Emps-World > Update Notes
Updates October 14th - Halloween Event, Bugfixes & Sceptre of Light!
(1/1)
Thomy:
Hey guys,
Halloween is around the corner and our event is starting today! The update also contains various fixes and final preparations for the Rot Caves. There have been extensive changes to the Grand Exchange to make market manipulation harder. The attack speeds of several weapon types have been adjusted and the Staff of light can now be upgraded into the Sceptre of light.
Halloween Event
You are able to obtain skulls from monster kills again! The selection of Halloween items have been extended in the Grim Reaper shop. You can now obtain colored versions of the Pumpkin lantern and Spider wings. Our Halloween Event starts today and will end November 15th.
Good luck on getting one or all of the colored Spider wings and Pumpkin lanterns!
Weapon Attack Speeds
I have created a system that automatically assigns attack speeds depending on the weapon type. I have taken the OSRS wiki page as inspiration for settings default attack speeds for our weapons. Please bear in mind that this might not be perfect and that "special" weapons have left untouched. That includes demon weapons, godswords, godblades, saradomin sword, etc. On top of that the new system has improved processing performance.
Grand Exchange
The Grand Exchange no longer considers offers that are older than one year. There are over 100,000 offers in the database and most of them are too old to ever be matched successfully. In order to improve performance and also make matching offers faster I've decided to reduce the amount of matches done. Offers older than one year won't be considered anymore when trying to match buy and sell offers. They are NOT automatically cancelled and will remain in the GE until manually taken. I understand that this might lock out old offers but it improves the speed at which the GE can match newly added offers. It's not worth it to look in large and ancient data with a minimal chances of finding a match.
I've also implemented an attempt that tries to fix a very rare bug that eats away a newly placed transaction. This happens when a newly placed transaction tries to overwrite an already existing transaction in the same slot. It's still a mystery how that happens but the game now tries to find an empty slot when overlaps happen.
Moreover, an issue with duplicating offers on the Grand Exchange was fixed. That resulted in a handful of people being able to spawn items into the game. We were able to identify the abusers over night and banned them away thanks to our extensive logging system. The Grand Exchange logs faulty transactions and thus it was quite easy to identify accounts and items involved in the case.
Game fixes / changes:
* More spawn locations have been added to the shooting star. The probability of it spawning inside the wilderness was left unchanged. Mining auras can now also trigger when mining the star. The star also despawns once a new star is ready to spawn and nobody has mined stardust in a while.
* Adding bolt tips to bolts and enchanting bolts now also create 45 items per action instead of 15.
* A bug was fixed where taunted enemies would search for new targets when unable to attack with melee.
* Observatory area has been fixed. Flashy white triangles were removed, dialogues polished and shooting star respawn has been fixed.
* Clicking entities that are far away get you stuck less frequently when they move. The game will now wait until the recommended walk path is finished before issuing the simplified following code.
* A bug was fixed where projectile crossability wasn't working properly in PvP zones. Meaning you couldn't shoot over tree stumps or heal-other spells would let you walk towards your target at all times.
* The phase changes for nex have been smoothed out.
* You can no longer walk on top of the banker and healer at center of the Grand Exchange square.
* Various noted item drops from clue scroll rewards have been fixed. The game wouldn't properly recognized certain noted items and would thus wrongly place them as clue scroll rewards. Don't worry though, the items are all correct and you are free to unnote them now.
* Yk'Lagor thunder attack now properly stuns you again for 3 seconds.
* Kalphite queen mage and range attacks have been slowed down. It's now easier to prayer flick her attacks.
* Scrolling while having a menu open no longer zooms the minimap.
* You should no longer be able to have left-over clipping settings when removing objects from construction. There was a bug where removing a hedge or trees would not allow you to walk through them without reloading your house.
* Colored chrysos equipment no longer degrades to dust but to its proper broken state.
* Yk'Lagor no longer attacks all targets when jumping or spawning thunder clouds. Another bug was fixed where a single spawn zone of thunder clouds could overlap and deal double damage.
* Fishing spots no longer turn towards you.
* Pets properly face you again when following or talking to you.
* The damage deflect code has been reworked. Tormented demons now deflect damage when they're actually being hit instead of when your attack animation starts.
* A bug was fixed where Inferno adze and Dragon pickaxe were giving too much mining bonus.
* The weight configs for nex armour has been fixed. Before the update all armour pieces weighed 0.2 kg.
* An issue with the collection log has been fixed. There was a way to manipulate the log and get entries through unfair ways.
* Staff of light can now be upgraded to sceptre of light through the invention skill. The sceptre of light provides the same damage mitigation effect as staff of light. Additionally the sceptre of light special restores 60% of your missing health and prayer points. Sceptres can also be recolored through the EP shop.
* Rod of Ivandis no longer degrades to dust.
* A bug with collection logs was fixed that allowed you to cheat entries. Thanks a lot for the report and for not abusing it! :)
* Chrysos helm (nature) no longer has max cape requirements. There was an issue which made the game detect a very small selection of new items as max capes.
Engine fixes / changes:
* Living rock cavern has received map icons for fishing spots and mineral deposits.
* The brightness offset in caves is less severe. It's 85% instead of 70% now.
* Disabling "Item hovers" from the Game settings now also disables Special attack and Set effect hovers.
* Special attack information now also appears when hovering over the special attack orb near the minimap.
* The set bonus counter now appears next to the item name instead of the last line of the set bonus.
* The hover texts for the equipment interface have been fixed. Hovering over bonuses was always supposed to give you a description of what a given bonus does.
* Textures that are being loaded will no longer display their underlying model as invisible.
* A bug was fixed where the floor wouldn't load on devices only supporting openGL 2.0.
Other
* Forum search bar has been fixed for mobile view. Clipping issues for smaller screens on mobile phones have also been improved.
I hope you are all doing well! The Rot Caves update turned out to be way more work than anticipated. It is pretty much finished though, only a few finalizing touches are missing. We are currently beta testing the dungeon in our test world to make sure it's neither too easy nor too difficult on release.
All the best,
Thomy
Navigation
[0] Message Index
Go to full version