Emps-World Forum

Emps-World => Update Notes => Topic started by: Thomy on August 12, 2017, 07:45:13 am

Title: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Thomy on August 12, 2017, 07:45:13 am
Hello everybody!

I've got quite a few and big changes ready today. I think this is the largest patch notes I've ever written! Please take your time and read through them. With this update I aim to improve PvM by a lot! Please let me know what you think about the changes. :)

World 2
Since there's hardly ever more than 5-10 people playing on world 2, I'll be closing it. If the need arises for another world or if our population becomes a lot larger again, I will re-open it. In the future world 2 will be an oldschool world. More details below in the topic!

Combat Rebalancing
I'm trying to balance the damage output of Melee, Range and Magic. I want to make sure that every combat style is able to do about the same damage output and won't be superior to any other. My aim is to let the combat situation decide which combat style is optimal. I've identified quite a few issues with the damage output and am trying to fix them with this update.

1) Magic
The overall performance of magic was just better than anything else. Every staff is a 1h weapon, spell-casting is with the speed of a whip/scimitar and ancient spells have overall really good additional perks (poison, reduce attack, lifesteal and freeze). On top of these spells, there's other staves that hit much harder and have their own spell (ivandis + zuriel). I'm fine with that situation, but we have to re-balance some of these spells in order to make every form of magic viable and not overperform compared to melee or range. I'm not changing any accuracy, attack speed or spell effects, but I'm reducing the overall max hit and base damage in order to balance things out with other combat styles: Zuriel and Ivandis especially were able to hit 60+ with the right potion and new armour setup. That outperformed every other combat style and was simply said just overpowered. These staves also didn't require any runes, so they were just the best weapons you could get in almost every situation. I've continued my tests with lower level armour and found the same difference. Magic was just hitting higher overall than other combat styles and needed to be adjusted.

2) Range
I've identified a similar issue with Range, it was a lot weaker than Magic or Melee and needed to be a little bit stronger in order to compete with Magic and Melee. Following bonuses have been buffed: Bows were in general too weak and needed some adjustments in order to be as strong as whips or staves.

New Boss - Nex
Has it been a while since you've been beaten up in emps? Well, here's Nex! And she's absolutely ready to destroy teams attempting to kill her. It's a new and unique combat challenge with great rewards. I won't be explaining Nex's mechanics, because I want you to develop your own tactic to kill her. Some information about Nex: (http://emps-world.net/img/updates/nex.19906.jpg)

Boss Instancing
There's now the option to fight every GWD boss as instance. You can create an instance by right-clicking on the Big door before each boss room. The instance name is a unique identifier, which allows other players to join your instance. If you don't want any others to join, enter something random and keep it a secret for the duration of your fight. Each instance automatically deletes itself if no player is no longer in it.

Abyssal whip (bow and staff) Economy
The market has been overflown with abyssal whips. Their staff and bow equal variant will have the same destiny if these items cannot be consumed in some way. With this update I'm introducing abyssal dyes; special thanks to Junkz (https://emps-world.net/forum/index.php?topic=19916.0). These dyes can be used on an abyssal whip, bow or staff to change its color. With this change we're limiting the amount of abyssal weapons that are brought into the game and create a continuous demand for them to be consumed when coloring. It'll also create a market for dyes and make it easier for people to sell donator items. In my opinion this is a win-win situation and thus has been implemented. Colored abyssal items can still be found in mystery boxes!

NPC Configuration System
I've completely reworked the way monsters are configured. Most of their combat actions are now read from a single file and can be changed at any time. We could in theory modify a monster completely without even having to restart the game. With this system, I'm also introducing a bonus system for npcs. This system has always existed, but was invisible and based on the monster's level entirely. I've also updated monster bonuses the same way I've updated equipment bonuses with last patch. Reducing bonuses up to 70% if a weak combat style is used (see https://emps-world.net/forum/index.php?topic=19760.0). This is an overall nerf to the defence and accuracy system of monsters!

In case somebody's interested in it, here's the config of Commander Zilyana (don't worry, these configs were automatically generated, I didn't write down every single npc ;)):
Code: [Select]
"6247": {
    "size": 2,
    "name": "commander zilyana",
    "health": 380,
    "combat": {
        "attackType": 0,
        "attackAnim": [
            6967,
            6964
        ],
        "combatClass": 1,
        "blockAnim": 6966,
        "aggression": 1,
        "deathAnim": 6965,
        "bonuses": [
            350,
            350,
            350,
            182,
            182,
            182
        ],
        "levels": [
            350,
            160,
            240,
            0,
            0
        ],
        "attackTimer": [
            14,
            6
        ]
    },
    "combatLevel": 596,
    "walkAnim": 6962,
    "standAnim": 6963
}
She has level 350 attack, 160 defence, 240 strength, 0 range and 0 magic. She also has 350 melee, range and magic accuracy bonus, 182 melee, range and magic defence bonus. Since she is a boss, she has neutral defensive bonuses. Starlight has a weakness to magical attacks, because it's a melee npc.

