Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on January 11, 2017, 04:11:25 pm
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Hey guys,
I've got some bigger changes ready with this update, which introduce new ways to improve our combat system. Please take your time and read through the updates. The largest change is the introduction of lifesteal and damage soaking bonuses.
New Equipment and Character Design Screens
(https://emps-world.net/img/updates_no_preview/equipment_screen_v2.jpg) (https://emps-world.net/img/updates_no_preview/char_design_screen_v2.jpg)
I've recreated both of the interfaces. They now feature a large version, which also displays your character's chat head. The equipment screen has received 2 new bonuses:
- Lifesteal: Just like the vampyrism aura. You can now see how much lifesteal your equipment gives.
- Soaked: This tells the amount of damage your equipment is soaking. I'll explain this change in more detail below.
I've also fixed a bug where equipment screen bonuses would appear in the quest tab or in the music play list. This will no longer happen.
Damage Soaking
With earlier releases of strong weapons and special attacks, your character has become pretty fragile. Also bosses hit like a truck if you don't pay attention or if you use wrong prayers. I would like to give you the opportunity to also build tanky characters. To think about bringing more damage or more tankiness. Now, this cannot be done by just providing more and more defence bonus, because it will just result the chance of not being hit. Yet, an enemy can still deal the full damage on you.
To change this, I'd like to introduce damage soaking. The amount of soaked damage can now be seen on your equipment screen and it's a quadratic function depending on your highest defence bonus. Meaning, that you can stack up a lot of defence bonus in order to reduce the power of incoming hits. The equipment setting tells you the amount that is subtracted from every incoming hit. This calculation is done BEFORE protection prayers, so it's impossible to completely nullify an enemy's high hit.
I know that this is quite a big change, so I'd like to call it experimental for now. We may have to tweak the values a little and think of special scenarios where this system may fail. I'd welcome feedback on this topic a lot! :)
Other Changes- GWD boss cash drops buffed. They now drop 75-200k.
- Ancient Caves drops buffed. Items now drop in larger quantities and herb drops are noted.
- K'ril Tsutsaroth will no longer spawn an infinite amount of minions.
- Full Guthan's now has flat lifesteal bonus.
- Full Torag's now has flat damage soaking bonus.
- Spirit shields have slightly been nerfed. I reduced their defensive bonuses.
- Slight buffs to defender accuracy and strength bonuses.
- Health above entities can now be enabled via the Game Settings. This shows the exact health values above all enemies that are in combat.
- Hitpoints, prayer and run orbs now start to blink when they reach less than 10%.
- Aggressive monsters will no longer attack you when being in combat with another monster. Before this update, it was possible that certain monsters would attack you, even though you were fighting another one.
- A bug was fixed where shadows where flickering during combat.
- Santa and Jack Frost have left.
All the best,
Thomy
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dmn nice update thomy
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thx im at arma boss atm, good money incoming.
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thank you thomy!
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woah nice cant wait test this out xD
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thats cool, well done! 8)
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nice update, but gg spirit shield prices
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nice update, but gg spirit shield prices
Spirit shields weren't used for their defensive bonuses, but I can't avoid panic sells. :)
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nice update, but gg spirit shield prices
Spirit shields weren't used for their defensive bonuses, but I can't avoid panic sells. :)
strength bonuses nerfed also, so prices will go even down like they are now.
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nice update, but gg spirit shield prices
Spirit shields weren't used for their defensive bonuses, but I can't avoid panic sells. :)
strength bonuses nerfed also, so prices will go even down like they are now.
Oh, that's a bug in the description. Strength bonus wasn't nerfed. Thanks. ;)
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Great to see absorbtion being implemented, will have to see how it works out.
- Spirit shields have slightly been nerfed. I reduced their defensive bonuses.
- Slight buffs to defender accuracy and strength bonuses.
Ice shield now has even more of a edge over elysian spirit shield, since it has superior defence bonuses now. Arcane spirit shield took a huge hit, losing not only defence bonuses but dragon defender now has better offensive stats.
Why on earth were spirit shields nerfed? They were already in kind of a bad state and this has made them a lot worse.
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Great to see absorbtion being implemented, will have to see how it works out.
- Spirit shields have slightly been nerfed. I reduced their defensive bonuses.
- Slight buffs to defender accuracy and strength bonuses.
Ice shield now has even more of a edge over elysian spirit shield, since it has superior defence bonuses now. Arcane spirit shield took a huge hit, losing not only defence bonuses but dragon defender now has better offensive stats.
Why on earth were spirit shields nerfed? They were already in kind of a bad state and this has made them a lot worse.
Spirit shields were nerfed for their defensive bonuses. They were used for their strength and accuracy bonuses, as well as their deflect effect. The point of this change is, that you have to choose between defensive bonuses (dragonfire shield, 3rd age) or additional offensive bonuses (spirit shield: deflect effect, accuracy and strength bonus or defenders). If you compare the values in a full set, you'll see that the difference is neglectable.
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GWD boss cash drops buffed. They now drop 75-200k.
The cash drops I got from Arma were 200k+ before the update ???
Looking nice, can't wait to test these things out.
- Spirit shields have slightly been nerfed. I reduced their defensive bonuses.
- Slight buffs to defender accuracy and strength bonuses.
Ice shield now has even more of a edge over elysian spirit shield, since it has superior defence bonuses now. Arcane spirit shield took a huge hit, losing not only defence bonuses but dragon defender now has better offensive stats.
Why on earth were spirit shields nerfed? They were already in kind of a bad state and this has made them a lot worse.
I agree with Charr here. You never had any reason to use Arcane in the first place, since Anger weapons were the best melee weapons for PvM. Crossbows' DPS is also kinda bad so I'd rather use Seercull/god bows so there goes the need for a Divine.
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GWD boss cash drops buffed. They now drop 75-200k.
The cash drops I got from Arma were 200k+ before the update ???
The drops were released a few days earlier and contained some bugs. Where the amount span, so 75-200k would turn into 75-275k. Was never intended to be that way and has now been patched.
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love it specify that u took ur time on it so it gave good result and ur work is on point with great details. I hope the next update includes pking :)
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Actually i'm most excited about the health values :p
Nice update, even though the spirit shield nerf was a little questionable.
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GOD JOB THOMY! :)
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Great job overall.
Defender change is amazing, not sure how spirit shields will be affected by the update. Anyway, with 3A buffed with soaking and +10% defence, it might be a bit too strong defense-wise. It was tanky as all hell before hand (At least in pvp) and third age mage robes have one of the highest (if not the highest) melee defence stats in game, imo all of that to 3A is a bit too much. Does not seem healthy as a system to me.
News/ideas on weaponry changes?
(Refering to my post about accuracy on nuke weaponry)
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Great news!
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- Spirit shields have slightly been nerfed. I reduced their defensive bonuses.
- Slight buffs to defender accuracy and strength bonuses.
(http://i.imgur.com/NVeAtHi.jpg)
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Damage soaking is something that I have very vague information about until reading this post, so thank you for explaining it. I am eager to see how everyone else likes it.
I like the updates that you've been making, I can't wait to see where it leads the server.
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Great update Thomy.