Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on March 25, 2017, 11:59:13 am
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Hello everybody!
It's finally there, Construction!! I hope you didn't come here expecting it would be an April's fool? It's not! ;) This update has taken quite a while and the finishing touches have taken a bit. I don't want to talk too much about how to train the skill, because our wiki page has already been prepared:
https://emps-world.net/wiki/Construction
Oh yeah, most important: Using a hammer on any furniture removes it!
(http://emps-world.net/img/updates/construction.19232.jpg)
Materials
There's several materials you'll need for building your home. All of the materials for Constructions can be found in or around Rimmington: - Planks: Can be obtained by going to the Sawmill operator in Rimmington (west part) or by using the Make Plank spell from the Lunar spell book.
- Limestone bricks: You can mine limestones and cut them with a chisel in the northern part of Rimmington, around the dungeon entrance. The stonemason in Rimmington also sells small amounts of Limestone bricks.
- Cloth and Gold leaf: Sawmill operator.
- Marble and Magic stone: Stonemason.
- Gardening supplies: Any plants you want to have in your home can be bought from the Gardener in Rimmington. She is directly west of the house portal. The items in her shop are ordered by the level required to place them in your house.
- Paintings and Maps: You can buy all kinds of paintings and maps for decorating your home from King Percival, who can be found in the White knights castle in Falador. King Percival also sells Skillcapes.
- Slayer trophies: There is a 1 in 1000 chance to obtain those while killing specific monsters.
- Fishing trophies: There is a 1 in 1000 chance to obtain those while fishing specific fishes.
Altars and Prayer Experience Rates
Altars give up to 250% prayer experience for offered bones. On top of that, every lit burner (no matter which one) gives additional 50% bonus experience. Resulting in a maximum of 350% prayer experience per bone that is offered at an altar. Now though, the base experience rates of burying bones need some adjustments:- Frost dragon bones: 1875 --> 1275
- Dragon bones: 600 --> 490
- Wyvern bones: 525 --> 480
- Dagannoth bones: 500 --> 440
- Baby dragon bones: 400 --> 300
- Burnt bones: 350 --> 250
- Big bones: 220 --> 190
Please bear in mind that the gilded altar can give up to 350% experience, so this isn't a tough nerf at all. In the end, you can still gain Prayer levels much faster than before! Other altars with 2 lit burners already give at least a 200% experience boosts. So using any altar is already better than the old experience rates.
House Activities
There's several things you can do inside your house. Not everything is fully configured, because certain things would require quite a lot of time to develop while giving no real content. A good example for this is the games room. You can build everything in it, but the games don't work. There's a lot of other useful stuff to discover in Construction, such as: Prayer altars, crafting teletabs, teleport rooms, throne rooms, etc. I'll just let you find it out. :)
Other changes and fixes: - Barrow chest now has a 10% chance to reward you with either a hard or elite clue scroll.
- Game settings interface has completely been overhauled. Settings are now divided into categories and the interface supports a large mode, just like bank interface, price checker, etc.
- We now have a more natural, blue sky. The fog color and distance calculations were also changed with this update.
- Improvements in object picking code. Especially slower computers will feel this.
- Thanking posts was turned into Liking posts. It makes much more sense to like a post instead of thanking it.
- Pest Control now only requires 2 players to start the game. Before the update 5 players were required.
- The way draws during duels is handled was updated. You should no longer find yourself winning or losing in an obvious draw.
- Golden mining outfit can now be bought from the Star sprite (shooting star).
- Various versions of Duellist's caps can be bought from the Brimhaven Agility arena ticket shop now.
- Drop chances of elemental crystals increased for Tormented Demons.
- Humidify spell updated. It now applies water to all items in your inventory. You can also make softclay with Humidify.
- Make Plank spell added. It now transforms multiple logs into planks.
- There is now a closer banker to Obsidian dragons.
- Teletabs can now be created in houses and have thus been removed from the wizard's drop table.
I hope you have a lot of fun building your own house. This has really taken a while to develop and I would also like to thank following people for helping me in doing so:- Jonneh - for the initial base of the skill. It really helped me get a good understanding of how it's supposed to work and your Room configuration system is a really good way of doing it. Thank you!
- Charr - You've really helped me collect many room configurations. Thank you.
