Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on May 14, 2017, 08:36:20 am
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Hey guys,
Big shout out to everyone giving me their input in our New Player Experience discussion: https://emps-world.net/forum/index.php?topic=19563.0 It really helped me pick some things that needed to be reworked or updated and I'll definitely create more of these topics in the future! Thank you. :)
Duel Arena and Staking Limits
I've come to the conclusion that limiting stakes doesn't benefit us at all. It's just shifting problems or denying to actually deal with toxicity. I'm therefore removing all staking limits. The staff team will also act much stricter on offensive language from now on. Starting off with warnings and faster mutes, especially in clan chats.
Emps-Wars
I've seen a lot of feedback on the forum and requests to bring this old minigame back. I'm not returning the exact old minigame, but imho an improved version of it. I've removed the top floors of both team's castles to make the actual boss fighting area larger. On top of the Zamorak castle you'll find Fareed and on top of the Saradomin castle the Ice queen. Their stats remain the same and both of them have a low defence level. This means, that also lower leveled players can deal damage to them. Moreover, the Ice queen's and Fareed's attacks scale with your maximum hitpoints level. This can reduce damage up to 90%! I've also spawned 3 Saradomin/Zamorak warriors on top of their appropriate castle. The capture the flag minigame wasn't removed, you can still steal flags to gain additional score for your team! The minigame ends if one of the team's boss dies or if more than 10 flags have been captured.
(http://emps-world.net/img/updates/emps-wars.19567.png)
Broadcasting system
I've added a basic system that broadcasts messages across both worlds. They are disabled in all PvP zones to avoid other people from sniffing you out on good drops! ;) Following in-game events will trigger a broadcast:- Level 99 in a skill.
- Level 99 in all skills.
- 50M experience steps in a skill: 50M, 100M, 150M, 200M and 250M.
- Drops from a monster exceeding a Grand Exchange price of 5M.
- Untradeable drops that have a rarity of <= 1%. This is for rare collectibles.
- Players completing the tutorial.
Frame Scaling
You can now scale your client's window by factors of 1.0, 1.125, 1.25, 1.375 and 1.5. What does this mean? It just makes everything in your client larger. This will increase performance and is useful on 4k monitors or on small laptop screens. It's not yet 100% perfect and still a little bit blurry, but you'll immediately feel the change if you have a small screen or a 4k monitor. By default this setting is set to 1.0, which means that it's disabled.
Lunars
It's been a while since the Lunars have been some updates, so I've decided to fix / add some spells:- Cure plant now works on farming patches.
- Monster examine has been fixed. It now shows all the monster's levels and max hits.
- Npc Contact has been added, you can talk to following people: Current Slayer master, Taskmaster Matt, Tyras Guard, Ghost Captain and Observatory professor.
- Moonclan teleports now work. The area isn't configured though
- Shilo village teleports now work. The area isn't configured though.
- Hunter kit spell added.
- String jewellery spell added.
- Animations of share potion spells updated
The other spells will be added whenever their original functionality gets into the game.
Other changes, fixes and updates:- An issue with displaying multiple graphics, projectiles and ground items has been fixed. Sometimes one of the aforementioned would have wrong angles. This was only a visual bug.
- Shops in Barbarian village have been updated. They now contain more useful items for beginners: Runes, arrows, armours up to rune, dragonhide and blue mystic. Something everybody will recognize and know that it is useful.
- The shadows of particles has been improved. Please note that particles only cast shadows at higher shadow settings.
- Valuable drops (100k+) are now mentioned in your chatbox and received a looting glow. You cannot miss valuable drops.
- Level up graphics updated. They're now in more detail and level 99 displays a special one.
- Limpwurt roots can now be planted and farmed. Their seeds are dropped by Hill giant variants.
- Total bank value or per tab bank value is now shown in the title of your bank screen. This system is using Grand Exchange values if available else high alch values.
- Shenven can now assign Obsidian dragons.
- New players are now put into the Assistance chat by default.
- CTRL + C and CTRL + V now work. Pasting can only be used once every second to avoid massive spamming. It can also be used at the login screen to copy paste passwords from password managers. Copying only works when being online and copies the current chatbox input.
- Daily tasks interface now shows the rewards for their completion. There's now also a cash reward for completing daily tasks. This goes up to a maximum of 65-70k for level 90+ tasks. The minimum reward is 15k. This is supposed to help new players gain some cash by completing their daily tasks.
