Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on June 13, 2017, 01:33:31 pm
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Hey everyone,
I've been away for quite a bit. The reasons for my break is that I'm just being busy with other things. Also the decline in emps' popularity has been quite demotivating and frustrating for me. So I've decided to take a break and focus on my master thesis as well as on my job. Don't worry though, emps is still a hobby that I enjoy working on! I'll be working more on features that bring new players and keep old players rather than programming new content. The updates I currently have in mind are the following:- Referrals - Pretty much done for months already, but I still haven't had an idea on how to fix cheating here. We probably need to verify referrals manually in order to keep it fair.
- Nex - I originally planned to release this new boss directly after Construction but it got delayed many times. It's still on the update stack though.
- Achievements - Recently started working on it, but I cannot say when it will be done. This heavily depends on how many achievements there will be.
- Graphical Improvements - I've read into water effects and thought that ambient occlusion might also improve the game. Though I haven't had too much success yet in implementing those.
Weaknesses
(https://emps-world.net/img/updates/equipment_bonuses.19760.jpg)
It has been brought up recently that equipping high level armour completely destroys the combat triangle. You get defensive bonuses for every attack style and that results in being overall resistant to everything. This becomes especially annoying in PvP situations where your opponent's high level armour just cannot be countered in any way.
This is unhealthy gameplay imo and I am presenting following solution: defensive bonus reduction. Armours can be is split into 3 classes: Melee, Range and Magic. The combat triangle's concept is the following: Melee beats Range, Range beats Magic and Magic beats Melee. Thus Melee armour is weak against Magic, neutral against itself and strong against Range. In order to give weakness and neutrality a more meaningful impact, I've reduced weak and neutral defensive bonuses:- Weakness: 35% of its original bonus
- Neutral: 70% of its original bonus
Strong bonuses have been untouched (Range bonus of Melee armour). This means that there has been no impact on damage soaking and also accuracy and strength bonuses remain untouched. This change's purpose is to give your character clearer weaknesses but still keep armours useful.
Changes and Fixes: - Clan chat messages are now correctly shown again. Some commands were just ignored. (/create, /delete, etc.)
- Experience broadcasts were bugged. They're fixed and will now show correctly.
- The fade-in effect of new objects when the map is loading has been improved. Some flickering effects have been fixed.
- Superheat spell has been fixed. It will no longer eat runes and grant experience when you don't meed the requirements to smelt ores.
- Framescale now goes up to 2.0. This will work fine with 4k monitors. With this patch, the viewport with framescales has also been fixed.
- A bug in duel arena was fixed that healed players randomly while they were dying resulting in the other party winning the duel. I know this bug has been frustrating for many months, but the cause remained unknown until now!
- A bug in PvP fights has been fixed that showed a wrong health bar. The bug occurred when you ate and healed at exactly the same time. The heal is registered as a negative health addition. This addition (- -1 = +1) resulted in the hit being added instead of being subtracted and then showed a wrong health bar.
- The proc chance of Karils and Veracs has been increased from 25% to 40%.
- Damage soaking bonus of Torags increased from 8 to 10.
- Crystal shield's defensive bonuses have been nerfed. It now gives +75 in every combat style.
- Dharok's effect has been buffed. The maximum hit has been buffed from 84 to 96 (1 HP, pot, prayer, max strength bonus). The formula has also slighty been edited to let the effect kick in earlier. Your Equipment screen now also shows the max hit with Dharoks on 1 HP.
- Accuracy bonuses of melee barrow weapons nerfed from 131/151 to 121. Note: Dharok's axe accuracy bonus nerf of 30 sounds like a lot but its max hit has been buffed by 10 to cope with that!
I'll be on holidays (no work + no uni) in the coming 3-4 weeks and plan on releasing at least one of the bigger updates mentioned above. :)
All the best,
Thomy
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First reply
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:pogchamp: hes alive :pogchamp:
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https://emps-world.net/forum/index.php?topic=19621.0
https://emps-world.net/forum/index.php?topic=19462.0
I'm sooo waiting for these :'(
O-T: Well done, Thomy, though. Updates are amazing. Keep it up!
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Nex - I originally planned to release this new boss directly after Construction but it got delayed many times. It's still on the update stack though.