- Jp - Also been a real help with configuring rooms. Thank you.
- And everyone else who has tested Construction in world 3. I hope there won't be too many bugs in it.
All the best,
Thomy
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:pogchamp: :pogchamp: :pogchamp: :pogchamp: :pogchamp:
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eoc now pls Kappa
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Drop chances of elemental crystals increased for Tormented Demons.
Mvp change in this update
Great work on construction :) Was interesting to follow the development progress.
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Helly yeah!!! great updates! :)
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Great update #DAMN !@:#E
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:coolstorybob:
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- Jonneh - for the initial base of the skill. It really helped me get a good understanding of how it's supposed to work and your Room configuration system is a really good way of doing it. Thank you!
:pogchamp:
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Inb4 Durial321 joins server
But wow amazing update thomy really happy with this
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THANK MR JONNER FOR CONSTRUCTION
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Sooooo... Any cool houses yet to show-off? :P
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Sooooo... Any cool houses yet to show-off? :P
No cuz demotivated by the fact that some ''special'' people were able to train 99 in 1 hour also with a cheap price tag and of course nobody bothered to announce that the price of some supplies was going to increase by 2000%.
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Sooooo... Any cool houses yet to show-off? :P
I have a pretty good one, name is Jp
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Thanks for the great update Thomy, I'd like to see construction on the daily tasks.
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Sooooo... Any cool houses yet to show-off? :P
No cuz demotivated by the fact that some ''special'' people were able to train 99 in 1 hour also with a cheap price tag and of course nobody bothered to announce that the price of some supplies was going to increase by 2000%.
It was mentioned nowhere that prices would change. Some people prepared weeks for the release. I don't necessarily find this unfair.
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No cuz demotivated by the fact that some ''special'' people were able to train 99 in 1 hour also with a cheap price tag and of course nobody bothered to announce that the price of some supplies was going to increase by 2000%.
There was nothing special about it. We had already discussed probable x8 rs rates in game for more than a month. A month ago a topic (https://emps-world.net/forum/index.php?topic=19160.0) was made in forum that said the same thing.
Sawmill Operator's store had existed for a very long time with the exact prices.
You were complaining about testers having an advantage over everyone else. I personally didn't take part in the testing eventhough I had access to it. The only decision on why I bought some items from the store was due to the fact that the prices differed vastly from the rs ones. I even had 250m construction banked in planks prior to that.
This information was available to everyone who did some research. Being a tester had nothing to do with it.
I must also mention that only 1 person took advantage from this, since he has nearly 250m xp banked in those blocks.
While this might be frustrating for some (me included), everyone had equal opportunities.
As far as the update itself is concerned, it was certainly my most anticipated one. Great work!
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Even if resources was available, it's ridiculous that someone can achieve 110m xp in 24 hours or even less.
That is tragic in my opinion. Over the years i have had 200m prayer xp and fletching xp and smithing and everything banked.
None of those skills would give me 110m xp in under 24 hours even if i just kept nolifing it.
I have not started to train it yet, but make it harder, slower. Let us get some pleasure of it.
Not get 99 in 1,5 hour. Its a new skill. Why would you spend so much time on making a skill that literally people finishes
in 1,5hour. I just dont see how that will benefit the server for more than 1 day?
Sorry for the criticism, but i mean it.
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Even if resources was available, it's ridiculous that someone can achieve 110m xp in 24 hours or even less.
That is tragic in my opinion. Over the years i have had 200m prayer xp and fletching xp and smithing and everything banked.
None of those skills would give me 110m xp in under 24 hours even if i just kept nolifing it.
I have not started to train it yet, but make it harder, slower. Let us get some pleasure of it.
Not get 99 in 1,5 hour. Its a new skill. Why would you spend so much time on making a skill that literally people finishes
in 1,5hour. I just dont see how that will benefit the server for more than 1 day?
Sorry for the criticism, but i mean it.
That's what I was trying to say for over a month, whats the point of having a skill that we can actually finish it in 48 mins ( sorry but your 1.5 hours is just way2much for some people )
apart from the fact that whoever tested it for a whole month had an advantage over other players, knowing exactly what materials you'll need and which could be the fastest way and what to buy ( despite the fact that the price of some materials went for no reason from 15k to 400k / 900k )
I would say, it was a good hour I spent a half a billion on to get my max cape back.
w.e
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Even if resources was available, it's ridiculous that someone can achieve 110m xp in 24 hours or even less.
