Hey guys,
I've decided to change a few things with this update. Most important being untradeable equipment and Slayer! I'm also working on HD water, which will improve the game's quality even more. Have fun!
Untradeable EquipmentWith the recent changes to the death mechanic, I no longer see a reason for certain items to be tradeable. I've created a list of items which can no longer be traded:
- Defenders
- Void knight equipment (also korasi's sword)
- Fighter torso
Quick reminder from previous updates: If these items are lost in a fight in PvP zones, your enemy will get a cash drop instead.
SlayerYou haven't seen an update in Slayer for a while, so I've overhauled the internal code completely and added some new things. You can now get a larger variety of monsters as tasks. Moreover, I've created a formula that calculates the combat strength of a monster. With this formula I've redone the task set of slayer masters.
There's now also a new slayer master, Shenven in the Ancient Caves. She only assigns very tough monsters. That includes all bosses around Emps-World and even Jad! The dialogue system of all Slayer Masters has also completely been rewritten and new task monsters have been added.
New Slayer Point shop items (20k SP per weapon):
- Chaotic longsword, rapier and maul: Level 72 Attack and Slayer: Boosts accuracy and strength during slayer tasks by 10%.
- Chaotic staff: Level 72 Magic and Slayer: Boosts mage accuracy and strength during slayer tasks by 10%.
- Chaotic crossbow: Level 72 Ranged and Slayer: Boosts range accuracy and strength during slayer tasks by 10%.
Chaotic equipment degrades after 15,000 charges and can be repaired with coins. The price for a full repair is 1,000,000 coins. Some people may not like the release of 'especially' these weapons, but I think that they are in a really good spot as Slayer rewards. They definitely won't outperform other high-level weapons outside of Slayer tasks and will make bosses during tasks easier to solo.
HD WaterWater has massively been reworked and is now in public beta. I've created dynamic water planes that are animated. We'll be testing the code in several areas to verify if everything is working out properly. Don't worry if you dislike it though, you can toggle the water quality via the game settings. Please bear in mind that this change doesn't have any large impact on performance! The water animation now is in low quality and I am currently working on reflections and better water surfaces.
Following things have been changed:
- Floor in houses of Port Sarim has been updated. It's now looking better and less cluttery.
- Fps rate setting has been changed. You can now select the following steps: 30, 60, 80, 144 and inf.
- Charges of fremennik ring upgrades has been increased from 3000 to 15000. I want these rings to be useful and not break in the middle of a fight.
- Korasi's sword accuracy and strength bonuses have slightly been buffed.
- Accuracy bonuses of fremennik helms has been buffed.
- Bar smelting level requirements and experience rates updated.
All the best,
Thomy
Updates of 21st:
- Chaotic longsword slightly buffed.
- Stat buffs for longswords (bronze - dragon).
- Chaotic maul and gladiator maul animations updated. These new animations fit better and don't differ too much. You're still holding the weapon the same way.
- Proper attack interface for all swords added.
- Degradeable equipment can now be checked again.
- Fighter torso now scales with your level up to 70. This also increases its accuracy and strength bonus accordingly.