Emps-World Forum

Emps-World => Update Notes => Topic started by: Thomy on May 25, 2017, 10:38:06 am

Title: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Thomy on May 25, 2017, 10:38:06 am
Hey guys,

I'm changing quite a few things with this update. Please take your time to read through them and let me know what you think of it!

A short teaser of the Saradomin katana:
(https://emps-world.net/img/updates/royal_katana.19660.png)

Combat Experience Rates
The combat experience rates in Emps-World are 80xp per 1 damage you do. This is 20x the rate of RS and is imho really high. The problem with this rate is, that people finish their 99s too fast. Resulting in maxed players without gear due to the lack of actual combat they've done. Moreover, it also significantly decreases the time you'll spend planning your level ups and/or weapons you'll get on your leveling path. Effectively making all items below level 70 completely useless to obtain. Thus, I'm lowering the combat experience rates to 40xp per hit. This is 10x the rates of RS and is similar to other combat skills' rates, which are between 5-10x the RS rates. This is also the original emps rates. I think this just fits better into the overall style of the game, where training levels takes a while. Please let me know what you think of this!

Hit Accuracy (chance to hit)
The way accuracy has been calculated previously was a little bit random. It didn't really scale properly and was just hitting 0s way too often, especially in PvP or boss situations. I've found the original OSRS formulas and used them. I found the results really promising. You could get tankier for lower level monsters and higher levels would become a little harder. To copy with this change, I've lowered the defence levels of bosses. This change will also benefit PvP situations, because it makes lower level weapons more powerful and the gap between super tanky and no armours is now smaller. You are still feeling a real difference when wearing good armours, so don't worry! Let me know if this is better or worse. :)

Clue Scroll Rewards
I've slightly changed the clue scroll rewards. Especially the easy/medium ones. The pool of adamant and rune items was expanded and now contains magic and range items around levels 30-50: Blue mystic, green dragonhide, rune arrows, adamant arrows, etc. The dragon item pool was also expanded and now contains range and magic items around level 60: Infinity, dragon arrows, ranger boots, robin hood hat, etc. I want these items to be more useful for newcomers. So clue scrolls will be worth doing it on lower levels in order to get more gear.

Usefulness of Shops
I've updated several shops to make them more useful. Below's a list of shops and their changes:
List of changes:
All the best,
Thomy
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Jandar on June 09, 2017, 07:48:02 am
Great changes, I like this update very much especially the mini-game rewards.
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Zeepleeuw on June 09, 2017, 07:49:41 am
Looks good :) keep it up
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Iron Corne on June 09, 2017, 08:06:12 am
Very noice me like
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Il Skill L on June 09, 2017, 08:07:33 am
I'm actually quite impressed. I love the idea of lowering exp rates!
Good luck with future updates!

Quote
Golden mining outfit now gives additional 1% Mining AND Smithing experience per piece worn.
I would change that to 10%(5%?) higher chance of receiving an uncut while mining. Simply because we already have a plenty of different ways to increase your mining exp(mining ring, brawlers, being member, double exp)..
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Freestuffyay on June 09, 2017, 08:31:08 am
I know you want to sink shit but degradable items don't offer fun gameplay
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Helpmeplease on June 09, 2017, 08:33:22 am
Keep it up, Big Thomy :)
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Charr on June 09, 2017, 08:34:18 am
Combat Experience Rates
The combat experience rates in Emps-World are 80xp per 1 damage you do. This is 20x the rate of RS and is imho really high. The problem with this rate is, that people finish their 99s too fast. Resulting in maxed players without gear due to the lack of actual combat they've done. Moreover, it also significantly decreases the time you'll spend planning your level ups and/or weapons you'll get on your leveling path. Effectively making all items below level 70 completely useless to obtain. Thus, I'm lowering the combat experience rates to 40xp per hit. This is 10x the rates of RS and is similar to other combat skills' rates, which are between 5-10x the RS rates. This is also the original emps rates. I think this just fits better into the overall style of the game, where training levels takes a while. Please let me know what you think of this!
It's fine, and since exp rates took a huge hit overall can we finally get an area to use chins/barrage at properly? The abyss is good but it's really not all that consistent. Pest control exp nerfs from way back could possibly be reverted as well.

Hit Accuracy (chance to hit)
The way accuracy has been calculated previously was a little bit random. It didn't really scale properly and was just hitting 0s way too often, especially in PvP or boss situations. I've found the original OSRS formulas and used them. I found the results really promising. You could get tankier for lower level monsters and higher levels would become a little harder. To copy with this change, I've lowered the defence levels of bosses. This change will also benefit PvP situations, because it makes lower level weapons more powerful and the gap between super tanky and no armours is now smaller. You are still feeling a real difference when wearing good armours, so don't worry! Let me know if this is better or worse. :)
Sounds better, thanks.

