dragons dropped already?
You can buy them with emps-credits. I'm not sure if they are tradeable but I'd imagine they are.
Those pets will be 90% less awesome if you can just buy them with emps-credits
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Crusher123 on October 27, 2017, 04:58:26 pm
Edit : after I've finished the 1.5 min quest long, I've expected something better tbh
same shop as last year, almost same quest but this time we have a bad looking pet

You can always create something better yourself.
https://emps-world.net/forum/index.php?topic=15633.msg123253#msg123253
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: For Freedom on October 27, 2017, 06:20:25 pm
Thanks for haloween gifts Thomy!
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Lv Persavoz on October 28, 2017, 06:06:20 am
Wow. Nice work!
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Jhonson on October 28, 2017, 06:27:14 am
Great update, Thomy.

Shout out to Mary, dragons looks pretty dope!
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Earl on October 28, 2017, 07:47:26 am
The nerf to gladiator maul and godswords is really wut, maul was already garbage and so were godswords. Think a buff to their accuarcy - especially mauls' could fix this issue.

Also the arrows nerf and bolts buff seems kind of meh. (Darts were already useless)

Other than that, nice.
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Thomy on October 28, 2017, 08:05:41 am
The nerf to gladiator maul and godswords is really wut, maul was already garbage and so were godswords. Think a buff to their accuarcy - especially mauls' could fix this issue.

Also the arrows nerf and bolts buff seems kind of meh. (Darts were already useless)

Other than that, nice.

Woops, the wording's wrong there. Godswords and maul were actually buffed. Darts / knives have highest dps still btw.
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Earl on October 28, 2017, 08:40:38 am
Also feeling that enginge change, fps is really suffering.
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Thomy on October 28, 2017, 08:57:43 am
Also feeling that enginge change, fps is really suffering.

Can I see examples? Are you also 100% sure you are comparing the identical scenario? Same JVM, same computer, same settings and the same amount of applications running? What are your game settings? Might be easier if we start that investigation in a helpdesk ticket.
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Ameer on October 28, 2017, 09:54:49 am
Also feeling that enginge change, fps is really suffering.

Can I see examples? Are you also 100% sure you are comparing the identical scenario? Same JVM, same computer, same settings and the same amount of applications running? What are your game settings? Might be easier if we start that investigation in a helpdesk ticket.

I actually started to have the same problems since last update, fps drops from time to time
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Zudikas95187 on October 28, 2017, 09:59:21 am
8/10 quest tbh, it's literally too easy. just stating my honest opinion here, but i did the quest in like 3 minutes without even trying. I guess you have to be mentally challenged to be struggling with the quest. and i think the skull drop rate could be increased a bit.
other than that, it's a very nice update. thanks for the nex pet.
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Thomy on October 28, 2017, 10:01:23 am
Also feeling that enginge change, fps is really suffering.

Can I see examples? Are you also 100% sure you are comparing the identical scenario? Same JVM, same computer, same settings and the same amount of applications running? What are your game settings? Might be easier if we start that investigation in a helpdesk ticket.

I actually started to have the same problems since last update, fps drops from time to time

Same questions apply to you then. :)
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Ravioli on October 28, 2017, 11:29:59 am
Finally spirit shields were noticed
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Saif Nawaf on October 28, 2017, 05:31:50 pm
Great update, unfortunately, pking wasn't included

Thank you from all of us.
Title: Re: Updates October 27th 2017 - Halloween, Combat Improvements, Modelling and More!
Post by: Martin on October 29, 2017, 08:49:36 am
The accurate ranged style now gives 20% bonus accuracy instead of 10 additional accuracy. You give up 0.5s of attack speed when using this attack style, so you should really benefit from it.

I like this concept, i wish we had more things like that, sacfrice x to get y, we certainly have a lot of it, but right now you sacrifice little for little gain. Make the impact bigger.

You already reverted the shield change that i wanted to :'( over.

I see you changed some specials but i believe at one moment all special attacks should be looked over because we have so many ubalanced/outdated ones.