Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on September 09, 2015, 03:07:35 pm
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Hey guys,
Following things were updated:- Prayer points system (internally) updated. You'll see no difference, other than the prayer drain calculation to be more exact. Moreover, prayer points also have a higher effect on prayer drains now.
- Fog is now working for vbo-mode. I highly recommend enabling it, because it gives the game a much better depth! :D (only openGL mode) Here's an example:
(https://emps-world.net/img/updates/vbo_fog.jpg) - Rendering Distance settings have been updated. The furthest 2 settings (70 and 80) have been updated and are now 80 and 100. Please bear in mind that very high viewing distances are also a lot of stress for your computer. Make sure you don't lag when using them.
- Map loader updated. Entering a new region should be smoother and faster now.
- Dragon claws special attack accuracy buffed from 135% to 150%.
- Chaos elemental now drops saradomin, guthix and zamorak capes.
- Model textures vastly improved, take a look:
(https://emps-world.net/img/updates/emps_hd_textures.jpg)
Textures are now also stored in an atlas, which gives way less stress to the rendering process. On my computer, I don't even feel a difference in fps whether textures are enabled or not. - Magic and ranging potions are now super magic and super ranging potions. They give equal stat bonuses than any other super potions.
- Larger click areas on monsters, objects and players have been added to vbo mode.
- A new shortcut from Lumbridge castle's cellar now exists to Varrock's slayer dungeon. There's now also a bank chest available in Lumbridge castle's cellar.
- A teaser for the SOON-TO-BE released elemental weaponry. You'll be able to upgrade whips, elemental bows (yes, it's finally there!) and elemental staves. The preparations for new slayer monsters that will drop the required items are still under construction and I don't know all the details yet. I've removed a special group of monsters in a dungeon, that will be one place for the new monsters! We'll give you the details and the elemental weaponry release next week! :) I can already tell you, that all elemental weapons will be tier 80 weapons, meaning that we're now also finally getting a fast level 80 melee weapon! All whips will be upgradable and get a unique look.
(https://emps-world.net/img/updates/elemental_weaponry.jpg)
- As you've probably already seen in the screenshot from above, the old firecape is back! I'm still working on its animation, but for now you can enjoy the old and neat texture. Please bear in mind that the firecape won't look like that on the classic client, only openGL!!
All the best,
Thomy
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Well done , thomy.
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great update,well done!
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Mint updates thanks Thomy! Looking forward to the new weapons :D
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Aww yeah graphics n stuff!
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Great news !
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ELEMENTAL BOWS AND WHIPS?!I LOVE U THOMY~!
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Nice update sir. But you also should add vote system back to get more players in to the game :///
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Allready waiting for those new wepons :O
Thanks, Thomy! Keep going with the good work you have done so far!
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Awesome!!! Can't wait for the ele gear! But which monsters will be removed from which dungeon?
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Woow, this will be epic! Well done and goodluck finishing it ;D
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You should check the prayer code. Prayer pots are not restoring anymore any p points at all.
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Awesome updates! Thankyou Thomy!
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cool
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Following things were updated:- A teaser for the SOON-TO-BE released elemental weaponry. You'll be able to upgrade whips, elemental bows (yes, it's finally there!) and elemental staves. The preparations for new slayer monsters that will drop the required items are still under construction and I don't know all the details yet. I've removed a special group of monsters in a dungeon, that will be one place for the new monsters! We'll give you the details and the elemental weaponry release next week! :) I can already tell you, that all elemental weapons will be tier 80 weapons, meaning that we're now also finally getting a fast level 80 melee weapon! All whips will be upgradable and get a unique look.
(https://emps-world.net/img/updates/elemental_weaponry.jpg)
Meh, the past (sure, they use different models) should had been left behind like you've done with everything else. I guess the fast level 80 melee weapon is nice.
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Hey guys,
Following things were updated:- Prayer points system (internally) updated. You'll see no difference, other than the prayer drain calculation to be more exact. Moreover, prayer points also have a higher effect on prayer drains now.
