Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on April 05, 2016, 10:34:53 am
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Hey guys,
It's been a while since the last update, but I really needed that break. I'm glad to finally be back and will start working on more updates from now on. :) You can find all the details regarding my break here: https://emps-world.net/forum/index.php?topic=16406.0
We have a lot of new changes for you, including new content, small changes that'll make your gameplay smoother, crucial bugfixes and drop updates!
Following things have been updated:- A Duel arena bug was fixed, where some players could instantly attack without having to wait for the countdown. The overall duel arena system was also updated to avoid such problems in the future.
- Overall monster defence / accuracy slightly increased. This change only has a larger effect on stronger monsters. We've identified that a lot of monsters are too weak with the new tier 80 items and thus need to be made stronger a little bit.
- Boss monsters have higher accuracy and defence now, on top of the global buff. They will hit more often and take less hits. The aim of this update is to make bossing a challenge again, even with maxed out items, and to avoid endless solo trips.
- Drops rework, read more below!
- The homepage's play button popup was reworked. You're now able to download all types of the game client (jar, exe and mac) and do no longer only present the default one for your OS.
- Barbarian village now contains 3 copper and iron ore rocks. Also, the pottery oven has been renamed to furnace to make it more clear that you can use it as a furnace to smelt bars. This enables players to train early mining and smithing in barbarian.
- Freezing immunity is slightly reduced (players can be frozen more quickly now after they have been frozen before), and npcs now also have a freeze immunity timer.
- New items have been added to the EC shop. You can now purchase a King black dragon outfit:
(https://emps-world.net/img/featured/kbd_outfit.16685.jpg)
The outfit can also be trimmed with Dragon (g) kits, just like other dragon armour parts! The armour scales with your character up to level 60.
Daily Task System
It's been a while, but it's finally there, the daily task system! Every player gets 1 daily task, members get 2. There's also the chance of earning a 3rd task simply by playing the game. It's random when you receive the 3rd task, the only requirement is a daily online time of at least 2 hours. Daily tasks are closely related to skilling, they all involve the creation of some items or killing specific monsters. Every task has a short description what needs to be done, in order to complete it. You can see an example of the tasks interface below:
(https://emps-world.net/img/updates/daily_tasks.16685.jpg)
I've also added a new guy to the Grand Exchange. His name's Matt and he'll help you with the daily task system! He can be found at the south-eastern area of the Grand Exchange. Now, one might say that daily tasks aren't worth the time? Well, you get 1EP per task AND a nice amount of xp when the task is completed! You'll also get additional EP for the completion of every 10th and 50th task. A list of all possible tasks can be found on the wiki: https://emps-world.net/wiki/DailyTasks (https://emps-world.net/wiki/DailyTasks)
Drops changes
A lot of monsters had an overwhelming or underwhelming drop table. These changes mostly affect those monsters that have been overly popular. In general we removed a lot of items that you would need to alch or leave behind, a lot of mid tier items have been more unique divided over monsters (dragon, barrow gloves, onyx, robin sets and other uncommon item drops that were shared by a lot of monsters). You would now have to pay more attention to the drops to see what you're getting and if it's the current meta for trading.
In exchange we added a couple more useful items that everybody enjoys getting, whether it is for trading or personal use. Examples are lamps, rare stacks of resources (crafting, smithing, fletching, herblore) and range items.
In the list below I included the most important changes. The wiki will be updated asap with the correct droptables.
- Robin sets have been moved from black demons and smoke demon to most wildy bosses such as wildy wyrm and corp beast. Obsidian capes are now only dropped by wildywyrms and obtainable through the tzhaar shop.
- Highest level revenants only drop 3rd age leg and body pieces, you can obtain the other pieces from lower leveled revenants
- Aquanites now drop several crucial herblore ingredients such as snape grass and toad's legs
- Banshees and Cockatrices had their herblore drops buffed but they no longer drop gloves.
- Most smoke dungeon monsters now drop lamps regularily, and dragon drops have been nerfed
- The burnt chest in the smoke dungeon now also has dark dagger as reward (removed from the boss)
- Bone items have returned to kharidian desert monster drops
- Comp ogre bow has been moved from KBD to General Graardor
- GWD bosses now each drop crucial noted herblore ingredients such as potato cactus, crushed nests and wine of zamorak
- Barrelchest anchor has been moved to the warriors guild and can now be obtained for 3171 tokens. It is still tradable.
- Onyx have been removed from a lot of monsters and can now only be obtained through mining, tzhaar shop, chronozon, Kalphite queen and KBD. To make up for the loss you can now obtain more onyx tips and bolts from several monsters that used to drop onyx
- Dragon items, including dragon boots, chain and gloves, are now more rare overall. They are mostly only dropped by dragons and several bosses, but you would have to check the actual monster to see what kind of dragon items you can obtain now.
