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Offline Thomy

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Hello everyone,

I'm presenting you a few changes and tweaks with this update. Please take your time and read through the patch notes, some changes may be of great interest to you!

Bank Placeholders
You can now mark an item in your bank as placeholder. Just right-click the item and select the option. Placeholders will always stay in exactly the same spot in your bank, even if you withdraw the entire stack.

Degradable Equipment
I'm reworking this system a little to clarify things. When dieing with degradable equipment, it will be completely destroyed by default. That means that all barrows equipment is dropped as its destroyed version, as well as elemental whips, bows and staves dropping as their original weapon or upgrade crystal. There was a bug in that system that wouldn't delete the original charges of the item. I'm sorry for that and it's now fixed. I've applied changes to items that have no degraded version, such as auras, imbued rings, etc. In general items that are destroyed when completely degraded. These items are now auto kept and lose 25% of their charges upon death. If the there's less than 25% of their charges left, they are completely destroyed. If such items are lost to another player in the wilderness, they are high-alched and the amount of cash is dropped.

Double Experience Scrolls
There has been quite some discussion on-going on this topic. With this update, I'm introducing a new version of scrolls, which is tradable. Old scrolls remain usable forever, but cannot be traded. The new version, purchasable from the EC store, is tradable. I would like to give every player a chance to get their hands on these scrolls. With this change I've also increased the price of a double XP scroll from 100EC to 150EC.

Very High Quality Shadows and Texture Filtering
More graphical improvements, yay! First of all, I've changed the way how shadow settings are chosen. This is only an internal change, so no need to worry about that. The game client can now use more of your GPUs potential (provided it's available) and thus render higher resolution shadows. Just play around with the shadow quality setting to see how the quality improves or decreases.

I've also reworked the way textures are filtered in their alpha channel. Trees and plants will have a smoother look now. Also the transition between textures has been improved, for instance moss on tree stumps. With this improvement of texture filtering, shadows of trees are also much sharper on very high shadow settings.

Other changes:
  • Health bonus is now shown in the equipment screen.
  • Animation downgrading system overhauled. Animations are now smoothly reduced in their quality the further it is away from your camera position. The amount of players and npcs in an area also plays a role of how much animation quality is decreased. Overall performance of the game should now be steadier, especially in populated areas.
  • Healing splats are no longer shown at the old hit splat system. This is too cluttery.
  • Bank size increased from 900 to 1000 items.
  • Wildywyrm graphically updated. It has received particles and moving lava textures.
  • Vesta's spear special attack max hit buffed from 135% to 140%.
  • Dragon longsword and mace special attack accuracy and strength buffed slightly.
  • Dragon scimitar special attack now costs 50% special energy instead of 75%.
  • Dragon halbed special attack buffed from 115% to 125% damage. The second hit on large npcs also inflicts 125% of the damage now.
  • Granite maul special attack changed. Maxhit reduced from 110% to 100% and accuracy buffed from 120% to 160%.
  • Dragon claws accuracy buffed from 120% to 140%.

All the best,
Thomy
« Last Edit: January 26, 2017, 10:46:48 am by Thomy »
The following users liked this post: Sir Antrax, Skill Hunter, Reporter007

Offline Iron Corne

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #1 on: January 26, 2017, 10:47:04 am »
those shadows look sick, nice work!
#exkneesocks

Offline Saif Nawaf

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #2 on: January 26, 2017, 10:47:57 am »
great place holder!!!!!! ok thomy do you read the suggestion posts?
« Last Edit: January 26, 2017, 10:50:24 am by Saif Nawaf »
"The strongest among you is the one who controls his anger."

Offline Charr

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #3 on: January 26, 2017, 10:49:06 am »
Glad we finally got more bank space, it's still not enough but it's something.

great. ok thomy do you read the suggestion posts?
He does.
;

Offline Ty 4 U Str

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #4 on: January 26, 2017, 10:50:12 am »
tyvm thomy!

Offline Saif Nawaf

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #5 on: January 26, 2017, 10:51:37 am »
Glad we finally got more bank space, it's still not enough but it's something.

great. ok thomy do you read the suggestion posts?
He does.
did I ask you?
"The strongest among you is the one who controls his anger."

Offline Charr

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #6 on: January 26, 2017, 10:56:01 am »
did I ask you?
No, but I answered your question anyways since it had an obvious answer.

Double Experience Scrolls
There has been quite some discussion on-going on this topic. With this update, I'm introducing a new version of scrolls, which is tradable. Old scrolls remain usable forever, but cannot be traded. The new version, purchasable from the EC store, is tradable. I would like to give every player a chance to get their hands on these scrolls. With this change I've also increased the price of a double XP scroll from 100EC to 150EC.
From this you can clearly see that he reads suggestions.
;

Offline Emps Loover

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #7 on: January 26, 2017, 11:41:12 am »
Yell yeah, some PvP changes. Thank you !
G maul are d claws were becoming useless in Pvp, so thanks for the buff!

Offline Pr0skillz

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #8 on: January 26, 2017, 12:31:35 pm »
Nice updates thomy  ;)
The placeholder only works in the first tab, hope you can fix this asap.

Offline Someone12116

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #9 on: January 26, 2017, 12:40:42 pm »
Nice changes!

Glad we finally got more bank space, it's still not enough but it's something.

great. ok thomy do you read the suggestion posts?
He does.
did I ask you?

It's common knowledge he checks them. If you're going to be all butthurt about Charr or anyway else answering a question that everyone knows answer for, leave.

Old scrolls remain usable forever, but cannot be traded.

Thank you!
╲⎝⧹╲⎝⧹ :wutface: ⧸⎠╱⧸⎠╱
The waves recede so gently
They only left the sands of time

 

Offline Hi Fi Wi Fi

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #10 on: January 26, 2017, 01:12:17 pm »
Finally the heal splats are gone... Very nice updates
The following users liked this post: Attacker35

Offline Saif Nawaf

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #11 on: January 26, 2017, 01:54:12 pm »

It's common knowledge he checks them. If you're going to be all butthurt about Charr or anyway else answering a question that everyone knows answer for, leave.

okay why do you want to cry?
its between me and my friend
"The strongest among you is the one who controls his anger."

Offline Attacker35

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #12 on: January 26, 2017, 01:56:02 pm »
I like it, sounds good.
Why the 5% buff on vestas spear damage? Unecessary imo, needs a dmg nerf and an accuracy buff.
Creating a feedback topic later today, thanks for all the changes.
Keep it up!

Offline Reporter007

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #13 on: January 26, 2017, 02:58:44 pm »

Double Experience Scrolls
There has been quite some discussion on-going on this topic. With this update, I'm introducing a new version of scrolls, which is tradable. Old scrolls remain usable forever, but cannot be traded. The new version, purchasable from the EC store, is tradable. I would like to give every player a chance to get their hands on these scrolls. With this change I've also increased the price of a double XP scroll from 100EC to 150EC.

Amazing... just amazing....

Great work Thomy!

Offline Troq

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Re: Updates January 26th 2017 - Graphical Improvement and Combat Adjustments
« Reply #14 on: January 26, 2017, 03:25:06 pm »
Thomy is love, thomy is life.

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