Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on June 15, 2016, 11:13:16 am
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Hey guys,
I've got quite a lot of things ready for today. So let's start... :)
Obsidian Terror
I'm proud to present you our first quest that is fully scripted! I've intensively been working on our scripting engine, which will allow us to deliver quest content much faster in the future. You can start the quest by talking to TzHaar, who can be found in the eastern part of the obsidan caves. It's marked with a quest icon on the minimap.
(https://emps-world.net/img/updates/obsidian_quest.17241.jpg)
Obsidian Terror contains a bit of everything. You'll explore unknown caves on your own and will be rewarded with access to a new area that contains new monsters to be slain! There's also a new unique item drop, which you can see on the screenshot above.
Following things have been updated:- Chronozon now has a rare hell kitten drop
- The Karamja Agility Arena has received a new ticket gain system. You now no longer share the arrow of your dispenser with all other people. Everyone gets a custom location and it will immediately reset when you tick a dispenser. Thus, you're now able to gain tickets at your speed.
- PID shuffling has been added. PID is the internal Player IDentifier you get when logging into the game. Lower ids sometimes have advantages in the game. Although we do our best to avoid these advantages, they can still happen. The only way to make this fair, is to shuffle the PIDs. You still keep your PID, it won't change, but the server will now randomly process them instead of ascending order. Players will notice this in how the game registers your attacks in places such as the Duel arena.
- The hit system has majorly been reworked. Before the update, the hit on an entity (player or npc) was registered 0.5 secs before you could see it. This delay has been removed with this update. You're now able to heal yourself before the hit is actually registered on your character. This won't allow you to avoid death in every situation, it merely gives you a 0.5 second time span to react on an incoming hit.
Small changes and bugfixes
- You can now realistically obtain cake ingredients and complete realistic cake tasks (goodbye baking 5000 cakes!)
- Smithing items that usually come in stacks now have realistic tasks (bolts, knives, arrowtips)
- Menaphite cosmetic sets are now dropped in full by bandits.
- Mutant tarns now count for their full combat level when doing slayer or combat tasks.
- You can now KO players and monsters with vesta spear specials (before it would only do 90% of your hit, and since Emps does not use overkill you were never able to kill something with the special)
- The way special attacks work has been adjusted. You should no longer find yourself in situations where your special attack won't activate when you quickly switch your weapon.
- Players will now be able to find hunter skill items in the skill items exchange just like all the other items.
- A bug was fixed where entities (players and npcs) were partly or completely invisible.
- Air spell animations updated.
- Abyssal demons have had their droptable reworked because of the new Obsidian dragons.
- Obsidian items are now solely dropped by Obsidian dragons.
All the best,
Thomy
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nice Update!!!
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NIce good job
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Awesome!! you're making the old man young again GJ <3
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thank you, finally, a new quest!! :)
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Thank Thomy for the update, we've waited a lot of time for it.
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GREAT update, Thomy! Thanks!
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Amazing job, specially with the game tick. Lovin' it!
Looking foward for more ;)
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Awesome! Cool updates, keep it up!
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I CALLED IT! :kappa:
TOLD YA GUYS!
ITS A BLOODY QUEST!
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AMAZING update, Thomy! Thanks!
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Great job, looking forward to more updates!
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Thanks for Update!
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good shit
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I love the smell of updates in the morning ;D
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"The hit system has majorly been reworked. Before the update, the hit on an entity (player or npc) was registered 0.5 secs before you could see it. This delay has been removed with this update. You're now able to heal yourself before the hit is actually registered on your character. This won't allow you to avoid death in every situation, it merely gives you a 0.5 second time span to react on an incoming hit."
was waiting for this, thanks
p.s. nice updates :)
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Awesome update!!!
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Love the hit system and Karamja Agility Arena update.
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tnx for new update!
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da fuck... Paty liked this???
HE IS ALIVEEEEE
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Thankyou Thomy!
Keep up the great work!