- The ::wiki command now supports search options. For example '::wiki Grand Exchange' will directly bring you to the appropriate wiki page.
- A bug at tormented demons was fixed where their recoil damage didn't take protection prayers into consideration. They'll no longer deflect more damage than you dealt to them.
- Catching chinchompas now adds 1-6 to your inventory. That results in an average of about 3 per catch.
- Chinchompa spawns north of Falador have been doubled. It'll now be easier to catch them in larger amounts.
Outlook
I thought it may be interesting to know what I'm currently working on or planning for the future? Let me know if this section is interesting and I'll keep doing it in future update notes. :)
I've created a way of generalizing all minigames, having the ability to put them into a minigame finder / minigame checker interface. That'd give you the opportunity to see who's playing what minigame and teleport there directly. I'm also looking into getting water reflections to work. Other than that, I'm browsing the Suggestions and Ideas (https://emps-world.net/forum/index.php?board=21.0) sections to find nice additions to the game.
All the best,
Thomy
EDIT: All new Lunar teleports are messed up, because I typed a wrong id. Since they don't serve any real purpose, I'll patch them tomorrow! ;)
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I like every bit of this update.
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This Jandar noob :P
Good job :)
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Ty! Nice updates! Whipsout4arena!
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nice updates man! but more content= more active players
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Life of a cb 3 skiller:
(https://i.imgflip.com/1pm5fu.jpg)
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Nice update! Totally hyped about the Empw-Wars ;D ;D ;D ;D
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Updates are sick! Looking forward to see them in game. :)
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Everything seems pretty nice!
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Duel Arena and Staking Limits
I've come to the conclusion that limiting stakes doesn't benefit us at all. It's just shifting problems or denying to actually deal with toxicity. I'm therefore removing all staking limits. The staff team will also act much stricter on offensive language from now on. Starting off with warnings and faster mutes, especially in clan chats.
Very good update, as I'm not staker myself, but that definitely should reduce the scamming of a middleman.
Emps-Wars
I've seen a lot of feedback on the forum and requests to bring this old minigame back. I'm not returning the exact old minigame, but imho an improved version of it. I've removed the top floors of both team's castles to make the actual boss fighting area larger. On top of the Zamorak castle you'll find Fareed and on top of the Saradomin castle the Ice queen. Their stats remain the same and both of them have a low defence level. This means, that also lower leveled players can deal damage to them. Moreover, the Ice queen's and Fareed's attacks scale with your maximum hitpoints level. This can reduce damage up to 90%! I've also spawned 3 Saradomin/Zamorak warriors on top of their appropriate castle. The capture the flag minigame wasn't removed, you can still steal flags to gain additional score for your team! The minigame ends if one of the team's boss dies or if more than 10 flags have been captured.
Like division66 said, I also am super hyped, can't wait to try it out, go nostalgia.
Broadcasting system
I've added a basic system that broadcasts messages across both worlds. They are disabled in all PvP zones to avoid other people from sniffing you out on good drops! ;) Following in-game events will trigger a broadcast:- Level 99 in a skill.
- Level 99 in all skills.
- 50M experience steps in a skill: 50M, 100M, 150M, 200M and 250M.
- Drops from a monster exceeding a Grand Exchange price of 5M.
- Untradeable drops that have a rarity of <= 1%. This is for rare collectibles.
- Players completing the tutorial.
This was something I was waiting for so long, thank you for updating this, simple but super awesome!
Other updates are great, it is seen that clearly community has had it's word in it, I want to say that thank you for listening our suggestions, these updates are just super awesome. Can't wait try all these out.
(http://www.themumblog.com/wp-content/uploads/2012/07/Stewie-from-Family-Guy-as-Tom-Cruise-on-Oprah.gif)
Best to you Thomy!
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Nice.
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Awesome updates, great that you brought back something of Emps-Scape !
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This actually is a really good update with a lot of features, nice work Thomy! ;D
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- Total bank value or per tab bank value is now shown in the title of your bank screen. This system is using Grand Exchange values if available else high alch values.
Nice thanks thomy, i will help to fix any problems with this.
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Well done.
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Great updates and changes as usual! Keep up the good work :)
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Great updates so far ;D. What about your idea on skill cape perks? i've made a list of perks for 99 skill capes not too long ago in a general discussion thread here (https://emps-world.net/forum/index.php?topic=19593.msg153360#new). You might want to look there for any ideas revolving around that.