- Magic watering can has been removed from bosses, you can only obtain it from the crystal chest!
- Dragons and metal dragons have had a huge change of drops, making them more interesting and less alch-focused (frost and mithril are untouched). Each kind of dragon has their own unique set of dragon drops now, shifting the focus around some popular traded dragon items (dragon dagger and boots for example)
- KBD now drops less alch value but more useful and interesting drops, such as resources. KBD no longer drops infinity robes, but Chaos elemental still does.
- Crystal key drops have been nerfed
- Dagannoths have had quite some changes, they are now worthwhile sources for herblore and prayer xp. Moreover the dagannoth cave now contains some snape drops lying around.
Small changes and bugfixes
- Certain npcs in the wilderness are now correctly aggressive again. (Wildy wyrms as prime example)
- The winter logo was removed, we're now having the original Emps-World logo on the homepage and on the client.
- A bug in Barbarian Assistance quest was fixed, which made Galahad constantly teleport to you.
- A bug was fixed where the client loader wouldn't start and some people were presented an 'unable to access jarfile' error.
- Special attack effects now also apply on 0 hits (if the special is not dependent on the hit). An example is Statius' warhammer.
- Taste Vengeance now doesn't trigger on hits that deal the killing blow. Go risk your items and get your revenge!
- Several typos fixed
Double xp weekends and Event Points (EP)
Please don't get this the wrong way, but we're removing Double Experience weekends. They're destroying the overall game in the long run. We don't want to force people to play during special times and make it feel like a waste if they train outside the weekends. We're not destroying the Double Experience concept, but we want to let you choose when to use it. As some of you probably know, you can purchase 20min of double xp for 1EP. With the daily task system release, you can gain EP per day and thus collect a sufficient amount of double xp time when it's yours to spend.
With this update, I've also reworked the scripting engine for quests completely to make it more flexible for usage. This doesn't change anything in the game, but will make the development of new content faster in the future.
All the best,
Thomy
Updates 14th of May:- Several useless daily tasks removed.
- Slayer and Fletching tasks are now completeable.
- Ice barrage now correctly freezes again.
- You need at least a combat level of 10 to get Slayer and Combat tasks now.
- A bug was fixed where your pet disappeared when you dropped an item.
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amazing update thomy, Great job, and i like the weekend without double xp, sucks for us though but it's good for the game :)
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I'm glad You're OK! :)
Gl on future updates :)
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This is exactly what i've been waiting for. Every step you took with the update is in the right direction! Good job Thomy!
I'm glad You're OK! :)
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Fantastic update Thomy, Hope your break was good.. Keep up the great work
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Omg yay fun updates
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Probably ill start playing after few months break ( because I lost interest in the game and I didin't enjoyed it) , we have great updates as I Can see.
Glad to hear that you're okey, Thomy
Thank you :)
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These updates seem kinda meh except the king black dragon armour. We need more of that fancy stuff so emps can get back to 200 players.
2 words that describe this game. Corruption & Denial.
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Welcome back!
Not much has changed while you were gone, so don't worry, you should be able to get right back to playing. If you need any help or advice then feel free to PM me in game.
JK, I don't know anything about this game.
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It's already too late on the double xp removal :-\
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Welcome back man hope your better, some great updates you have here a lot definitely needed, daily challenges looks good also might pop on later and see the new updates
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The burnt chest in the smoke dungeon now also has dark dagger as reward (removed from the boss)
YEEEEEAAAAAAAHHHHHHHHHH
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The burnt chest in the smoke dungeon now also has dark dagger as reward (removed from the boss)
YEEEEEAAAAAAAHHHHHHHHHH
??
lv 3 pk vids inc?
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Welcome back Thomy!!
#RIPDOUBLEXP2K16!
what about first 24hrs Double!?
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Welcome back Thomy!!
#RIPDOUBLEXP2K16!
what about first 24hrs Double!?
Really good point, that still exists though!
Thanks for all the feedback. I hope you're enjoying this update. :D
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Welcome back Thomy!!
#RIPDOUBLEXP2K16!
what about first 24hrs Double!?
Really good point, that still exists though!
Thanks for all the feedback. I hope you're enjoying this update. :D
By the way, i made new account for Fun, I swear, 20mins for 70 Range, Is that possible?
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Welcome back.
I really like the daily task system, I will probably start playing again because of it :)
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The burnt chest in the smoke dungeon now also has dark dagger as reward (removed from the boss)
YEEEEEAAAAAAAHHHHHHHHHH
??
lv 3 pk vids inc?