Engine Updates:
Drop table updates:
I've adjusted the droptables of certain monsters. Special thanks to Wg (https://emps-world.net/forum/index.php?topic=19900.0) and Charr (https://emps-world.net/forum/index.php?topic=19891.0) for the feedback topics!
In-game changes:

Oldschool Emps-World
Some of you may have already seen this on the forum, but I'm now officially announcing the project. I'll be creating an oldschool version of Emps-World. This game will co-exist with Emps-World and your account name will be shared. However, no items and levels can be transferred between the 2 realms. You will start from 0 in oldschool Emps-World! You will be able to talk to friends and join clan chats though. I cannot talk too much about this project yet, because a lot of things are yet unknown or yet to be decided! I've set myself following milestones in the next months (weeks, days?):
(https://emps-world.net/img/sneak_peeks/os_emps_1.jpg)
All the best,
Thomy



Fixes of 25th: Thanks for all the bug reports! :)
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Ameer on August 24, 2017, 08:01:36 am
Good job,

Quote
New power armour: Torva (melee), Pernix (range) and Virtus (mage). The drop chance is 0.3% to get one random piece of the armour. This is PER participant, so up to a maximum of 1.2% for a group.
Some might hate this kind of items ing, I've heard some people arguing how this kind of items can turn the game into a miss, however as a person who never played RS, I don't mind em its a good chance on trying it. ( is it tradable ? )

Quote
Removing World 2
- Thank you, this will actually limit entrance of a lot of items to the game, which is something we really needed.

Quote
Combat Rebalancing
- We actually wanted something similar to this, since magic was way 2op, however I have a question, does reducing overall ' magic spells ' damage affect both zuriel and Ivandis damage ? so like it has been a double nerf for em.

Btw, I still believe that D darts should have a buff, your last few nerfs to this item has killed it completely, some might be saying that it shouldn't be that good at all, however taking a look at how rare it is ( only obtainable from barrows ) and the price of 1 dart  ( x5 - x10 Zammy / sara / dragon arrows ) it should do a bit more damage ( or at least a bit more accuracy since I remember one updated reduced it by 35% ).

Quote
Saradomin sword can now be used to repair 10,000 charges of the Saradomin katana.
- this is actually a good thing to have, however after trying the katana for some time, I still believe its accuracy is a bit low )

Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Someone12116 on August 24, 2017, 08:07:29 am
Lol rip emps PvMing along with the magic nerfs, u shall be missed.
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Thomy on August 24, 2017, 08:39:06 am
Lol rip emps PvMing along with the magic nerfs, u shall be missed.

You can still easily PvM with magic. However it's no longer stronger than anything else. ;)
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Junkz on August 24, 2017, 08:49:08 am
I have a question regarding OSES.

Does it mean OSES has the access to all OSRS and Emps-World items, dungeons, bosses, etc. or is OSES limited to the things that only OSRS has?
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Freestuffyay on August 24, 2017, 09:23:57 am
Oldschool items: Serpentine helm, toxic blowpipe, tentacle whip, abyssal dagger, abyssal bludgeon, etc.
Oldschool monsters: Zulrah, Abyssal sire, Kraken, Cerberus, etc.

Plz no :(
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Thomy on August 24, 2017, 09:45:03 am
I have a question regarding OSES.

Does it mean OSES has the access to all OSRS and Emps-World items, dungeons, bosses, etc. or is OSES limited to the things that only OSRS has?
Yes and no. All the details will be decided at a future date. As for now, the aim is to get a working oldschool copy of Emps-World. That will include the current starting area and items. Certain items aren't available in oldschool and will be disabled. That includes PvP armours, GWD, elemental stuff and more. The project isn't far enough to really sit down and talk about the details yet.

Oldschool items: Serpentine helm, toxic blowpipe, tentacle whip, abyssal dagger, abyssal bludgeon, etc.
Oldschool monsters: Zulrah, Abyssal sire, Kraken, Cerberus, etc.

Plz no :(
It's something that people look for in oldschool and there is a possibility that they find their way into the game. I won't stop developing content. ;) However, I also won't do something the majority of the community is against.
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Hellokitty14 on August 24, 2017, 10:26:45 am
Can we expect the release of old school emps within this year?
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Someone12116 on August 24, 2017, 11:52:10 am
Lol rip emps PvMing along with the magic nerfs, u shall be missed.

