Emps-World > Update Notes

Updates August 14th - Slayer Expansion, Evil Tree & Lighting Improvements

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Thomy:
Hello everybody!

Prepare yourselves for a new challenge with the Slayer skill. Collect components for the Abyssal defender and Necator hides to craft new ranged armour. Moreover, evil trees started to appear on the worldmap. On top of that the lighting system receveived visual improvements.

Slayer Expansion - Superior Creatures
The Slayer skill has been expanded to offer challenges beyond level 99. Complete a miniquest from Shenven to enable spawn chances for stronger slayer creatures to appear during tasks. You will be challenged by tougher monsters that offer drops for a new tier 85 Ranged armour and components for the Abyssal defender.


Evil Tree
Every few hours an evil tree will be spawning on random locations on the map. You can ask Evil Dave who lives north of Barbarian village about the phenomenon and how to get started. Cutting down evil trees rewards large amounts of logs as well as a chance to obtain the Woodcutter set which gives you a chance to directly burn logs when chopping trees.


Game fixes / changes:
* The default attack attack speed for 2h swords and mauls have been lowered from 4.5s to 4s.
* Emps Credits can now be transformed into a stackable item by purchasing Emps Credits from Bolkoy. This item can be traded with other players and be sold on the Grand Exchange. The item is also tradeable for ironmen.
* Lower level Revenants now also count towards Slayer task completion.
* Casting a magic spell when having special attack enabled no longer reduces special attack energy.
* You can no longer light any item with a tinderbox.
* Building a trapdoor is no longer possible for the floor space in POH.
* Splashing a magical spell no longer grants xp nor deals damage.
* Ceremonial swords can now be traded on ironman accounts.
* Experience lamps can no longer be used when xp lock is enabled.
Engine fixes / changes:
* The roofs of edgeville have been straightened out.
* An issue was fixed where equipping items that only differ in colour would not update the character model.
* Lights at the Grand Exchange have been improved. This also includes the application of light sources with a larger radius.
* Lights of fires have received a flicker effect and a specular component. This results in more realistic scenes for fires including reflective parts.
* A bug was fixed where shadows inside houses would not render properly when the roof hasn't been seen yet.
I hope you're having fun with the slayer expansion and evil tree. :)

All the best,
Thomy

Ameer:
Well done, nice update :)

Papa Troq:
Very like-able update, i'm backkkk ;)

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