Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on February 12, 2016, 10:10:08 pm
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Hey guys,
Following things have been updated:- A bug was fixed where the Ahrim's set effect didn't work with freezes.
- Ban details are now shown at the login screen.
- Barrow repair costs increased. Repairing an entire barrow set now costs 990.000gp. The total hits on a barrow item until it degrades has been increased to 1250. It now needs 5000 hits in total until a barrow item completely breaks. All in all, the items now last longer and the repair costs have thus been adjusted as well.
- Barrow brother's hitpoints reduced to 140 from 180. The last update that increased their hitpoints was just too much.
- Improvements have been made to object and item clicking. Small items on the floor are no longer difficult to click on. There's now a minimum clicking radius for small items such as seeds, vials, etc.
- Some agility course animations have been reworked and will look smoother now.
- Projectile animations have been fixed. Some projectiles (arrows, spells) were bugged because of looping their animation twice. Good example for these bugs were the dark bow special attack or distant dragon fire breaths.
- Distant dragonfire attacks now deal damage again. There was a bug that completely nullified their damage when wearing any item that blocks any amount of dragonfire.
- A bug was fixed where anti-poison timers lasted forever.
- Several Grand Exchange tweaks including a fixed duping problem. Don't worry, this one was found in secrecy and fixed at the same day. No damage was done to the economy! Still, I'm thankful to the users who cooperated so nicely. :)
- Runecrafting rework was planned but due to an urgent update, I have to put a half-released Runecrafting into the game. We're planning an abyss expansion and adding talismans, a quicker way to enter the rune altar instead of going through the abyss! Though, talismans and the abyss expansion (ability to get rune pouches) has to be delayed. Please bear in mind that the Rune and experience gains aren't final, I had to rush this update because of complications with the Grand Exchange.
- Crashed client instances now generate a log file that I can use for further investigations.
- Loading the map in-game is a tiny bit faster now. The game will now load more models at once and the lag spike after the entire loading process will now be gone.
This update may be quite a surprise to you, because we usually don't update the game on Sundays. I'm forced to update Emps-World today, because we fixed a duping bug in the system. This has to be as fast as possible to keep the damage of the dupes small. We've gone through the game, read plenty of logs and found out that only some people (< 5) knew of the problem and we could easily delete the duped items. Thus, a rollback is not necessary! :)
You may wonder why I'm reworking Runecrafting? The reason behind this is the daily task system, which is already pretty far. The exact details of the daily task system are yet to be thought of, but I can already say some things that I know. You'll be assigned 1-2 (members 2, non-members 1) tasks every day. Completing these tasks will reward you with EP and resources. Completing your daily task basically costs no money! You'll be covered with the resources in form of other resources having the same value. Thanks to the Grand Exchange's price system these kind of calculations are now accurately possible. The Runecrafting code was... ancient and it had to be mapped into the new skill system so that you can also get daily Runecrafting tasks! I also wanted Runecrafting not to be only trainable in the wilderness or via an Ancient magic's spell.
All the best,
Thomy
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Cant wait for the daily tasks, great work Thomy.
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ty
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Good job, Thomy!
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hopefully dupe is really fixed. Too many players had 100+ rings.
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I'm so looking forward to daily tasks, finally a decent method to make ep :D
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Looking good thomy think I have came back to the game at the right time
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Daily task's <3
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Nice updates, nice to see that updates have been lacking since Mary quit. But I guess it is true, Mary only contributed with weabo wings :kappa:
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The Dragonfire bug I found was fixed? Awesome lol
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great updates Thomy! Looking forward to the daily tasks :)
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Why didn't you mention wall beasts? They have a freezing attack now and are aggressive.
Edit: they seem to be completely gone now
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Hoarding 84k rune ess right now, this new 'task' deal will be intersting.
Nice updates!
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Sweg updates!
Good job, can't wait to get some EP! :)
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Great updated and well done fixing that dupe bug. Thanks!
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Did the player who cooperated so nicely by revealing the duping bug receive a reward for that? ;)
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Well, what can i say NICE VERY NICE work thomy!
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daily tasks! woah , can't wait them! Thanks !!
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News topic explaining the duping situation in more detail, for the ones interested: https://emps-world.net/forum/index.php?topic=16179.0
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Great job Thomy!
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Well done thomy, Keep it up!, THANKS!
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Barrow repair costs increased. Repairing an entire barrow set now costs 990.000gp. The total hits on a barrow item until it degrades has been increased to 1250. It now needs 5000 hits in total until a barrow item completely breaks. All in all, the items now last longer and the repair costs have thus been adjusted as well.
But why?
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Barrow repair costs increased. Repairing an entire barrow set now costs 990.000gp. The total hits on a barrow item until it degrades has been increased to 1250. It now needs 5000 hits in total until a barrow item completely breaks. All in all, the items now last longer and the repair costs have thus been adjusted as well.
But why?
Because they didnt fix the dupe bug.
So in order to get more duped money out of the game they make everything more expensive :'( :'(
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Barrow repair costs increased. Repairing an entire barrow set now costs 990.000gp. The total hits on a barrow item until it degrades has been increased to 1250. It now needs 5000 hits in total until a barrow item completely breaks. All in all, the items now last longer and the repair costs have thus been adjusted as well.
But why?
I don't get it, increasing the total hit on barrows items until it degrades is completly useless, people only use it in wildy and will break when you die. nobody ever uses all 1250 hits with it. it's just expensive as fuck now
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Barrow repair costs increased. Repairing an entire barrow set now costs 990.000gp. The total hits on a barrow item until it degrades has been increased to 1250. It now needs 5000 hits in total until a barrow item completely breaks. All in all, the items now last longer and the repair costs have thus been adjusted as well.
But why?
I don't get it, increasing the total hit on barrows items until it degrades is completly useless, people only use it in wildy and will break when you die. nobody ever uses all 1250 hits with it. it's just expensive as fuck now
Money sinks are good nerd stop complaining.
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Barrow repair costs increased. Repairing an entire barrow set now costs 990.000gp. The total hits on a barrow item until it degrades has been increased to 1250. It now needs 5000 hits in total until a barrow item completely breaks. All in all, the items now last longer and the repair costs have thus been adjusted as well.
But why?
I don't get it, increasing the total hit on barrows items until it degrades is completly useless, people only use it in wildy and will break when you die. nobody ever uses all 1250 hits with it. it's just expensive as fuck now
Money sinks are good nerd stop complaining.
tbh idk why im complaining, I have enough to fix them anyway :kappa:
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Nice set of updates, Thomy.
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Uoopdate plis <3
Nice overall
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make crystals notible :D