You can still easily PvM with magic. However it's no longer stronger than anything else. ;)

Yeah so in nutshell it's endless streak of hitting 0 like everything else lol.
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Soul Graver on August 24, 2017, 12:32:24 pm
thomy iam now really happy because you will do an oldschool emps world that will be perfect
i promise you that oldschool emps world will join in it 1000+ players! (and you will be rich  :P ;) )
we will see soon :)
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Thomy on August 24, 2017, 01:05:19 pm
Can we expect the release of old school emps within this year?
I cannot promise it, but I think that an alpha/beta will definitely be ready this year.


Yeah so in nutshell it's endless streak of hitting 0 like everything else lol.
Nope. Accuracy hasn't been touched. This change was only about the maximum hit.
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Zudikas95187 on August 24, 2017, 01:26:19 pm
great job!
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Sit Kid on August 24, 2017, 02:22:18 pm

All the best,
Thomy
[/quote]

Please do not make this, keep it easy.
Old emps back, but please dont make this items ingame, many many players won't like it.
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Themarfish on August 24, 2017, 05:35:47 pm
God damn Thomy you been busy :P love the nex update and the news about oses got me hyped like crazy
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Crusher123 on August 24, 2017, 06:23:48 pm
I'm a bit dissapointed in nex boss because it's hard to find a group to kill her with and people who tried killing her on W3 with maxed gears end up dying as they said. But overall great update, thanks.

e// Tried out the nex with ~6 maxed gear guys, 1 of us died but overall it was great experience.

e'2// After 10+ trips with experienced 4 man team we can kill nex with no problems.
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Anatrolling on August 24, 2017, 09:42:16 pm
Thomy please keep it simpel like emps-scape 2012 be special and give what all the emps players like and enjoy dont try to
Make a copy of rs07 it will fail everyone will still play 07.
Be smart and
Make emps back like 2012.
Simpel and easy thats what the people like. Trust me all the oldschool players love old emps when its back as how it was perfect game i will play it agian if you add serp etc im not playing than i keep playing 07 will be the same.
But very cool that will
Make a oldschool but keep it emps not osrs😌 Be special!😜
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Meskin Boi on August 25, 2017, 06:20:11 am
I agree with the other people saying to bring back old emps like it was before.

Maybe after that you could put up polls and get people to vote on whether to implement the newer 07 items and bosses. That way we could get old emps back quicker and look forward for future updates based on player perception.
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Ruunipiff on August 25, 2017, 08:10:38 am
As you changed the droptables, update wiki as well
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Charr on August 25, 2017, 08:55:26 am
As you changed the droptables, update wiki as well
Will all happen over time.
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: El Rey404 on August 25, 2017, 10:16:00 am
Love the update thomy, i know that old school runescape has many blank spots that have not been decided, but i would love to see the following.

1.Godsword animations back to 07 standards when they hit.

2. the drop rates for monsters to be a bit harder to get a rare drop than of 07.

3. If its possible to combine all minigame shops into 1, that might be cool. Id give it a probationary time period tho to see how people like it.

4. Bring the armadyl boss back into al kharid, making it members only. That way giving the drops to be more valuable.

5. Bring the first saradomin sword spec back from 07

6. Have similar prices to those back in 07

7. Pk shop?

8. Make clans more fun. maybe have events such as compete against other clans?

9. Move the kbd to right outside falador where it used to be

10. Lastly make the trade center at falador not GE
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Il Skill L on August 25, 2017, 10:24:52 am
Love the update thomy, i know that old school runescape has many blank spots that have not been decided, but i would love to see the following.
You listed probably the least important things about the new game.

I am aware of how little we actually know about the new oldschool server but as much as i hate agreeing to all the 'brothers' in this topic they do have a point. Is there really a need to create a private-oldschool-runescape type of game? I'd also rather see us returning to the old and 'nostalgic' emps-scape rather than make a game which is no emps-scape, no emps-world, no osrs but something in between all three. Hope there will be more discussion about what players would actually like to see and then the game designed more around that. But still hyped for what ever is to come, good luck.

World 2
Since there's hardly ever more than 5-10 people playing on world 2, I'll be closing it. If the need arises for another world or if our population becomes a lot larger again, I will re-open it. In the future world 2 will be an oldschool world. More details below in the topic!
Well done!
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: El Rey404 on August 25, 2017, 10:43:22 am
I've been thinking on some ways to attract new and old players to emps-world. I have thought of 5 ways that may help please tell me what you think of the following.

1.Not only do we have a world 2 for oldschool server, but we create a members world? Where instead of al kharid being the only members area where non members cannot go, we have a whole world for members.

