Emps-World Forum

Emps-World => Update Notes => Topic started by: Thomy on April 27, 2017, 08:18:48 am

Title: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Thomy on April 27, 2017, 08:18:48 am
Hey guys,

New abyssal weapons have been released! Please take your time and read through the update notes. Some things may be of great interest to you. :)

Abyssal weaponry - Bows and Staves
New abyssal weapons have been added - Abyssal bows and staves! They are the identical counter parts to abyssal whips and can also be bought in their EC shop variants: Bronze, Iron, Steel, etc. These new weapons can also be upgraded with elemental crystals and share identical stats as elemental bows and staves. Abyssal bows and staves are dropped by Abyssal demons.
(http://emps-world.net/img/updates/abyssal_weapons.19439.jpg)

Their donator variants also fit your character's look perfectly well:
(http://emps-world.net/img/featured/abyssal_donator.19439.jpg)


Spirit Shields
Another change to spirit shields, because I'm still not really confident with the spot they are currently in. I know they've been changed back and forth many times, but I think that this new effect now leaves them in a spot where they are useful and not overpowered. Their old passive and active damage deflection mechanics have been removed and replaced by a complete damage negation effect. Activating a spirit shield enables an aura that negates all incoming damage for 2.5 seconds. This has a 60 second cooldown and doesn't block any spell or freezing effects! I would like to have a counter to large incoming blows of hits, which isn't only useful in PvM situations, but also in PvP scenarios.

Character Colors
(https://emps-world.net/img/updates_no_preview/character_design_screen_new_colors.jpg)
I've added new colors to the character design screen. The secondary color of your legs is now the same color as your top. Before the update, it would just be green. If you're missing a specific color, just let me know in a post below and I'll add it! I'd prefer to have a reference of where I can find your color, so please suggest a model in the game that has your preferred color. :)

Discord
This has become really popular and I've decided to add a plugin to the forum page. There's now a plugin just right of the shoutbox. Feel free to join our discord channel, play Emps-World, chat or play other games: https://discordapp.com/invite/xUvVGkk Please bear in mind that the forum rules also apply in our Discord channel.

Graphics Library Updated
I've updated the internal graphics library we're using from lwjgl-2.9.0 to lwjgl-3.1.1. With this change, I've had to recode all user input and the way the client is downloaded and linked on your computer. Some of you may have to re-download the game at www.emps-world.net/play but there will be a popup, so don't worry! This will allow me to use more modern functionality in the future and should also have better stability especially on older PCs. Moreover, the client will no longer crash due to out of memory errors anymore but warn you, that you have to lower your graphic settings. The internal way of processing game logic was improved and smoothened out. You will find movements, animations and camera turnings smoother. I've also gained an fps boost with this update on my setup.

List of changes and fixes:
What do you think of these updates? Do you like the new character colors and abyssal weapons? Would you like to see more such things in the future? Let me know! :D

All the best,
Thomy

Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Ameer on May 12, 2017, 08:35:20 am
bump - until first reply
bump bump
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Iron 69 on May 12, 2017, 08:44:08 am
brawler gloves fixed? the showing charges one
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Thomy on May 12, 2017, 08:52:58 am
brawler gloves fixed? the showing charges one

Yes. :)
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Ava on May 12, 2017, 09:37:18 am
Great update , I like the new colors for characters And ofc new abyssal weapons !
P.S what about this bug/suggestion ? https://emps-world.net/forum/index.php?topic=19535.0
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Charr on May 12, 2017, 10:10:47 am
  • Aggression range of monsters reduced by 2.
Why was this done? If one or two monsters were causing problems they could've just had their range reduced. This might be bad for jad.

  • When getting Jad assigned as slayer task, all Slayer related item effects now also do count during the fight caves. However, Slayer experience will only be gained when actually defeating Jad.
Great! Why wasn't this done to gwd minions as well?