Clue Scroll Rewards
I've slightly changed the clue scroll rewards. Especially the easy/medium ones. The pool of adamant and rune items was expanded and now contains magic and range items around levels 30-50: Blue mystic, green dragonhide, rune arrows, adamant arrows, etc. The dragon item pool was also expanded and now contains range and magic items around level 60: Infinity, dragon arrows, ranger boots, robin hood hat, etc. I want these items to be more useful for newcomers. So clue scrolls will be worth doing it on lower levels in order to get more gear.
:notlikethis: For gods sake inf and robin sets were already worthless because there are simply too many of them in the game. Adding more sources for them is really counterproductive. The early ones are fine I suppose.

Usefulness of Shops
I've updated several shops to make them more useful. Below's a list of shops and their changes:
  • Emps-Wars:
    • Blessed dragonhide has been removed and was added to clue scroll rewards.
    • Saradomin katana upgrade added. You can upgrade a Saradomin sword for 250 tickets to get a Saradomin katana, which has a 3% lifesteal bonus, level 80 stats, degrades to dust after 20,000 hits and cannot be traded.
    • Corrupt dragon weapons and armours. They are level 70 variants of their respective dragon version. They don't degrade, are untradeable and require a dragon item to be upgraded.
Didn't know saradomin was a weeaboo. Rest in peace abyssal whip, dragon hasta. Powercreep is now fucking huge thanks to dds spec getting a 10 level buff. Barrows sets also kind of lose out from this. 65 would already be quite significant and frankly a better option imo.

  • Tokkul Shop
    • Inferno adze: Dragon axe, dragon pickaxe and 100k tokkuls are required to buy the upgrade. It acts as woodcutting axe and pickaxe and its special attack costs 15% energy.
    • Coal bag: Can be filled with up to 54 coals and degrades after 1,000 uses.
I fucking love the adze and everything about it. Coal bag being degradable like that is.. eh. 25k tokkul for it is gonna be a bitch for people that are at the point where they need to mine coal for money.

  • Warrior's Guild:
    • Regen bracelet: Gives +2% lifesteal bonus and has the same offensive bonuses as rune gloves. It degrades after 20,000 hits in combat, costs as much as the fighter torso and cannot be traded.
    • Silver and gold precision bracelet. Each of them giving +20 accuracy and +6 strength bonus, making them stronger than barrow gloves (offensive-wise). The silver precision bracelet costs 2k tokens and degrades after 20,000 hits. The gold precision bracelet costs 20k tokens and never degrades.
Regen bracelet was a huge missed opportunity to add bracelet crafting and look at jewelry crafting, shame you didn't. Silver bracelet is useless because gold exists. Gold might be good, but powercreep.

  • EP Shop:
    • 4 new auras: Quarrymaster, Call of the sea, Wisdom and Lumberjack. They give you a 10% chance to get double of skilling resources. This also counts for the experience gain.
    • Colored ranger boots have been added.
These auras are okay, but I would've much rather had them consume skilling resources instead and allowing for powertraining without having to break your hand. What's wisdom for btw? Thanks for finally adding ranger boots to the ep shop.

List of changes:
  • Mystery boxes now correctly contain all Abyssal bow and staff variants.
  • Dying in Emps-Wars will no longer bug your client out, forcing you to relog.
  • A bug with the fixed screen client was fixed.
  • Lowest floor quality now renders correctly and doesn't leave artifacts in the air anymore.
  • Interfaces now position themselves in the center of the screen when resizing the game. If you use a lower resolution client, interfaces are now placed more to the left. This gives you the feeling that they are centered in the game.
  • Lowering stats with reset lamps is no longer broadcasted.
  • Broadcasted messages no longer mess up clan chat.
  • Rare construction drops (monster heads) are now also broadcasted.
  • Further improvements to the Frame Scale setting has been done. Fonts will now be smoother and won't blur out anymore when scaling the game.
  • Clue scroll rewards updated. Zamorak, Guthix and Saradomin blessed dragonhide armours can now be obtained since they've been removed from the Emps-Wars reward shop.
  • Killing the boss in Emps-Wars now awards the winning team 10 tickets instead of 5. Other ways to gain extra tickets remain unchanged.
  • The camera now follows your player faster. You feel this difference especially when being totally zoomed in.
  • Crystal shields and bows now have 500 charges per degradation step instead of 300. The defensive bonuses of Crystal shield have been updated, it now gives +105 defence bonus in every combat style. This makes it the new best defensive option. All offensive bonuses of the crystal shield have been removed though.
  • Dragon battleaxe special attack buffed - It's now identical to a super strength potion.
  • The check task options of the enchanted gem and slayer helm now only send a chatbox message.
  • Rare clue scroll rewards are now also broadcasted.
  • Defeating Jad and receiving a Fire Cape is now broadcasted.
  • Golden mining outfit now gives additional 1% Mining AND Smithing experience per piece worn.
  • Robin hood hat and ranger boots accuracy and strength bonus has slightly been buffed (+1 both).
  • Void accuracy modifiers have been increased by 10% for elite and normal sets. This does sound like a lot, but it gives you up to 5% higher hit chances against opponents with high defence bonuses. Maxhits remain untouched.
  • Added a command to fix position issues in Emps-Wars or elsewhere. I was unable to completely fix this bug for everyone. I couldn't reproduce it anymore, so I thought it was fixed. Anyway, you can type ::resetpos to fix it manually. :)
These are all quite okay. Mining outfit change is nice. Don't see why you've buffed void, it wasn't needed.