That is tragic in my opinion. Over the years i have had 200m prayer xp and fletching xp and smithing and everything banked.
None of those skills would give me 110m xp in under 24 hours even if i just kept nolifing it.
You can achieve much more than that in 24h in many skills. It's not that ridiculous.
Even your own examples are achievable in that time (atleast prayer and fletching, haven't calced smith; 24h fletching with unchanging efficiency is up to 216m XP, it's much higher for prayer).
I have not started to train it yet, but make it harder, slower. Let us get some pleasure of it.
Not get 99 in 1,5 hour. Its a new skill. Why would you spend so much time on making a skill that literally people finishes
in 1,5hour. I just dont see how that will benefit the server for more than 1 day?
Construction has always been fast. Also it's not about powerlevelling.
Most of the time spent on construction will be spent on building a house and interacting with it. That's where it's meaning lies.
apart from the fact that whoever tested it for a whole month had an advantage over other players, knowing exactly what materials you'll need and which could be the fastest way and what to buy
As I mentioned in my previous post, this information was available to anyone willing to do some research.
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the experience rates need reworking...there, i said it!
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The experience rates are fine. You can train Construction extremely fast if you have all the required items and I also don't intend on changing that. The skill will take a very long time if you also have to collect all the materials.
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You were complaining about testers having an advantage over everyone else. I personally didn't take part in the testing eventhough I had access to it. The only decision on why I bought some items from the store was due to the fact that the prices differed vastly from the rs ones.
From there we can draw the obvious conclusion of ''special people'' never meaning testers. I thought you would be smarter than that.actually I didnt
All I'm saying is that there should had been an announcement about the prices, or the items should had been wiped from existence. Charr saved ~9,3B cash with 30k marbles alone, excluding the cost of how many dxp scrolls he is going to save. Back when Hunter got released and people trained it to 99 in 3 hours the whole server got an XP reset for it because of en abuse people might had not even used. Charr got a 99 in an hour. Where's the reset now? Hell, why are you both avoiding money sinks you both so much wanted to have in the game? Hypocrisy at its highest right here.
Also why the hell was the XP cap increased to 250M for ''fair competition'' when the skill release right after that is filled with bullshit like this?
the experience rates need reworking...there, i said it!
Even if resources was available, it's ridiculous that someone can achieve 110m xp in 24 hours or even less.
That is tragic in my opinion. Over the years i have had 200m prayer xp and fletching xp and smithing and everything banked.
None of those skills would give me 110m xp in under 24 hours even if i just kept nolifing it.
I have not started to train it yet, but make it harder, slower. Let us get some pleasure of it.
Not get 99 in 1,5 hour. Its a new skill. Why would you spend so much time on making a skill that literally people finishes
in 1,5hour. I just dont see how that will benefit the server for more than 1 day?
Sorry for the criticism, but i mean it.
There's nothing wrong with the XP rates. You can train 99 in less than 24 hours in RS. Since there is no active market in Emps because of the fact that the game is dead, legitimately collecting your supplies (planks) will take nearly as long as 99 in RS. There are multiple skills as fast as construction in Emps.
Herblore is over 1M xp/h after reaching Super attacks (lvl 48), Firemaking is over 1m xp/h after maples (lvl 40), Smithing steel platebodies is over 1m xp/h (lvl 48), Stringing Willow longbows is just a bit off from 1m xp/h (lvl 35). Most of skills at high levels are between 2,5M and 5M xp/h. Double those numbers with unlimited double XP and you'll get 1-99 in all of those skills in one day assuming you have the supplies ready.
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Thomy, have you fixed bug in castle wars?
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Thomy, have you fixed bug in castle wars?
Not aware of any Castle Wars bug, please: https://emps-world.net/forum/index.php?action=post;board=17.0
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Thomy, have you fixed bug in castle wars?
Not aware of any Castle Wars bug, please: https://emps-world.net/forum/index.php?action=post;board=17.0
there was a bug about not getting extra tickets for capturing flags.. Not sure if its fixed, so its the reason im asking
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Thomy, have you fixed bug in castle wars?