2.Similar to my first point, but add a spawn world? Maybe design so you can only spawn certain items. My idea for this is to help PK. How will this help PK? This spawning world is for PKers of course. By only being able to spawn certain items, we could create a PK shop that would attract more pkers.

3. Make Minigames last a little longer such as Pest control increase the time on it, that way players can farm more dmage to get more tickets.

4.For world 1 add more things for skillers to do. Such as rocktails for fishing and cooking.

5.I'm unsure how anyone would feel about Overload potions. I don't think people should be able to make them, however what about putting them in a pk shop, if we ever do decide to make a PK shop
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: El Rey404 on August 25, 2017, 10:56:40 am
you listed probably the least important things about the new game.

I realize these are least important things, but they are what most people enjoyed back in emps-scape. I'm not saying to make these top priority, all i am saying is for it to be considered. Maybe run a Poll and see what people think after the oldschool server is out.

Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Ameer on August 25, 2017, 11:16:46 am
I've been thinking on some ways to attract new and old players to emps-world. I have thought of 5 ways that may help please tell me what you think of the following.

1.Not only do we have a world 2 for oldschool server, but we create a members world? Where instead of al kharid being the only members area where non members cannot go, we have a whole world for members.

2.Similar to my first point, but add a spawn world? Maybe design so you can only spawn certain items. My idea for this is to help PK. How will this help PK? This spawning world is for PKers of course. By only being able to spawn certain items, we could create a PK shop that would attract more pkers.

3. Make Minigames last a little longer such as Pest control increase the time on it, that way players can farm more dmage to get more tickets.

4.For world 1 add more things for skillers to do. Such as rocktails for fishing and cooking.

5.I'm unsure how anyone would feel about Overload potions. I don't think people should be able to make them, however what about putting them in a pk shop, if we ever do decide to make a PK shop

About your first 2 points, We only have around 80 players atm, or lets say a 100
We should focus more on gathering the players together instead of spreading them

What you are suggesting is, a 100 players server to have 4 worlds,
1 - normal game
2 - OSES
3 - a member world
4 - Pking world


3rd point, I don't remember when was the last time I tried pest control, however wasn't it 15 mins ? I am sure its enough since thomy limited the amount of tickets you can get per round

 
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Its Sander on August 25, 2017, 02:11:28 pm
Maybe a new good update?
Try to refresh the game, all accs starts from zero. We need a new challenge.

Sander.
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Themarfish on August 25, 2017, 03:24:22 pm
Maybe a new good update?
Try to refresh the game, all accs starts from zero. We need a new challenge.

Sander.
with oses accounts will be reset so just wait til then :P
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Jhonson on August 25, 2017, 04:35:55 pm
Looking forward to the old school server! I request that the grand exchange to remain in osec, standing in falador back in the days and using auto typer was cancer.
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Its Sander on August 26, 2017, 08:35:53 am
Maybe a new good update?
Try to refresh the game, all accs starts from zero. We need a new challenge.

Sander.
with oses accounts will be reset so just wait til then :P
i mean the original world too
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Drugs on August 29, 2017, 07:36:03 pm
Closing world 2 was definitely a good choice, atmosphere of the game feels so much better now.
I haven't really noticed anyone crying over how x resource is harder to obtain, just people skilling together :)

Good job
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Bhaa 2 on August 30, 2017, 03:07:08 pm
nice work Thomy ,but I'm sorry to say that all of these new updates since you've added ancient armours the server has been "dying" slowly.
there's only one way to keep the server a little bit alive ,which is to keep adding items and new stuff but that also ruins the server ,idk how to explain ,but nice updates anyway.
Title: Re: Updates August 24th 2017 - Balancing, Nex, Oldschool, NPC Weaknesses and More!
Post by: Pox90 on September 05, 2017, 01:46:19 am
I have a question regarding OSES.

Does it mean OSES has the access to all OSRS and Emps-World items, dungeons, bosses, etc. or is OSES limited to the things that only OSRS has?
Yes and no. All the details will be decided at a future date. As for now, the aim is to get a working oldschool copy of Emps-World. That will include the current starting area and items. Certain items aren't available in oldschool and will be disabled. That includes PvP armours, GWD, elemental stuff and more. The project isn't far enough to really sit down and talk about the details yet.

Oldschool items: Serpentine helm, toxic blowpipe, tentacle whip, abyssal dagger, abyssal bludgeon, etc.
Oldschool monsters: Zulrah, Abyssal sire, Kraken, Cerberus, etc.

Plz no :(
It's something that people look for in oldschool and there is a possibility that they find their way into the game. I won't stop developing content. ;) However, I also won't do something the majority of the community is against.
Will This Look Like Scape?!? plss