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Good work done, yet thereĀ“s no players ing :(
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good job! :)
I have one idea, It would be great. if add, example- [kill count] monster333 has killed 1000 armadyl bosses and [player feed] monster333 has completed 1000 daily tasks.
boss kill count start show at 100 , 200 , 300 and more.
monster's start show at 500, 1000, 1500, and more.
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New players are now put into the Assistance chat by default.
Revert this one. You basically just put players with zero knowledge about the game into empty clan-chat.
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Revert this one. You basically just put players with zero knowledge about the game into empty clan-chat.
That's way better than putting them in a cc that emits the worst side of the community on a consistent basis.
I'll be in that cc whenever I'm online, you're free to join me.
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Revert this one. You basically just put players with zero knowledge about the game into empty clan-chat.
That's way better than putting them in a cc that emits the worst side of the community on a consistent basis.
You are underrating the "emps-world" cc right now, with the new announcements update the clan-chat went 10x more friendlier than it was ever before.
Here we can see some results already -
(https://image.prntscr.com/image/083d920835e242e7973555cbb258726c.png)
(https://image.prntscr.com/image/3ed61ff2487042d78a61251bfaf5774d.png)
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You are underrating the "emps-world" cc right now, with the new announcements update the clan-chat went 10x more friendlier than it was ever before.
Here we can see some results already -
https://image.prntscr.com/image/083d920835e242e7973555cbb258726c.png
https://image.prntscr.com/image/3ed61ff2487042d78a61251bfaf5774d.png
C-c-c-confirmation bias. Or a potential one anyways.
I very much doubt that pking/staking related trash talk that always ends up escalating towards one or several mutes has left the cc. I very much doubt the (fake) drop party movement has left either. These announcements could definitely end up toning it down, but I wouldn't go so far as to write the cc off as clean right now.
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You are underrating the "emps-world" cc right now, with the new announcements update the clan-chat went 10x more friendlier than it was ever before.
Here we can see some results already -
https://image.prntscr.com/image/083d920835e242e7973555cbb258726c.png
https://image.prntscr.com/image/3ed61ff2487042d78a61251bfaf5774d.png
C-c-c-confirmation bias. Or a potential one anyways.
I very much doubt that pking/staking related trash talk that always ends up escalating towards one or several mutes has left the cc. I very much doubt the (fake) drop party movement has left either. These announcements could definitely end up toning it down, but I wouldn't go so far as to write the cc off as clean right now.
The ''cleanliness'' of the Emps CC is directly proportional to the amount of moderation the staff does. Get to work
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You are underrating the "emps-world" cc right now, with the new announcements update the clan-chat went 10x more friendlier than it was ever before.
Here we can see some results already -
https://image.prntscr.com/image/083d920835e242e7973555cbb258726c.png
https://image.prntscr.com/image/3ed61ff2487042d78a61251bfaf5774d.png
C-c-c-confirmation bias. Or a potential one anyways.
I very much doubt that pking/staking related trash talk that always ends up escalating towards one or several mutes has left the cc. I very much doubt the (fake) drop party movement has left either. These announcements could definitely end up toning it down, but I wouldn't go so far as to write the cc off as clean right now.
The ''cleanliness'' of the Emps CC is directly proportional to the amount of moderation the staff does. Get to work
I'm against charr's decision on this one as well. Im fully support in reverting this one back, put the new comers in "emps world" cc. I'd seen ~4 new comers in assistance cc at a time max and they don't talk much at all nor ask question in assistance cc, they might just as well think it's a dead game without players talking. Beside that, every time a player completed the tutorial; players from emps world cc actually welcome them via the emps world cc(smh). I would rather have 5+ players from emps cc welcome the new comer than just a mod saying welcome (etc) in the assistance cc.
Also now that staffs are much stricter, I don't really see any toxicity in the emps world cc.
Little bit of sudden toxicity in emps cc won't hurt much than separating the new comers from it.
Yes charr, I'm more active than you to know this.
(http://i.imgur.com/pFUqG7l.png)
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I've seen a lot of feedback on the forum and requests to bring this old minigame back. I'm not returning the exact old minigame, but imho an improved version of it. I've removed the top floors of both team's castles to make the actual boss fighting area larger. On top of the Zamorak castle you'll find Fareed and on top of the Saradomin castle the Ice queen. Their stats remain the same and both of them have a low defence level. This means, that also lower leveled players can deal damage to them. Moreover, the Ice queen's and Fareed's attacks scale with your maximum hitpoints level. This can reduce damage up to 90%! I've also spawned 3 Saradomin/Zamorak warriors on top of their appropriate castle. The capture the flag minigame wasn't removed, you can still steal flags to gain additional score for your team! The minigame ends if one of the team's boss dies or if more than 10 flags have been captured.