Not aware of any Castle Wars bug, please: https://emps-world.net/forum/index.php?action=post;board=17.0
there was a bug about not getting extra tickets for capturing flags.. Not sure if its fixed, so its the reason im asking
That was already fixed a while ago, thanks a lot for mentioning it though! :) Please just make a bug report, no matter if it's still in the game or not. I'll still check and verify it. Thank you!
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Thomy, have you fixed bug in castle wars?
Not aware of any Castle Wars bug, please: https://emps-world.net/forum/index.php?action=post;board=17.0
there was a bug about not getting extra tickets for capturing flags.. Not sure if its fixed, so its the reason im asking
That was already fixed a while ago, thanks a lot for mentioning it though! :) Please just make a bug report, no matter if it's still in the game or not. I'll still check and verify it. Thank you!
Ok, thank you as well! have a great day 8)
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construction would have been bugged to hell and everyone would have been reset if there weren't any testers, just like hunter was (which was released unintentionally by the way). Testers have an 'advantage' by knowing which materials are needed and collect them upfront, materials that are already described in the runescape wiki for the past 10 years. Thomy has been posting regular updates on construction so it was going to be released very soon.
theres 13 people with 99 construction after a full day, considering the amount of maxed out people and the xp training meta that emps has, i don't think that's outrageous at all
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You were complaining about testers having an advantage over everyone else. I personally didn't take part in the testing eventhough I had access to it. The only decision on why I bought some items from the store was due to the fact that the prices differed vastly from the rs ones.
From there we can draw the obvious conclusion of ''special people'' never meaning testers. I thought you would be smarter than that.actually I didnt
All I'm saying is that there should had been an announcement about the prices, or the items should had been wiped from existence. Charr saved ~9,3B cash with 30k marbles alone, excluding the cost of how many dxp scrolls he is going to save. Back when Hunter got released and people trained it to 99 in 3 hours the whole server got an XP reset for it because of en abuse people might had not even used. Charr got a 99 in an hour. Where's the reset now? Hell, why are you both avoiding money sinks you both so much wanted to have in the game? Hypocrisy at its highest right here.
Also why the hell was the XP cap increased to 250M for ''fair competition'' when the skill release right after that is filled with bullshit like this?
I do agree on that. Though, to be fair... everyone was able to buy these items. So it's my fault for not removing them out of the game before the release of Construction. Situations like these will always arise if I put stuff into the game that just isn't yet finished. Taking items away now would be unfair. Especially, because nobody knew that the prices of these materials would change. I've never mentioned it, nor put it into the beta tester world.
So I guess... I'm sorry for the early shops and that unfair situations resulted out of it.
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You were complaining about testers having an advantage over everyone else. I personally didn't take part in the testing eventhough I had access to it. The only decision on why I bought some items from the store was due to the fact that the prices differed vastly from the rs ones.
From there we can draw the obvious conclusion of ''special people'' never meaning testers. I thought you would be smarter than that.actually I didnt
All I'm saying is that there should had been an announcement about the prices, or the items should had been wiped from existence. Charr saved ~9,3B cash with 30k marbles alone, excluding the cost of how many dxp scrolls he is going to save. Back when Hunter got released and people trained it to 99 in 3 hours the whole server got an XP reset for it because of en abuse people might had not even used. Charr got a 99 in an hour. Where's the reset now? Hell, why are you both avoiding money sinks you both so much wanted to have in the game? Hypocrisy at its highest right here.
Also why the hell was the XP cap increased to 250M for ''fair competition'' when the skill release right after that is filled with bullshit like this?
I do agree on that. Though, to be fair... everyone was able to buy these items. So it's my fault for not removing them out of the game before the release of Construction. Situations like these will always arise if I put stuff into the game that just isn't yet finished. Taking items away now would be unfair. Especially, because nobody knew that the prices of these materials would change. I've never mentioned it, nor put it into the beta tester world.
So I guess... I'm sorry for the early shops and that unfair situations resulted out of it.
I call bullshit, certain players had the decency to not take advantage of the low prices and actually train at the same expence as most players now have to. Meaning it was expected to happen.