  • You can now finish Slayer tasks without having to be member. Getting Slayer tasks however still requires member. That should solve some confusion when you try to complete an existing task as non-member.
  • Mazchna and Vannaka can now be used by non-members to get Slayer tasks.
It's not necessarily a bad change, but this does hurt membership as a whole as you've just taken a huge bite out of it's content and added it to f2p. Please gib more member content.

  • You can now use the normal magick's autocasts when using the lunar spellbook.
Why? If we wanted to use magic for combat we already had the option to use rod. If this was done because lunars weren't used all that much it might be time to actually add the entire spellbook.

  • Slayer's staff now scales up to level 70. The crumble undead spell now hits
  • The crumble undead spell now hits undead monsters by 140% of your maximum hit.
Looks like someone was in a hurry typing this. This is alright, but I would've preferred an item to upgrade the staff rather than a direct buff.

  • Abyssal demons now drop abyssal staves, whips and bows. They've also gained their ability to teleport and have a magical attack now.
  • Kolodion now drops Abyssal bow.
  • Smoke demon champion now drops abyssal staff.
The teleport is irrelevant but the magic attack is a huge buff to them, can we get them as a task from shenven in a high amount now? Don't really see why the weapons were added to kolo & sdc.

  • Barow brothers can now be assigned as Slayer task by: Vannaka, Duradel and Shenven.
This will be a bad task and it doesn't fix the issues barrows has. Wouldn't mind seeing it removed from shenven given the low difficulty.

  • Staking limit has been risen to 10m. I'm fine with how the experiment turned out and think that 10m will be the optimal value as a staking limit.
Given the way stakers have behaved since the update (constant bashing of thomy/staff, ragequitting, middleman scamming) I don't feel that they deserve this at all. This doesn't complete fix any issues either, people will still use middlemen to stake above 10m.

Why aren't spiritual warriors/rangers/mages one task yet? Have you fixed the monster examine spell yet?
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Skill0wzer on May 12, 2017, 11:30:32 am
Great update! I don't see why was it necessary to add barrows to slayer tasks, but okay, this will add more game time in there for sure!

If abyssal demons were buffed I also don't understand why new items were added to other bosses. Bows and staves look fantastic so in the end still delightful update! Keep it up!
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Someone12116 on May 12, 2017, 12:31:01 pm
Barrows better giver some good XP or otherwise it's gonne be massive waste of XP :-\
Otherwise the update looks great!
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Archer on May 12, 2017, 12:32:05 pm
Really interesting and amazing updates and changes, especially the colours of the character clothing. Finally thats been improved. I would absolutely love to see such updates in the future :)
Keep the good work up!
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Thomy on May 12, 2017, 01:54:09 pm
Barrows better giver some good XP or otherwise it's gonne be massive waste of XP :-\
Otherwise the update looks great!

Yeah they are. They get an additional x4 modifier of their base Slayer experience.
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Monster333 on May 12, 2017, 05:39:59 pm
like all update but more like on new weapon! :D
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Helpmeplease on May 12, 2017, 06:52:50 pm
Nice updates Emps : )
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Thomy on May 13, 2017, 09:26:55 am
Thanks guys. Already found some abyssal bows / staves? :P
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Someone12116 on May 13, 2017, 09:39:06 am
Thanks guys. Already found some abyssal bows / staves? :P

Drugs apparently sold his soul to some RNG god and got 3 of them in total on 1 trip :smorc:

Meanwhile I gave you some pizza money a.k.a. donated :LUL:
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Thomy on May 13, 2017, 01:26:47 pm
Thanks guys. Already found some abyssal bows / staves? :P

Drugs apparently sold his soul to some RNG god and got 3 of them in total on 1 trip :smorc:

Meanwhile I gave you some pizza money a.k.a. donated :LUL:

Wooo. Pizza it is going to be tonight then!
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Matacd on May 14, 2017, 09:08:05 am
thomy i wanna be mod cause i help peoples ask the staff team about me
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Jandar on May 14, 2017, 09:51:32 am
thomy i wanna be mod cause i help peoples ask the staff team about me
May your dream come true someday.
(https://martygabler.files.wordpress.com/2016/12/amen.jpg)
"Believe you can and you're halfway there." - Theodore Roosevelt
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Someone12116 on May 14, 2017, 02:07:58 pm
thomy i wanna be mod cause i help peoples ask the staff team about me