I think you made it worse... The ticket rate is just horrible now.. if the game before was less interesting to play because of its concept, right now it is obviously better, but not so rewarding as it was before.. With previous CW the games could have been played alot quicker and the tickets given were at least fine ammount.. Right now the games can be played quickly too, but people afk'ing is slowing it down, as well as the ticket rate: 6 tickets for a team that won, and 1-2 tickets for a lose team lmao. IMHO this is just making CW even more dead now. Even with double event points enabled it is so slow collecting the tickets..
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I've seen a lot of feedback on the forum and requests to bring this old minigame back. I'm not returning the exact old minigame, but imho an improved version of it. I've removed the top floors of both team's castles to make the actual boss fighting area larger. On top of the Zamorak castle you'll find Fareed and on top of the Saradomin castle the Ice queen. Their stats remain the same and both of them have a low defence level. This means, that also lower leveled players can deal damage to them. Moreover, the Ice queen's and Fareed's attacks scale with your maximum hitpoints level. This can reduce damage up to 90%! I've also spawned 3 Saradomin/Zamorak warriors on top of their appropriate castle. The capture the flag minigame wasn't removed, you can still steal flags to gain additional score for your team! The minigame ends if one of the team's boss dies or if more than 10 flags have been captured.
I think you made it worse... The ticket rate is just horrible now.. if the game before was less interesting to play because of its concept, right now it is obviously better, but not so rewarding as it was before.. With previous CW the games could have been played alot quicker and the tickets given were at least fine ammount.. Right now the games can be played quickly too, but people afk'ing is slowing it down, as well as the ticket rate: 6 tickets for a team that won, and 1-2 tickets for a lose team lmao. IMHO this is just making CW even more dead now. Even with double event points enabled it is so slow collecting the tickets..
Games before the update would take at least 2x, realistically 3x longer than now. The total ticket gain rate was actually buffed considering these timespans. :)
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@duel arena
(https://media.makeameme.org/created/well-hello-there-hhz94i.jpg)
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I've seen a lot of feedback on the forum and requests to bring this old minigame back. I'm not returning the exact old minigame, but imho an improved version of it. I've removed the top floors of both team's castles to make the actual boss fighting area larger. On top of the Zamorak castle you'll find Fareed and on top of the Saradomin castle the Ice queen. Their stats remain the same and both of them have a low defence level. This means, that also lower leveled players can deal damage to them. Moreover, the Ice queen's and Fareed's attacks scale with your maximum hitpoints level. This can reduce damage up to 90%! I've also spawned 3 Saradomin/Zamorak warriors on top of their appropriate castle. The capture the flag minigame wasn't removed, you can still steal flags to gain additional score for your team! The minigame ends if one of the team's boss dies or if more than 10 flags have been captured.
I think you made it worse... The ticket rate is just horrible now.. if the game before was less interesting to play because of its concept, right now it is obviously better, but not so rewarding as it was before.. With previous CW the games could have been played alot quicker and the tickets given were at least fine ammount.. Right now the games can be played quickly too, but people afk'ing is slowing it down, as well as the ticket rate: 6 tickets for a team that won, and 1-2 tickets for a lose team lmao. IMHO this is just making CW even more dead now. Even with double event points enabled it is so slow collecting the tickets..
Games before the update would take at least 2x, realistically 3x longer than now. The total ticket gain rate was actually buffed considering these timespans. :)
games before took 5mins minimum :/ almost same as it is right now.. about 3-4 mins.. and ticket rate is cut down in half.. (old games- 20min gameplay => 48-52 tickets; updated version - 20min gameplay => 36 tickets or so ) Huge difference imo..
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Do think the tickets per game should be buffed.
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''Oh no, I need to work for this stuff'' -Emps plebs 2k17
Here we see how the discussion has escalated from the arguments of the combat based game being more enjoyable to the tickets once again. If you guys enjoyed the minigame, you would have absolutely no problem playing it for a bit longer than before. Here we see what I have been trying to tell you from the beginning: we simply do not have enough players to keep the minigames actively running all the time consistently. Increasing the tickets rates will only decrease the time an average player spends playing the game, and then we will once again end up with a dead minigame.