Emps-World Forum

Emps-World => Update Notes => Topic started by: Thomy on December 23, 2017, 02:48:18 pm

Title: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Thomy on December 23, 2017, 02:48:18 pm
Hey guys,

This update couldn't wait until next year, so I'm rolling it out shortly after Christmas. It's mainly to stop people from abusing the Christmas event by creating tons of new accounts. The changes aren't too big, but interesting for PvP scenarios. Please take your time and read through the changes!

Range / Mage Hits
I've changed the way distant combat hits are calculated internally. Before the update, the hit would be calculated whenever the projectile hit the enemy. So whenever a spell or arrow was hitting your enemy. With this update, the calculation is done when the projectile is fired. So whenever you shoot the arrow or start casting the spell. You can now estimate or calculate your next hit by taking a look at the experience gained immediately after shooting an arrow or casting a spell. I've changed this in order to make combos easier in PvP scenarios, where you need to know the next incoming hit for a follow-up attack. You can also no longer gain experience for overkills (hitting higher than your enemy's health).

Item drops in Instances
Instances have introduced a new way of accessing bosses, but have also come with new complications and misunderstandings. Prior to the update, you weren't able to get back items out of certain instances, because instances themselves were deleted after death. I'm not changing this system, but you'll now be able to see and pick up items that originally belong to you in every instance. Resulting in being able to pick up your items no matter if you're in an instance or not. This doesn't count for items that can be seen by everybody though! So items lost in an instance cannot be picked up by others.

Engine updates:Game updates:
I hope you've all had a Merry Christmas. :)

All the best,
Thomy
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Martin on December 26, 2017, 09:11:11 am
Guess i'll have the honor this time :)

Great pvp improvements!
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Skiller Sitt on December 26, 2017, 09:12:35 am
Thanks for the update Thomy , and merry christmas to you too ;)
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Jonas15 on December 26, 2017, 09:15:51 am
Thomy can you look over my post that I posted few days ago was recommended to you by your staff.
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Fund Kinkare on December 26, 2017, 11:16:29 am
Nice updates
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Zudikas95187 on December 26, 2017, 12:36:47 pm
nice updates, thanks!
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Earl on December 26, 2017, 02:02:54 pm
was legit thinking about suggesting the gmaul change l0l

noice  :-*


edit: nvm gmaul "change" is garbage unless the hits become instant as in you dont have to click on spec and then on opponent for it to hit
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Saif Nawaf on December 26, 2017, 03:24:53 pm
PvP update on my birthday, best gift ever!
Thanks Tommer  ;)
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Thomy on December 26, 2017, 04:26:00 pm
was legit thinking about suggesting the gmaul change l0l

noice  :-*


edit: nvm gmaul "change" is garbage unless the hits become instant as in you dont have to click on spec and then on opponent for it to hit

I don't think I understand that... The hits are instant? You switch to gmaul, attack your opponent, double click the special attack bar and deal 2 instant hits. If timed correctly with an auto attack, it's 3 hits.

It was my aim to make it work like it does in OSRS. How does it differ?
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Bubblebeam2 on December 26, 2017, 06:31:41 pm
was legit thinking about suggesting the gmaul change l0l

noice  :-*


edit: nvm gmaul "change" is garbage unless the hits become instant as in you dont have to click on spec and then on opponent for it to hit

I don't think I understand that... The hits are instant? You switch to gmaul, attack your opponent, double click the special attack bar and deal 2 instant hits. If timed correctly with an auto attack, it's 3 hits.

It was my aim to make it work like it does in OSRS. How does it differ?

Do you remember when you didn't have to click on the other person again to gmaul spec them? That's what he wants. Without that anyone can see the gmaul coming from a mile away.
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Earl on December 27, 2017, 06:09:24 pm
was legit thinking about suggesting the gmaul change l0l

noice  :-*


edit: nvm gmaul "change" is garbage unless the hits become instant as in you dont have to click on spec and then on opponent for it to hit

I don't think I understand that... The hits are instant? You switch to gmaul, attack your opponent, double click the special attack bar and deal 2 instant hits. If timed correctly with an auto attack, it's 3 hits.

