Hey guys,
Haven't heard from me in a while, been really busy with Construction! I've got a few little changes ready with this update, also a preview of the current Construction progress. Let me know what you think of it.
Master CapesMaster capes now have particles. The particle color is equal to the trim color. With this update I've also slightly modified the particles of elemental weaponry. I've increased the amount of particles that are rendered, since their performance tests were really good.
Brightness and AnimationsI've changed the way brightness is handled. It's now done through the graphics card and has smoother transitions. With this change, I've also made dungeons darker with stronger (darker) shadows. Giving you a darker scenery in caves. Moreover, I've also improved animation quality. You will no longer find flickering objects. Oh, and... take a look at your player! You can now see your eyes properly.
Construction PreviewIt's not quite there yet, but we're close to the release. In this update, I'm putting all construction tests to the live game. Since this is a gigantic update, I have to push testing onto a new level. Meaning, that I'll go through the entire skill multiple times. It may be possible that we will have closed betas, but I can't say too much about it yet at this point. Anyway, here's a screenshot:
I'm now able to fully build 15 rooms with the current construction progress. I now have to work on obtaining the required resources (planks, limestone bricks, cloths, etc.) and give rooms usabilities (portal room, amulet of glory, combat ring, etc.). I hope I'll be done with it soon.
Following things have been changed:
- Usability of GWD entrance doors improved. You can no longer get stuck when another person tries to enter at the same time. It works like the Smoke Demon Champion entrance now. One person needs the kill count, others can easily follow through.
- Aggression code of monsters adjusted. It's now checked more often and the radius for aggression checks has been increased.
- Saradomin sword buffed. It has received a 2% lifesteal bonus.
- Onyx bolts buffed. On top of their healing effect, they now have 2% flat lifesteal bonus.
- Textures on custom models (elemental weapons, wings, kbd armour, etc.) have been improved.
- Brightness settings changed. You can now select higher brightness and it's done through the graphics card. Meaning that changing the brightness will no longer cause the map to reload and that it's done smoother.
- Whip special attack buffed. The duration of the bind has been increased to 10 seconds and the special attack now costs 50% special attack energy.
- New locations have been added to the worldmap viewer.
- Elite void knight robes have been added to the skill level interface. Moreover, their colors can now also be distinguished by their names. Elite void robe names appended (b) for black, (g) for grey and (w) for white.
- Shadows improved. Alpha values are now properly filtered and particles now also cast shadows on higher shadow settings. Performance has also been improved for lower settings on weaker graphics cards.
- Water of certain fountains and geysirs is now animated.
All the best,
Thomy