Now you just gotta pass the elementary school English lessons and you're basically there.
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Di Dot on May 14, 2017, 07:06:38 pm
Updates quite good, but it would be nice if you could see the total value of a bank somewhere, it would be good for people who have large banks, and too lazy to calculate :)
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Someone12116 on May 14, 2017, 07:28:00 pm
Updates quite good, but it would be nice if you could see the total value of a bank somewhere, it would be good for people who have large banks, and too lazy to calculate :)

I'm pretty sure that Java couldn't be able to handle values larger than 2,147,483,647 so a total wealth evaluator would be useless especially for the richest of the rich ???

Because in RS ''If the value of items displayed in the Price Checker window exceeds a certain value (2^31-1) then all that will be displayed is '----'. This is due to the fact that RuneScape uses a 32-bit integer to display the value.'' - http://runescape.wikia.com/wiki/Price_Checker
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Thomy on May 14, 2017, 07:32:43 pm
Updates quite good, but it would be nice if you could see the total value of a bank somewhere, it would be good for people who have large banks, and too lazy to calculate :)

I'm pretty sure that Java couldn't be able to handle values larger than 2,147,483,647 so a total wealth evaluator would be useless especially for the richest of the rich ???

That's not limited to Java. It comes from an Integer being 32 Bits large. One bit is reserved for the number's sign, so you're left with 2^31 possible values. That's exactly 2,147,483,648. Since the 0 counts to positive numbers, it will go up to 2,147,483,647. Calculating your total bank's value of course wouldn't happen with an Integer, it would be done using a Long. That has 64 Bits and thus 2^63-1 possible positive values. The same calculation is also applied to the Grand Exchange or the Price Checker. The actual calculation logic is already there. ;)
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Someone12116 on May 14, 2017, 07:34:06 pm
Updates quite good, but it would be nice if you could see the total value of a bank somewhere, it would be good for people who have large banks, and too lazy to calculate :)

I'm pretty sure that Java couldn't be able to handle values larger than 2,147,483,647 so a total wealth evaluator would be useless especially for the richest of the rich ???

That's not limited to Java. It comes from an Integer being 32 Bits large. One bit is reserved for the number's sign, so you're left with 2^31 possible values. That's exactly 2,147,483,648. Since the 0 counts to positive numbers, it will go up to 2,147,483,647. Calculating your total bank's value of course wouldn't happen with an Integer, it would be done using a Long. That has 64 Bits and thus 2^63-1 possible positive values. The same calculation is also applied to the Grand Exchange or the Price Checker. The actual calculation logic is already there. ;)

So RS is just using some peasant way of calculating wealth on the price checker ???
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Di Dot on May 14, 2017, 07:41:13 pm
Updates quite good, but it would be nice if you could see the total value of a bank somewhere, it would be good for people who have large banks, and too lazy to calculate :)

I'm pretty sure that Java couldn't be able to handle values larger than 2,147,483,647 so a total wealth evaluator would be useless especially for the richest of the rich ???

That's not limited to Java. It comes from an Integer being 32 Bits large. One bit is reserved for the number's sign, so you're left with 2^31 possible values. That's exactly 2,147,483,648. Since the 0 counts to positive numbers, it will go up to 2,147,483,647. Calculating your total bank's value of course wouldn't happen with an Integer, it would be done using a Long. That has 64 Bits and thus 2^63-1 possible positive values. The same calculation is also applied to the Grand Exchange or the Price Checker. The actual calculation logic is already there. ;)

so its possible to do it or no?
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Thomy on May 14, 2017, 07:56:54 pm
Updates quite good, but it would be nice if you could see the total value of a bank somewhere, it would be good for people who have large banks, and too lazy to calculate :)

I'm pretty sure that Java couldn't be able to handle values larger than 2,147,483,647 so a total wealth evaluator would be useless especially for the richest of the rich ???