This sounds really hype to be honest for me. Recently learned how to solo nex in Runescape as well haha.
Graphical Improvements - I've read into water effects and thought that ambient occlusion might also improve the game. Though I haven't had too much success yet in implementing those.
Have you ever looked or planned on developing tweening? You remember that from one of the 3rd party clients someone developed for oldschool runescape? It was on slack if you still remember it.
Achievements - Recently started working on it, but I cannot say when it will be done. This heavily depends on how many achievements there will be.
Community might and should be able to give some ideas on that.
Referrals - Pretty much done for months already, but I still haven't had an idea on how to fix cheating here. We probably need to verify referrals manually in order to keep it fair.
How does this actually work? Will there be rewards?
Great job though, you really deserve to keep some break from Emps, you've really worked hard the past year. :)
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Nex - I originally planned to release this new boss directly after Construction but it got delayed many times. It's still on the update stack though.
This sounds really hype to be honest for me. Recently learned how to solo nex in Runescape as well haha.
Graphical Improvements - I've read into water effects and thought that ambient occlusion might also improve the game. Though I haven't had too much success yet in implementing those.
Have you ever looked or planned on developing tweening? You remember that from one of the 3rd party clients someone developed for oldschool runescape? It was on slack if you still remember it.
Achievements - Recently started working on it, but I cannot say when it will be done. This heavily depends on how many achievements there will be.
Community might and should be able to give some ideas on that.
Referrals - Pretty much done for months already, but I still haven't had an idea on how to fix cheating here. We probably need to verify referrals manually in order to keep it fair.
How does this actually work? Will there be rewards?
Great job though, you really deserve to keep some break from Emps, you've really worked hard the past year. :)
Idk all the answers yet, but tweening is implemented in the emps client. You can't even disable it. ;)
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oh man, the hours i spent on this game, and my time spent as a p mod, how i miss those days. Wishing i could be motivated to play again, but it's just not there. Will forever support Emps-World though. keep up the great work Thomy.
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https://emps-world.net/forum/index.php?topic=11019.0
plz start throwing in some from that list, thx hun <3
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Ignores reply :(
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Accuracy bonuses of melee barrow weapons nerfed from 131/151 to 121. Note: Dharok's axe accuracy bonus nerf of 30 sounds like a lot but its max hit has been buffed by 10 to cope with that!
But the accuracy was exactly the problem with Dharoks ???
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still doesnt change anything...
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Accuracy bonuses of melee barrow weapons nerfed from 131/151 to 121. Note: Dharok's axe accuracy bonus nerf of 30 sounds like a lot but its max hit has been buffed by 10 to cope with that!
But the accuracy was exactly the problem with Dharoks ???
The accuracy of Dharok's axe was larger than the ags. It was equalized with other barrows equipment to make it fair. Defence bonuses in general have also been nerfed, so overall it's additional max hits. The effect's formula was also fixed, so the effect will appear sooner and tougher.
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still doesnt change anything...
You can find help for you depression elsewhere. In real life to be specific. If you feel yourself having suicidal thoughts, I'm sure there are many helpline services to call in your country.
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21 Players online < nice updates
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Most stuff sounds good. I don't think the barrows accuracy nerfs were that great but they can be reverted if necessary. Just seems like sort of an unnecessary nerf to guthans, ahrims and torags in terms of offense while the other three sets got compensation for it.
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This update seems so out of place.
Yes, you have been away for whatever reasons and you lost your motivation (I would react the same way, if I had a server that was successful for years before).
However I do not understand why you still keep focusing on so much useless content. Yes, it does sound harsh, but unlike most of the players I say what I think and if you do not want you want to hear it, just ignore it and keep going the way you always did, which led us to where we are right now. Honestly, I do not see any chance for emps to recover, if you do not change your mindset.
1. Graphics:
How far do you intend to go and why are you doing this in the first place when you only got a handful supporters who appreciate it. Yes, you are the owner and you can do whatever you like. But if you do not care about your players aka your customers and intend to give them what you want and not what they ask for, then you shouldn't be complaining about the decrease in popularity of this game either.
2. Nex:
This update shouldnt even be released in 2017 because of all the shit content we have that needs to get cleaned up first.
3. Referrals:
This sounds great, but knowing you I already know this update will be limited to just "sounding" great.