Edit: thanks for admitting the mistake though.
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You were complaining about testers having an advantage over everyone else. I personally didn't take part in the testing eventhough I had access to it. The only decision on why I bought some items from the store was due to the fact that the prices differed vastly from the rs ones.
From there we can draw the obvious conclusion of ''special people'' never meaning testers. I thought you would be smarter than that.actually I didnt
All I'm saying is that there should had been an announcement about the prices, or the items should had been wiped from existence. Charr saved ~9,3B cash with 30k marbles alone, excluding the cost of how many dxp scrolls he is going to save. Back when Hunter got released and people trained it to 99 in 3 hours the whole server got an XP reset for it because of en abuse people might had not even used. Charr got a 99 in an hour. Where's the reset now? Hell, why are you both avoiding money sinks you both so much wanted to have in the game? Hypocrisy at its highest right here.
Also why the hell was the XP cap increased to 250M for ''fair competition'' when the skill release right after that is filled with bullshit like this?
I do agree on that. Though, to be fair... everyone was able to buy these items. So it's my fault for not removing them out of the game before the release of Construction. Situations like these will always arise if I put stuff into the game that just isn't yet finished. Taking items away now would be unfair. Especially, because nobody knew that the prices of these materials would change. I've never mentioned it, nor put it into the beta tester world.
So I guess... I'm sorry for the early shops and that unfair situations resulted out of it.
I call bullshit, certain players had the decency to not take advantage of the low prices and actually train at the same expence as most players now have to. Meaning it was expected to happen.
Edit: thanks for admitting the mistake though.
Yeah, but who am I to punish them for my mistakes? If you want to be angry at somebody, then be angry at me. The shops to buy these items were available for months. Could've backfired too, if I made these items cheaper though.
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You were complaining about testers having an advantage over everyone else. I personally didn't take part in the testing eventhough I had access to it. The only decision on why I bought some items from the store was due to the fact that the prices differed vastly from the rs ones.
From there we can draw the obvious conclusion of ''special people'' never meaning testers. I thought you would be smarter than that.actually I didnt
All I'm saying is that there should had been an announcement about the prices, or the items should had been wiped from existence. Charr saved ~9,3B cash with 30k marbles alone, excluding the cost of how many dxp scrolls he is going to save. Back when Hunter got released and people trained it to 99 in 3 hours the whole server got an XP reset for it because of en abuse people might had not even used. Charr got a 99 in an hour. Where's the reset now? Hell, why are you both avoiding money sinks you both so much wanted to have in the game? Hypocrisy at its highest right here.
Also why the hell was the XP cap increased to 250M for ''fair competition'' when the skill release right after that is filled with bullshit like this?
I do agree on that. Though, to be fair... everyone was able to buy these items. So it's my fault for not removing them out of the game before the release of Construction. Situations like these will always arise if I put stuff into the game that just isn't yet finished. Taking items away now would be unfair. Especially, because nobody knew that the prices of these materials would change. I've never mentioned it, nor put it into the beta tester world.
So I guess... I'm sorry for the early shops and that unfair situations resulted out of it.
I call bullshit, certain players had the decency to not take advantage of the low prices and actually train at the same expence as most players now have to. Meaning it was expected to happen.
Edit: thanks for admitting the mistake though.
Yeah, but who am I to punish them for my mistakes? If you want to be angry at somebody, then be angry at me. The shops to buy these items were available for months. Could've backfired too, if I made these items cheaper though.
I'm not angry at you and I'm not angry at Charr either. Just trying to make sure that you/we don't step in the same bucket for the third time and mess up a new skill release once the time for summoning arrives.
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You were complaining about testers having an advantage over everyone else. I personally didn't take part in the testing eventhough I had access to it. The only decision on why I bought some items from the store was due to the fact that the prices differed vastly from the rs ones.
From there we can draw the obvious conclusion of ''special people'' never meaning testers. I thought you would be smarter than that.actually I didnt
All I'm saying is that there should had been an announcement about the prices, or the items should had been wiped from existence. Charr saved ~9,3B cash with 30k marbles alone, excluding the cost of how many dxp scrolls he is going to save. Back when Hunter got released and people trained it to 99 in 3 hours the whole server got an XP reset for it because of en abuse people might had not even used. Charr got a 99 in an hour. Where's the reset now? Hell, why are you both avoiding money sinks you both so much wanted to have in the game? Hypocrisy at its highest right here.