  • Seercull special attack changed. It now shares the magic short bow's special attack and does 2 quick shots.
  • Magic shortbow special attack now costs 50% energy instead of 75%.
Really don't like the fact that you removed seercull's more unique special attack and turned it into flat damage. Buffing msb isn't too bad I suppose.


Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Drugs on June 09, 2017, 09:13:39 am
Nice, I guess it's time to play minigames for week or two
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Reporter007 on June 09, 2017, 10:19:13 am
nice QoL updates, really pleased with the pace at which the updates are coming, keep it up!
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Thomy on June 09, 2017, 10:51:01 am
A bug with buying rewards without having the required upgrade item was fixed. :) Before the update you could lose Emps-Wars tickets or tokkuls.
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Someone12116 on June 09, 2017, 05:05:03 pm
Make the regen brace repairable with cut onyxes. 10-20% charges per onyx or so.
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Junkz on June 09, 2017, 08:26:28 pm
could be worse...
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Danielshapz on June 09, 2017, 09:37:05 pm
Give the Warriors guild shop NPC a right-click option to open the shop quicker, also the Regen bracelet could use a 2x restore rate for hitpoints(And make it stackable with Rapid Heal). Everything else is awesome, Great work Thomy  :)
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Iron 69 on June 09, 2017, 09:45:25 pm
Head drops from monsters are still not broadcasted(i got cockatrice head drop and it didnt broadcast the drop)
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Di Dot on June 10, 2017, 10:10:48 am
No Comments
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Pain Dot on June 10, 2017, 10:24:38 am
No Comments
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Someone12116 on June 10, 2017, 11:34:55 am
No Comments

Why are you quoting yourself?
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Di Dot on June 10, 2017, 01:27:38 pm
No Comments

Why are you quoting yourself?

Why you pay attention to this when i quoting myself?
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Ameer on June 10, 2017, 01:45:08 pm
No Comments

Why are you quoting yourself?

Why you pay attention to this when i quoting myself?

The thing is, instead of not commenting at all, you just commented with ' No comment ', I can't describe how helpful your feedback was to Thomy to take it into account.
Well done sir.
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Someone12116 on June 10, 2017, 02:52:57 pm
No Comments

Why are you quoting yourself?

Why you pay attention to this when i quoting myself?

The thing is, instead of not commenting at all, you just commented with ' No comment ', I can't describe how helpful your feedback was to Thomy to take it into account.
Well done sir.

What makes his comment even more stupid is the fact that there was changes to combat which he was originally crying his ass off about.
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Di Dot on June 11, 2017, 12:02:29 am
No Comments


Why are you quoting yourself?

Why you pay attention to this when i quoting myself?

The thing is, instead of not commenting at all, you just commented with ' No comment ', I can't describe how helpful your feedback was to Thomy to take it into account.
Well done sir.

What makes his comment even more stupid is the fact that there was changes to combat which he was originally crying his ass off about.

i cried before update
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Someone12116 on June 11, 2017, 02:10:21 am
No Comments


Why are you quoting yourself?

Why you pay attention to this when i quoting myself?

The thing is, instead of not commenting at all, you just commented with ' No comment ', I can't describe how helpful your feedback was to Thomy to take it into account.
Well done sir.

What makes his comment even more stupid is the fact that there was changes to combat which he was originally crying his ass off about.

i cried before update

Exactly. Now there were changes and you arent even trying.
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Di Dot on June 11, 2017, 02:46:21 am
No Comments


Why are you quoting yourself?

Why you pay attention to this when i quoting myself?

The thing is, instead of not commenting at all, you just commented with ' No comment ', I can't describe how helpful your feedback was to Thomy to take it into account.
Well done sir.

What makes his comment even more stupid is the fact that there was changes to combat which he was originally crying his ass off about.

i cried before update

Exactly. Now there were changes and you arent even trying.

Nvm, im just bad at pk, its only luck
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Di Dot on June 11, 2017, 02:49:54 am


Usefulness of Shops
I've updated several shops to make them more useful. Below's a list of shops and their changes:
  • Emps-Wars:
    • Corrupt dragon weapons and armours. They are level 70 variants of their respective dragon version. They don't degrade, are untradeable and require a dragon item to be upgraded.
Corrupt better than normal... then why corrupt ancient armor worse than normal?
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Jhonson on June 11, 2017, 04:12:22 am
The update is alright. Don't forget all my feedback, will be looking for some good content in the future @Thomy
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Freestuffyay on June 12, 2017, 10:41:29 am
Not sure why people still reply to obvious trolls :thinking:
Title: Re: Updates June 9th 2017 - Reward Shops, Corrupt Dragon and Combat Improvements
Post by: Molly Lsd on June 17, 2017, 01:17:43 am
corrupt dragon?



NOT TORVA NOT LIT