It was my aim to make it work like it does in OSRS. How does it differ?

Do you remember when you didn't have to click on the other person again to gmaul spec them? That's what he wants. Without that anyone can see the gmaul coming from a mile away.
Yes exactly. The tweak that both specs can be done in 1 tick is a minor change compared to making the hits instant without you having to click on spec bar and then the opponent - this is how it is in OSRS. Hits being instant makes loads of combos possible and could possibly bring life to PvP in the game.
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Someone12116 on December 27, 2017, 11:54:49 pm
no wait im a retard nvm
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Iwill Beat U on December 28, 2017, 11:25:57 pm
this mothafucking g maul update sucks atleast for me who PKS alot with g maul. now its much slower to do because u need to click opponet first before spec bar what is even point behind that?
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Thomy on December 29, 2017, 02:29:00 pm
was legit thinking about suggesting the gmaul change l0l

noice  :-*


edit: nvm gmaul "change" is garbage unless the hits become instant as in you dont have to click on spec and then on opponent for it to hit

I don't think I understand that... The hits are instant? You switch to gmaul, attack your opponent, double click the special attack bar and deal 2 instant hits. If timed correctly with an auto attack, it's 3 hits.

It was my aim to make it work like it does in OSRS. How does it differ?

Do you remember when you didn't have to click on the other person again to gmaul spec them? That's what he wants. Without that anyone can see the gmaul coming from a mile away.
Yes exactly. The tweak that both specs can be done in 1 tick is a minor change compared to making the hits instant without you having to click on spec bar and then the opponent - this is how it is in OSRS. Hits being instant makes loads of combos possible and could possibly bring life to PvP in the game.

I've just checked this mechanic myself and this is not how it's done in OSRS. Your attack resets when you swap your equipment. It still requires some clicks to get a good combo done. However, I will tweak how the gmaul currently is, because it's bugging when you're not close to your enemy.
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Crusher123 on December 29, 2017, 03:17:47 pm

I've just checked this mechanic myself and this is not how it's done in OSRS. Your attack resets when you swap your equipment. It still requires some clicks to get a good combo done. However, I will tweak how the gmaul currently is, because it's bugging when you're not close to your enemy.

Nah, you just can't one tick

(skip to 2m59s)
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Thomy on December 29, 2017, 05:12:49 pm

I've just checked this mechanic myself and this is not how it's done in OSRS. Your attack resets when you swap your equipment. It still requires some clicks to get a good combo done. However, I will tweak how the gmaul currently is, because it's bugging when you're not close to your enemy.

Nah, you just can't one tick

(skip to 2m59s)

Watch the video at 0.25 speed. There is a click on the enemy before the dragon claw special attack is performed. I've also validated this behavior myself today.

I do agree gmaul is currently a bit buggy, but that's getting a patch. The person in this video has great timing with switching the special attack weapon. The same combo is also possible in Emps-World assuming you have great precision.
Title: Re: Updates December 26th 2017 - PvP Improvements and Bugfixes
Post by: Earl on December 31, 2017, 11:51:34 am

I've just checked this mechanic myself and this is not how it's done in OSRS. Your attack resets when you swap your equipment. It still requires some clicks to get a good combo done. However, I will tweak how the gmaul currently is, because it's bugging when you're not close to your enemy.

Nah, you just can't one tick

(skip to 2m59s)

Watch the video at 0.25 speed. There is a click on the enemy before the dragon claw special attack is performed. I've also validated this behavior myself today.

I do agree gmaul is currently a bit buggy, but that's getting a patch. The person in this video has great timing with switching the special attack weapon. The same combo is also possible in Emps-World assuming you have great precision.
The click is done for the d claw special attack to go off, g maul special attack follows automatically by just clicking the special bar, you don't need to click on opponent for it to go off.