Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on October 20, 2014, 05:28:03 am
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Hi,
I've updated the way how accuracy and defence formulas work. Armours will now count more than they did before. Wearing one will now actually be worth it!
For those of you who're interested in the maths: The accuracy/defence formula befor was level² + bonus, whereas it now is level * bonus. You're now achieving your maximum accuracy/defence with the best weapon and best armour rather than just having the highest level! (This isn't final yet, it may still require some balancing!)
Furthermore, double XP and free member have ended. Thanks for participating in this weekend with 600+ players online! (New record)
Also don't forget to check out the new client: http://emps-world.net/forum/index.php?topic=1547.0
All the best,
Thomy
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Hopefully this works well!
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This....is.....LOVELY!!
Thank you for this, Thomy.
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Very nice! :)
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Nice job!
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So... you made range more op ???
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So... you made range more op ???
This is related to combat in general, not only range!
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So... you made range more op ???
This is related to combat in general, not only range!
Okay.. So melee got balanced and range got more op, understood. Come check d darts in the hands of a maxed pure. (not broken at all)
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Great! Hopefully this will work better.
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Nice update, Thomy :)
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Yas :D the update I was most looking forward too. Nice work man, keep it up.
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This is f-king great, the other day I noticed how having an expensive gear versus having a bad gear really doesn't play a huge role.
In both accuracy and defence..
Good upd8.
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Woow thats going to be a real interesting update
excited
:)
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Well done, but does Void Melee/Mage/Ranger armours special effects work correctly afterall?
And does it effect the set effect if "Void Seal" is not worn and i've replaced it with Amulet?
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thats nice , i hope it will work :)
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Very nice :)
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Nice work! Keep it up Thomy!
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Kinda like this, time for HUGE max hits!
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I hope this works like a charm. :)
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Merci for the double xp.