Nah, no more troll drops from smoke demon chanpion I had like 7 of those fuckers
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Welcome back! Nice update doe :)
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Updates are awesome!
But what about runecrafting?
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Glad to hear you're back! Great updates aswell, I really like daily tasks.
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- Taste Vengeance now doesn't trigger on hits that deal the killing blow. Go risk your items and get your revenge!
noooooooooooo why did you do that !!!!! nooooo :( :'(
please thomy that ruins the pkingg....
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- Taste Vengeance now doesn't trigger on hits that deal the killing blow. Go risk your items and get your revenge!
noooooooooooo why did you do that !!!!! nooooo :( :'(
please thomy that ruins the pkingg....
The idea was actually taken from OSRS! :) It shall prevent double deaths and will make risking more interesting.
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- Taste Vengeance now doesn't trigger on hits that deal the killing blow. Go risk your items and get your revenge!
noooooooooooo why did you do that !!!!! nooooo :( :'(
please thomy that ruins the pkingg....
The idea was actually taken from OSRS! :) It shall prevent double deaths and will make risking more interesting.
If they one hp, I'll come and blame you. :kappa:
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finally
awesome changes, actually worth playing the game now :)
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Awesome updates Thomy!
dat one badass lookin' dragon outfit doe :o
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Nice updates Thomy :). Good job.
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Awesome update. I like that boss items are becomming harder to get so people will actually have to work for them. I'll definitely be checking this update out.
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- Taste Vengeance now doesn't trigger on hits that deal the killing blow. Go risk your items and get your revenge!
noooooooooooo why did you do that !!!!! nooooo :( :'(
please thomy that ruins the pkingg....
The idea was actually taken from OSRS! :) It shall prevent double deaths and will make risking more interesting.
The only thing it promotes is ags prodding
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- Taste Vengeance now doesn't trigger on hits that deal the killing blow. Go risk your items and get your revenge!
noooooooooooo why did you do that !!!!! nooooo :( :'(
please thomy that ruins the pkingg....
The idea was actually taken from OSRS! :) It shall prevent double deaths and will make risking more interesting.
The only thing it promotes is ags prodding
How?. When people try to ags spec when you're both at 60ish hp it doesn't change anything. Before you either died to the spec and venged back a 45, or you didn't die to the spec and venged back a 44 (or lower) and tried to kill the guy with your own spec. Now you either die to the spec and nothing happens, or <insert same example here>
I am the one who suggested it and I think it will make pking, especially dhing, more interesting. It should increase risking at low hp = higher hits = more fun.
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The burnt chest in the smoke dungeon now also has dark dagger as reward (removed from the boss)
YEEEEEAAAAAAAHHHHHHHHHH
??
lv 3 pk vids inc?
Nah, no more troll drops from smoke demon chanpion I had like 7 of those fuckers
blame george
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- Taste Vengeance now doesn't trigger on hits that deal the killing blow. Go risk your items and get your revenge!
noooooooooooo why did you do that !!!!! nooooo :( :'(
please thomy that ruins the pkingg....
The idea was actually taken from OSRS! :) It shall prevent double deaths and will make risking more interesting.
The only thing it promotes is ags prodding
How?. When people try to ags spec when you're both at 60ish hp it doesn't change anything. Before you either died to the spec and venged back a 45, or you didn't die to the spec and venged back a 44 (or lower) and tried to kill the guy with your own spec. Now you either die to the spec and nothing happens, or <insert same example here>
I am the one who suggested it and I think it will make pking, especially dhing, more interesting. It should increase risking at low hp = higher hits = more fun.
it does make dharok pking more fun but this change benefits ags more
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Nice Updates!!! Now those g kits are worth buying :D
Where's the other part of the Rune Crafting system that you were talking about back then?
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(https://i.gyazo.com/a2d2ef8563058c39b524a908c2ff4886.png)
They still drop from bosses, don't they?
(https://i.gyazo.com/2b0fb4c2cfe8be7d1056bda69d1cd172.png)
Topkek update tho. Great to see you're back Thomy!
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amazing update thomy, Great job, and i like the weekend without double xp, sucks for us though but it's good for the game :)
And glad you're back again :)!
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currently item on item tasks are bugged (fletching arrows darttips and knifes)
Nice Updates!!! Now those g kits are worth buying :D
Where's the other part of the Rune Crafting system that you were talking about back then?
is almost done :) next update maybe
(https://i.gyazo.com/a2d2ef8563058c39b524a908c2ff4886.png)
They still drop from bosses, don't they?
(https://i.gyazo.com/2b0fb4c2cfe8be7d1056bda69d1cd172.png)
Topkek update tho. Great to see you're back Thomy!
barbed bolts re gone
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(https://i.gyazo.com/a2d2ef8563058c39b524a908c2ff4886.png)
They still drop from bosses, don't they?