4. Achievements:
Another one of those "nice features to have" updates. Nothing wrong with it unless you see it as your main project, which you really shouldn't in your current situation.
You do have time to make urgent changes now. If you waste it on "nice features" or better graphics...Well, nevermind. We all probably know the outcome already.
Have a nice day.
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This update seems so out of place.
Yes, you have been away for whatever reasons and you lost your motivation (I would react the same way, if I had a server that was successful for years before).
However I do not understand why you still keep focusing on so much useless content. Yes, it does sound harsh, but unlike most of the players I say what I think and if you do not want you want to hear it, just ignore it and keep going the way you always did, which led us to where we are right now. Honestly, I do not see any chance for emps to recover, if you do not change your mindset.
1. Graphics:
How far do you intend to go and why are you doing this in the first place when you only got a handful supporters who appreciate it. Yes, you are the owner and you can do whatever you like. If you do not care about your players aka your customers and intend to give them what you want and not what they ask for, then you shouldn't be complaining about the decrease in popularity of this game either.
2. Nex:
This update shouldnt even be released in 2017 because of all the shit content we have that needs to get cleaned up first.
3. Referrals:
This sounds great, but knowing you I already know this update will be limited to just "sounding" great.
4. Achievements:
Another one of those "nice features to have" updates. Nothing wrong with it unless you see it as your main project, which you really shouldn't in your current situation.
You do have time to make urgent changes now. If you waste it on "nice features" or better graphics...Well, nevermind. We all probably know the outcome already.
Have a nice day.
Finally someone said this!
Why keep developing in that way when it hasn't been successful? When I make the decsision to play RSPS, I ultimately want an easier version of 07, because I wanna have fun, but I don't want to grindgrindgrindgrindgrind to be able to have that fun, which, in the end, is pking (and I firmly belive that pking is the key of an RSPS, if people wanna get maxed out accounts, then why not go to 07, since the skills here are said to be easy anyway?).
I truly belive if something was done regarding pking (make it come to life again), then a lot of players would make their return, speaking on behalf of myself and many friends I made from this game, back in the day.
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still doesnt change anything...
Sorry for that, personaly i like armor balance, but really you spending so much time on useless updates when emps has risky situation. Anyways good job.
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still doesnt change anything...
Sorry for that, personaly i like armor balance, but really you spending so much time on useless updates when emps has risky situation. Anyways good job.
Idiots: Omg thomer tweak combat to make it better for PKers
Thomer: *tweaks combat*
Spastics: ''ermahgerd this is so useless wtf''
:babyrage:
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still doesnt change anything...
Sorry for that, personaly i like armor balance, but really you spending so much time on useless updates when emps has risky situation. Anyways good job.
Idiots: Omg thomer tweak combat to make it better for PKers
Thomer: *tweaks combat*
Spastics: ''ermahgerd this is so useless wtf''
:babyrage:
i understand you, this is your job...
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Let's see if we can slowly revive this server. Thanks for the update Thomy.
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1. in order to have more old members comeback to emps, we need to offer more skills that they can master, otherwise they get bored. Also bring more dungeons, maybe a dungeon that has pk in it, might bring back pk to emps. Now for bosses i love the Nex idea, but is there anyway we could make it more as a group boss. Back when emps-scape ran i loved group bossing, it not only made it fun but also very competitive.
2. In addition to skills make more things you can do for old skills, such as for fishing and cooking bring in rocktails. Not only will it be a nice idea, but could help the eco by having another food that players can make money off of, and create more money for pkers.
3. I like the idea with emps-wars where you had a boss you can attack, personally i was not a fan of the flag capture. Everybody loved where you could attack the boss, but then you have the idea where the games go by to fast, because of the high leveled players, so i suggest a balance on the boss that makes the game last a little longer, and makes it a bit more difficult for high level players.
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1. in order to have more old members comeback to emps, we need to offer more skills that they can master, otherwise they get bored. Also bring more dungeons, maybe a dungeon that has pk in it, might bring back pk to emps. Now for bosses i love the Nex idea, but is there anyway we could make it more as a group boss. Back when emps-scape ran i loved group bossing, it not only made it fun but also very competitive.
I can inform you that from what i've seen sofar, i doubt nex will be soloable. i assume you need atleast 2-3 players for it