Emps-World Forum

Emps-World => Update Notes => Topic started by: Thomy on October 28, 2017, 09:17:17 am

Title: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Thomy on October 28, 2017, 09:17:17 am
Hey guys,

It's been a while since the last update and thus this topic is a little longer. I've done my best to keep things as short as possible, so that everything can be read quickly. We've got a new boss and some tweaks for the Ranging skill introducing proper longbows, new arrows and new bolts!

Engine / Performance Tweaks
Quite a lot of people were complaining that the game was lagging. I've investigated the issue and was able to tweak some things in the engine that will improve fps rates overall. I was able to identify and fix a few problematic rendering issues. The game runs best on a dedicated graphics card. If you've got a laptop with 2 graphics cards, make sure Emps-World runs on the high performance one! Intel HD chips (primarily on laptops) are known to be slow and really can't get you 60+ fps with maxed out settings. I'll now be stopping to improve the game's performance, because it's been the only thing I was able to do in the past weeks. I want to focus on content updates rather than improving the game engine more and more. I've also received quite a few reports about invisible players, areas not loading properly, flickering objects, etc. I'm still working on getting all graphical glitches fixed, but it should already be in a really good state right now. These problems are coming from the aggressive loading method I'm using. If you enter a new area, your game doesn't pause and loads new data on-demand resulting in smooth loading processes. While this sounds really nice in theory, it's a nightmare to program it. That's the main reason for certain objects not loading properly or players disappearing. However, it's already working out quite nicely and will be free of bugs in the future. ;)

Spell Effects
I've been watching some wilderness fights and this has been a topic for quite a while now: The hit chance of spell effects. Magic hit chance and spell effect chance have always been one value and with this update I am separating them. The chances of successfully applying a spell effect on your opponent is double your accuracy. So even if you've got only a chance of 30% to hit your enemy with a magical attack, the chance for a spell effect to apply is 60%. This change may sound harsh, but I think that freezing spells in the wilderness have lost their purpose. The damage output is fine imho and I don't want to change that.

Har'Lakk
Up for a similar challenge as Nex? Har'Lakk is going to give you another tough fight! You can enter the boss lair north-west of the Barrow hills. If you cannot find the spot, use the minimap and simply search for Har'Lakk. The boss drops items for the 4 top damage dealers and can be instanced. It is highly recommended to face this enemy as a team. The best drops you can get are the Demon longbow and Demon crossbow; new level 85 Range weapons. These weapons allow you to fire Ancient arrows and Ancient bolts, which will boost your dps by a significant amount.
(http://emps-world.net/img/updates/harlakk.20333.jpg)
I've tried my best to get Har'Lakk down on my own... but I couldn't get it done. Maybe you can show me how to properly get a solo kill? ;)

Here's the Demon longbow and crossbow:
(http://emps-world.net/img/updates_no_preview/demon_longbow.jpg) (http://emps-world.net/img/updates_no_preview/demon_cbow.jpg)


More Ranging Tweaks
I'd like to make longbows more useful in the game and am thus introducing their weapon type. Whenever arrows are used with a longbow, they give you additional +30% Ranged strength to compensate for their slower attack speed. This results in much higher dps and makes them a valid alternative to shortbows.

The Ranged requirement and thus crossbow requirement for enchanted bolts has been increased by some levels each. You now require a level 71 or 72 Ranged weapon to fire dragon or onyx bolts. The strongest ammo shouldn't be usable with lower level crossbows, because it results in too much damage on weaker equipment. Enchanted crossbow bolts with their level requirements are now also existing in the Range skill guide.

I'm changing the level requirement of dragon arrows and introduce 2 new arrow / bolt types: The point of this change is to create a gap between low and high level Ranged gear. Prior to the update you'd get almost the same damage of any bow that used dragon arrows. You can now use higher level arrows with higher level bows, which gives higher level bows a real power-up. However with this changed I am forced to nerf the arrow strength of arrows by 10%. Otherwise the newly introduced arrows would outperform everything. Barrow and Ancient arrows can be poisoned as well. The projectiles of poisoned dragon, barrow and ancient arrows have received a different model. It can now clearly be seen when you're firing a high-level poisoned arrow.


Engine changes:
Game changes and updates:
The past weeks have been quite stressful for me, because I had a lot of other irl things to do. I'll now be looking into the Christmas event. After that I'll make sure Melee and Magic also get a brand new tier 85 weapon with a similar boss challenge!

All the best,
Thomy
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Drugs on December 06, 2017, 11:10:21 am
bump
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Pavilion on December 06, 2017, 11:23:14 am
great changes
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Bluesunrunne on December 06, 2017, 11:23:54 am
i was hoping u'd buff the golden mining set D':
oh well...
great update still :)
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Zudikas95187 on December 06, 2017, 11:34:10 am
awesome update! thanks.

EDIT: why hasn't the golden mining set received a buff yet tho?
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Zaranous on December 06, 2017, 12:23:52 pm
Great work Thomy.
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Fund Kakare on December 06, 2017, 12:35:40 pm
:pogchamp: :pogchamp:
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Possessed on December 06, 2017, 01:02:39 pm
Amazing news, keep it up!
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: For Freedom on December 06, 2017, 01:06:52 pm
One more cool update, thank you.
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Saif Nawaf on December 06, 2017, 03:04:12 pm
Thanks we appreciate your effort, keep it up.
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Skiller Sitt on December 06, 2017, 03:29:03 pm
Thanks for the update !=)
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Iownu5xbetr on December 06, 2017, 04:32:18 pm
Great Update Thomy! Looking forward to Killing this new Boss  ;)
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Helpmeplease on December 06, 2017, 05:49:36 pm
Yes Thomy, Great DEVELOPER <3
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Ameer on December 06, 2017, 06:06:37 pm
Uhm, after the update I started to lose a lot of fps while running ( loading new areas ) compared to what it used to be, like dropping to 15 fps from 80s or so ( had this problem at falador )


A good update tbh, finally you're stopping to work on the graphic side of the game as it did indeed take a lot of your time.
Well done,
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Rengar on December 06, 2017, 07:44:39 pm
Aww thought mining set was getting buffed as well, cool bows though  ;)
Title: Re: Updates December 6th 2017 - Har'Lakk, Range Balancing, Spell Tweaks and More!
Post by: Ameer on December 08, 2017, 10:26:17 am
I've managed tbh to solo it, much easier than I thought it would be
2bad I failed to take a photo when he died cus I miss clicked on pause instead of prtsc
anyway this is what my inv looked like after I got it done
Took me around 11 mins I guess,
Since I drank 1 overload before I got there so I can save an extra spot for fury shark and I drank one while being there however the last like 120 dmg I had to stop drinking s brews since it will lower my Range level (I was out of overload as well and out of super restore) so I had to eat until full hp then use my last super restore and pray for the best to not get high dmg by him.
anyway i could've done it with much more food left but I did panic a lot lol
 
https://imgur.com/3roN1hU
 (https://imgur.com/3roN1hU)

Made sure to not miss it this time lol
(https://imgur.com/lZjcD1M.png)