(https://i.gyazo.com/2b0fb4c2cfe8be7d1056bda69d1cd172.png)
Topkek update tho. Great to see you're back Thomy!
barbed bolts re gone
(http://media2.giphy.com/media/hsBZfDG7wiWHu/giphy.gif)
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Welcome back Thomy, thanks for the update.
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Quick question do your daily tasks stack each day or do you lose unfinished ones everyday?
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Quick question do your daily tasks stack each day or do you lose unfinished ones everyday?
The wiki answers your question: tasks stack up to 10, and if you get a new task when you have already 10 tasks, the oldest will make place for it.
https://emps-world.net/wiki/Daily_tasks
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This daily task system makes me want to play again. Amazing updates, Thomy!
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Updates 14th of May:
- Several useless daily tasks removed.
- Slayer and Fletching tasks are now completeable.
- Ice barrage now correctly freezes again.
- You need at least a combat level of 10 to get Slayer and Combat tasks now.
- A bug was fixed where your pet disappeared when you dropped an item.
-
Updates 14th of May:- Several useless daily tasks removed.
- Slayer and Fletching tasks are now completeable.
- Ice barrage now correctly freezes again.
- You need at least a combat level of 10 to get Slayer and Combat tasks now.
- A bug was fixed where your pet disappeared when you dropped an item.
LALA thanks :P
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Updates 14th of May:- Several useless daily tasks removed.
- Slayer and Fletching tasks are now completeable.
- Ice barrage now correctly freezes again.
- You need at least a combat level of 10 to get Slayer and Combat tasks now.
- A bug was fixed where your pet disappeared when you dropped an item.
Looking good
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Should've used darker colors for the daily task messages. The light pink messages for progress and light green for completed tasks aren't very easy to see on the light background that the chat box has.
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Great idea behind the new double XP system.
Nice to see you are alive :)
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Updates 14th of May:- Several useless daily tasks removed.
- Slayer and Fletching tasks are now completeable.
- Ice barrage now correctly freezes again.
- You need at least a combat level of 10 to get Slayer and Combat tasks now.
- A bug was fixed where your pet disappeared when you dropped an item.
in addition to this
bones to bananas/peaches now work (peaches are untradable and unnotable)
wimpy birds are added to south of castle wars
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I'm not sure, if this is supposed to be like this, but it seems like the daily task does not count werewolves as creatures above level 50.
My daily task was to - Combat: kill 0/60 creatures above level 50.
It did not count it when killing werewolves.
Just wanted to know if this is meant to be or not.
Have a wondeful day!
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I'm not sure, if this is supposed to be like this, but it seems like the daily task does not count werewolves as creatures above level 50.
My daily task was to - Combat: kill 0/60 creatures above level 50.
It did not count it when killing werewolves.
Just wanted to know if this is meant to be or not.
Have a wondeful day!
probably because inherently theyre level 24 villagers, thanks for the report
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Updates are awesome. Finally.
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Welcome back man, Hope you have had a good time.
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A few more of these updates and I'm coming in-game to buy rare items(and dragon) and then drop it all somewhere so there are less rare items in-game
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Thanks for your feedback, everyone! :)
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Thanks for your feedback, everyone! :)
Yes ofc no problem where is the Double xp nub :D?
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Thanks for your feedback, everyone! :)
Yes ofc no problem where is the Double xp nub :D?
https://emps-world.net/forum/index.php?topic=9898.0
Ya can read about it here!
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Thanks for your feedback, everyone! :)
Yes ofc no problem where is the Double xp nub :D?
https://emps-world.net/forum/index.php?topic=9898.0
Ya can read about it here!
That topic is way older than this is, double exp weekends are a thing of the past.
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Thanks for your feedback, everyone! :)
Yes ofc no problem where is the Double xp nub :D?
l2read updates
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Noice
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Thanks for your feedback, everyone! :)
Yes ofc no problem where is the Double xp nub :D?
l2read updates
that wasnt my question for weekend double xp, That question was for New accounts, they dont got any more double xp.
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Thanks for your feedback, everyone! :)
Yes ofc no problem where is the Double xp nub :D?
l2read updates
that wasnt my question for weekend double xp, That question was for New accounts, they dont got any more double xp.
They don't get dxp anymore either.
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Thanks for your feedback, everyone! :)
Yes ofc no problem where is the Double xp nub :D?
l2read updates
that wasnt my question for weekend double xp, That question was for New accounts, they dont got any more double xp.
They don't get dxp anymore either.
Iknow, was telling that to Sir Rambo.