That's not limited to Java. It comes from an Integer being 32 Bits large. One bit is reserved for the number's sign, so you're left with 2^31 possible values. That's exactly 2,147,483,648. Since the 0 counts to positive numbers, it will go up to 2,147,483,647. Calculating your total bank's value of course wouldn't happen with an Integer, it would be done using a Long. That has 64 Bits and thus 2^63-1 possible positive values. The same calculation is also applied to the Grand Exchange or the Price Checker. The actual calculation logic is already there. ;)

So RS is just using some peasant way of calculating wealth on the price checker ???

Calculating the actual value isn't that big of a deal. Though getting all the prices involves a large system. :)


Updates quite good, but it would be nice if you could see the total value of a bank somewhere, it would be good for people who have large banks, and too lazy to calculate :)

I'm pretty sure that Java couldn't be able to handle values larger than 2,147,483,647 so a total wealth evaluator would be useless especially for the richest of the rich ???

That's not limited to Java. It comes from an Integer being 32 Bits large. One bit is reserved for the number's sign, so you're left with 2^31 possible values. That's exactly 2,147,483,648. Since the 0 counts to positive numbers, it will go up to 2,147,483,647. Calculating your total bank's value of course wouldn't happen with an Integer, it would be done using a Long. That has 64 Bits and thus 2^63-1 possible positive values. The same calculation is also applied to the Grand Exchange or the Price Checker. The actual calculation logic is already there. ;)

so its possible to do it or no?

Everything's possible. :)
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Di Dot on May 14, 2017, 08:47:30 pm
Updates quite good, but it would be nice if you could see the total value of a bank somewhere, it would be good for people who have large banks, and too lazy to calculate :)

I'm pretty sure that Java couldn't be able to handle values larger than 2,147,483,647 so a total wealth evaluator would be useless especially for the richest of the rich ???

That's not limited to Java. It comes from an Integer being 32 Bits large. One bit is reserved for the number's sign, so you're left with 2^31 possible values. That's exactly 2,147,483,648. Since the 0 counts to positive numbers, it will go up to 2,147,483,647. Calculating your total bank's value of course wouldn't happen with an Integer, it would be done using a Long. That has 64 Bits and thus 2^63-1 possible positive values. The same calculation is also applied to the Grand Exchange or the Price Checker. The actual calculation logic is already there. ;)

so its possible to do it or no?

Everything's possible. :)

So do it then, a lot of people gave a positive feedback and are looking forward for it to be implemented in to the game. I suggested this before but the suggestion was overlooked. I guess I have to be player moderator at least so my suggestion would be taken in to consideration.
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Thomy on May 14, 2017, 08:49:14 pm
Updates quite good, but it would be nice if you could see the total value of a bank somewhere, it would be good for people who have large banks, and too lazy to calculate :)

I'm pretty sure that Java couldn't be able to handle values larger than 2,147,483,647 so a total wealth evaluator would be useless especially for the richest of the rich ???

That's not limited to Java. It comes from an Integer being 32 Bits large. One bit is reserved for the number's sign, so you're left with 2^31 possible values. That's exactly 2,147,483,648. Since the 0 counts to positive numbers, it will go up to 2,147,483,647. Calculating your total bank's value of course wouldn't happen with an Integer, it would be done using a Long. That has 64 Bits and thus 2^63-1 possible positive values. The same calculation is also applied to the Grand Exchange or the Price Checker. The actual calculation logic is already there. ;)

so its possible to do it or no?

Everything's possible. :)

So do it then, a lot of people gave a positive feedback and are looking forward for it to be implemented in to the game. I suggested this before but the suggestion was overlooked. I guess I have to be player moderator at least so my suggestion would be taken in to consideration.

That doesn't affect your suggestion finding its way into the game. In the very end it boils down to me liking the idea, finding it useful and then having some spare time to get it coded. :)
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Di Dot on May 15, 2017, 12:36:37 am
Updates quite good, but it would be nice if you could see the total value of a bank somewhere, it would be good for people who have large banks, and too lazy to calculate :)

I'm pretty sure that Java couldn't be able to handle values larger than 2,147,483,647 so a total wealth evaluator would be useless especially for the richest of the rich ???

