Emps-World Forum

Emps-World => Update Notes => Topic started by: Thomy on July 04, 2016, 02:22:24 pm

Title: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Thomy on July 04, 2016, 02:22:24 pm
Hey guys,

There's quite some larger changes, please take your time to read through it. You'll probably be affected by it. :)

Protection Prayers
We've identified that 60% protection from monster attacks is not enough, because bosses do have multiple attack styles (range/mage and melee usually). So, good protection from at least 1 combat style seems reasonable. Thus, I've increased the protection value to 90% for monsters. The protection value of 40% remains untouched for PvP combat.

Dragonfire
With the changes in the previous update to how dragonfire works, it has become too strong. Thus, I've decreased the overall combat power of dragonfire by 10-15 max hits depending on the dragon type. With this change, I've also adjusted the dragon drop tables of lower level dragons. Green and blue dragons especially had really good drop tables for low level monsters. We don't want players to be forced to kill only these monsters to obtain good items, thus their drop tables have slightly been reworked. The changed droptables are available on the wiki (https://emps-world.net/wiki).

Hit Splats
I've reworked the hit splat system. You'll now see more hits currently active on your character and information on what type of hit it is (melee, range, mage). I've always found it confusing to know which monsters attack with which combat style, which will now be crystal clear. Don't worry, if you don't like it, you can completely disable it and use the old system. It's toggleable via the game settings.
(https://emps-world.net/img/updates_no_preview/hit_splats.jpg)

Player Attackability in the Wilderness
I've reworked parts of when people are attackable in the wilderness. When a player is fighting a monster, you cannot attack them. However, after a fight ends, you're immediately able to attack that player. Moreover, when you're attacking a player or when you are attacked by another player, all monsters become unaggressive. That means, that it's now impossible to protect yourself from players by attacking or being attacked by aggressive monsters.
Moreover, the agility exit near the spectrals is now only usable out of combat.

In-game changes and fixes:
Dungeon Sneak Peek
Last but not least... a preview of the new dungeon I'm currently working on. This is not yet finished!! I'm doing my best to make the combat experience unique in this new environment. So every monster will have a unique set of combat styles and mechanics. I'm not going to talk too much about it, but there'll be some slayer monsters and new unique drops. In the screenshot below I was hit by a rammernaut and got knocked back. Don't worry, this has nothing to do with dungeoneering, I'm only using the models! ;)
(https://emps-world.net/img/updates_no_preview/new_dungeon.jpg)

All the best,
Thomy
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Cococola on July 13, 2016, 06:09:08 am
I'm soaking wet
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: That One Guy on July 13, 2016, 06:11:03 am
Awesome updates.
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Blade Fiery on July 13, 2016, 06:18:29 am
woah, that is one big update. I'm glad about duel arena fix, hopefully people will just stay away from stake.
I'm gonna love that slayer monster ;). Can't wait your update :P.
Otherways nice work, really NICE work :).
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Sqkuid Ward on July 13, 2016, 06:50:17 am
Nice updates and bug fixes, Thomy. Can't wait to see that dungeon ;)
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Ranged Lvl98 on July 13, 2016, 07:07:45 am
Can't wait for this Stalker :D
Gj Thomy =].
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Jandar on July 13, 2016, 07:11:26 am
Love it.
Keep them coming.
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Just Humen on July 13, 2016, 07:33:36 am
I'm loving the fast updates. Excited for the new dungeon.
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Helpmeplease on July 13, 2016, 08:11:37 am
Big Thomy
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Reporter007 on July 13, 2016, 09:36:30 am
Great update! I like the new visuals in fighting a lot.
New dungeon hype!
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Monster333 on July 13, 2016, 10:07:13 am
strong thomy! tnx for new update :) and waitin new dung ;D
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Lars on July 13, 2016, 10:52:43 am
Moreover, the agility exit near the spectrals is now only usable out of combat.
Are my eyes deceiving me?
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Magecrune on July 13, 2016, 11:08:02 am
Quote
Experience gains are no longer hidden for combat stats that have 200M experience. It's useful information regarding your next hit.
Finally.
Thanks for great tweaks!
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Someone12116 on July 13, 2016, 03:03:12 pm
Thanks for the rebalances!

Dungeon Sneak Peek
Last but not least... a preview of the new dungeon I'm currently working on. This is not yet finished!! I'm doing my best to make the combat experience unique in this new environment. So every monster will have a unique set of combat styles and mechanics. I'm not going to talk too much about it, but there'll be some slayer monsters and new unique drops. In the screenshot below I was hit by a rammernaut and got knocked back. Don't worry, this has nothing to do with dungeoneering, I'm only using the models! ;)
(https://emps-world.net/img/updates_no_preview/new_dungeon.jpg)

Calling the same mistake jagex made with Ripper Demons, Acheron Mammoths, Living Wyverns and Camel Warriors. You should probably start coding slayer block list already.
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Mary on July 13, 2016, 03:49:15 pm
Moreover, the agility exit near the spectrals is now only usable out of combat.
Are my eyes deceiving me?
No :)
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Freestuffyay on July 13, 2016, 04:00:30 pm
Good stuff

Good thing you made hit splats able to be toggled otherwise i wouldve been pissed
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Iron Bart on July 13, 2016, 08:28:03 pm
Cool
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: 2 Sexy Iron on July 14, 2016, 07:03:54 am
Looks like a very nice update! Cant wait for the new dungeon, love how you made it so we can diasable the new hit mode, keep em comeing ;)
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Emps Loover on July 15, 2016, 12:23:55 pm
Awesome! I am happy to see that you are doing your best to make the game great again  ;D
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Blue Bird on July 15, 2016, 03:52:16 pm
Im starting to hate you now  >:(
All the great updates are coming while im at the military  :'(
Great job! Cant wait to come ing hahaha
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Royce Dupont on July 16, 2016, 10:58:59 am
Yess, good job Thomy, cant wait for the new dungeon ::)
Title: Re: Updates - July 13th 2016 - Game Fixes & New Hit Splats
Post by: Junkz on July 18, 2016, 06:34:27 pm
Very nice updates :)