Also why the hell was the XP cap increased to 250M for ''fair competition'' when the skill release right after that is filled with bullshit like this?
I do agree on that. Though, to be fair... everyone was able to buy these items. So it's my fault for not removing them out of the game before the release of Construction. Situations like these will always arise if I put stuff into the game that just isn't yet finished. Taking items away now would be unfair. Especially, because nobody knew that the prices of these materials would change. I've never mentioned it, nor put it into the beta tester world.
So I guess... I'm sorry for the early shops and that unfair situations resulted out of it.
I call bullshit, certain players had the decency to not take advantage of the low prices and actually train at the same expence as most players now have to. Meaning it was expected to happen.
Edit: thanks for admitting the mistake though.
Yeah, but who am I to punish them for my mistakes? If you want to be angry at somebody, then be angry at me. The shops to buy these items were available for months. Could've backfired too, if I made these items cheaper though.
I'm not angry at you and I'm not angry at Charr either. Just trying to make sure that you/we don't step in the same bucket for the third time and mess up a new skill release once the time for summoning arrives.
So this release was a mess? I find that pretty harsh, because the release was actually very smooth.
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So this release was a mess? I find that pretty harsh, because the release was actually very smooth.
Update itself was great, you did good! Construction seems well done and the smaller changes like the lunar spell updates and such really complete. I'm just salty about the price change of the blocks and magic stones.
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Sooooo... Any cool houses yet to show-off? :P
I would show but magec is not unbanning me :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\
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FINALLY 😱
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Slayer trophies: There is a 1 in 1000 chance to obtain those while killing specific monsters.
Fishing trophies: There is a 1 in 1000 chance to obtain those while fishing specific fishes.
Do these offer anything special? or is it just a lil thing that doesnt much at all
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Slayer trophies: There is a 1 in 1000 chance to obtain those while killing specific monsters.
Fishing trophies: There is a 1 in 1000 chance to obtain those while fishing specific fishes.
Do these offer anything special? or is it just a lil thing that doesnt much at all
You get Slayer / Fishing experience when building them. Other than that, they're decoration. :)
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Pretty interesting.
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Most of the issues should be patched now. If not, please immediately let me know it! :)
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Most of the issues should be patched now. If not, please immediately let me know it! :)
Yesterday I was working on one of my rooms, had enough materials to build something however i kept clicking on it to build it but seems like the game has some kind of bug or w.e
so i tried to do build few other things ( some are things that i don't have the material of ) no error messages were shown
I had to relog after that then I found out that everything was already been built ( the things that I tried to build during that time ) even the things I tried to build without the materials were there as well
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Most of the issues should be patched now. If not, please immediately let me know it! :)
Yesterday I was working on one of my rooms, had enough materials to build something however i kept clicking on it to build it but seems like the game has some kind of bug or w.e
so i tried to do build few other things ( some are things that i don't have the material of ) no error messages were shown
I had to relog after that then I found out that everything was already been built ( the things that I tried to build during that time ) even the things I tried to build without the materials were there as well
Can you reproduce this behavior? I've already fixed such a bug a while ago though.
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Most of the issues should be patched now. If not, please immediately let me know it! :)
Yesterday I was working on one of my rooms, had enough materials to build something, however, i kept clicking on it to build it but seems like the game has some kind of bug or w.e
so I tried to do build few other things ( some are things that I don't have the material of ) no error messages were shown
I had to relog after that then I found out that everything was already been built ( the things that I tried to build during that time ) even the things I tried to build without the materials were there as well
Can you reproduce this behavior? I've already fixed such a bug a while ago, though.
Had the same issue, but for me, it was due connection issues.
Also I don't understand the fuss around here, Charr perhaps took the advantage but still even I had banked a lot of marble blocks cause I thought they might become handy and they did, also I banked a lot of planks so I don't see really the problem though, I do dislike that he is so far from us, I like the update especially new skill and I'm very proud of it. Although mistakes still happen, in the end, we are still humans.Judging from the hours you have put in I'd say very good job Thomy and keep up the good work!
8)