That's not limited to Java. It comes from an Integer being 32 Bits large. One bit is reserved for the number's sign, so you're left with 2^31 possible values. That's exactly 2,147,483,648. Since the 0 counts to positive numbers, it will go up to 2,147,483,647. Calculating your total bank's value of course wouldn't happen with an Integer, it would be done using a Long. That has 64 Bits and thus 2^63-1 possible positive values. The same calculation is also applied to the Grand Exchange or the Price Checker. The actual calculation logic is already there. ;)

so its possible to do it or no?

Everything's possible. :)

So do it then, a lot of people gave a positive feedback and are looking forward for it to be implemented in to the game. I suggested this before but the suggestion was overlooked. I guess I have to be player moderator at least so my suggestion would be taken in to consideration.

That doesn't affect your suggestion finding its way into the game. In the very end it boils down to me liking the idea, finding it useful and then having some spare time to get it coded. :)

Seems its pointless, say straigth that its hard to do... better abyssal staves and bows, hd water...
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Thomy on May 15, 2017, 05:08:53 am
Seems its pointless, say straigth that its hard to do... better abyssal staves and bows, hd water...

Yes, abyssal staves/bows and hd water has been scheduled before your suggestion. Why? Because I decided it to have a higher priority for the current patch. I'm sorry, but a suggestion is a suggestion and not workload that is put on my workspace.
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Ameer on May 15, 2017, 07:17:59 am
Updates quite good, but it would be nice if you could see the total value of a bank somewhere, it would be good for people who have large banks, and too lazy to calculate :)

I'm pretty sure that Java couldn't be able to handle values larger than 2,147,483,647 so a total wealth evaluator would be useless especially for the richest of the rich ???

That's not limited to Java. It comes from an Integer being 32 Bits large. One bit is reserved for the number's sign, so you're left with 2^31 possible values. That's exactly 2,147,483,648. Since the 0 counts to positive numbers, it will go up to 2,147,483,647. Calculating your total bank's value of course wouldn't happen with an Integer, it would be done using a Long. That has 64 Bits and thus 2^63-1 possible positive values. The same calculation is also applied to the Grand Exchange or the Price Checker. The actual calculation logic is already there. ;)

so its possible to do it or no?

Everything's possible. :)

So do it then, a lot of people gave a positive feedback and are looking forward for it to be implemented in to the game. I suggested this before but the suggestion was overlooked. I guess I have to be player moderator at least so my suggestion would be taken in to consideration.

That doesn't affect your suggestion finding its way into the game. In the very end it boils down to me liking the idea, finding it useful and then having some spare time to get it coded. :)

Seems its pointless, say straigth that its hard to do... better abyssal staves and bows, hd water...

With this kind of behavior your idea might never see the light

you just suggest something, try to convince him with your suggestion and then your job is done
" I have to be player moderator at least so my suggestion would be taken into consideration " who the fuck said this ? pal you better visit a doctor afterall



O-T  - good update, I actually liked both new items, eventho i don't like the idea of adding more " so called " - dead content -to the game however we had a lot of fun getting em which is perfect.
the new client is also great, good job.
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Someone12116 on May 15, 2017, 10:11:24 am

Seems its pointless, say straigth that its hard to do... better abyssal staves and bows, hd water...

Quit being a dick. A single developer simply cannot work on two things at once.
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Iron Demonlt on May 15, 2017, 05:35:56 pm
Awesome update, but sadly after this update emps world doesnt work for me anymore, so maybe its possible to do something with it?
P.S i did download new client.
Title: Re: Updates May 12th 2017 - Abyssal Weaponry, Character Colors, New Client and More!
Post by: Charr on May 15, 2017, 05:44:49 pm
Awesome update, but sadly after this update emps world doesnt work for me anymore, so maybe its possible to do something with it?
P.S i did download new client.
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