- Fog is now working for vbo-mode. I highly recommend enabling it, because it gives the game a much better depth! :D (only openGL mode) Here's an example:
(https://emps-world.net/img/updates/vbo_fog.jpg) - Rendering Distance settings have been updated. The furthest 2 settings (70 and 80) have been updated and are now 80 and 100. Please bear in mind that very high viewing distances are also a lot of stress for your computer. Make sure you don't lag when using them.
- Map loader updated. Entering a new region should be smoother and faster now.
- Dragon claws special attack accuracy buffed from 135% to 150%.
- Chaos elemental now drops saradomin, guthix and zamorak capes.
- Model textures vastly improved, take a look:
(https://emps-world.net/img/updates/emps_hd_textures.jpg)
Textures are now also stored in an atlas, which gives way less stress to the rendering process. On my computer, I don't even feel a difference in fps whether textures are enabled or not. - Magic and ranging potions are now super magic and super ranging potions. They give equal stat bonuses than any other super potions.
- Larger click areas on monsters, objects and players have been added to vbo mode.
- A new shortcut from Lumbridge castle's cellar now exists to Varrock's slayer dungeon. There's now also a bank chest available in Lumbridge castle's cellar.
- A teaser for the SOON-TO-BE released elemental weaponry. You'll be able to upgrade whips, elemental bows (yes, it's finally there!) and elemental staves. The preparations for new slayer monsters that will drop the required items are still under construction and I don't know all the details yet. I've removed a special group of monsters in a dungeon, that will be one place for the new monsters! We'll give you the details and the elemental weaponry release next week! :) I can already tell you, that all elemental weapons will be tier 80 weapons, meaning that we're now also finally getting a fast level 80 melee weapon! All whips will be upgradable and get a unique look.
(https://emps-world.net/img/updates/elemental_weaponry.jpg)
- As you've probably already seen in the screenshot from above, the old firecape is back! I'm still working on its animation, but for now you can enjoy the old and neat texture. Please bear in mind that the firecape won't look like that on the classic client, only openGL!!
All the best,
Thomy
tnx for ge oh wait nvm
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tnx for ge oh wait nvm
http://newsroom.cumc.columbia.edu/wp-content/uploads/2013/02/salt-picture.jpg
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nice updates as always and im looking forward to the new weapons
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thanks for awesome update :)
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Thank you for informing us and listening to our pleas for our firecape and elemental bow :D
Also thanks to Mary for creating the models.
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Am i dreaming? those weapons gonna be nice. Oh and by the way maybe u can tell us if this new boss/monter gonna be member or not?
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tnx for ge oh wait nvm
http://newsroom.cumc.columbia.edu/wp-content/uploads/2013/02/salt-picture.jpg
some people are just never satisfied
Well done with the updates, looks neat
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Nice updates :)
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New elemental stuff should be dropped by chaos ele? Would make deep wildy more active:P
if so make ele harder to kill and add another ele somewhere in wildy...
also god capes should be removed to some other droptable
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Nice updates, good job!
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Can't wait for these elemental updates to be realesed! The fog update is really cool also. Nice updates.
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Larger click areas on monsters, objects and players have been added to vbo mode.
this.is.nice
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Larger click areas on monsters, objects and players have been added to vbo mode.
this.is.nice
Bosses already have a hitbox the size of the whole damn client ._.
Tries to attack minion -> ''missclicks'' on boss which is 5 squares away.
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Nice updates Thomy! :)
I am glad that Elemental bow is back!
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Larger click areas on monsters, objects and players have been added to vbo mode.
this.is.nice
Bosses already have a hitbox the size of the whole damn client ._.
Tries to attack minion -> ''missclicks'' on boss which is 5 squares away.
I.thought.they.were.fixed.by.that.
some.do.yeah.like.gwd.bosses.
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thanks thomy.
such hype about the elemental weaponary!
gotta get slayer lvl and gear.
i luv u bae
btw, how about staking, maby make the rule that you could not go with upgraded whip, at least until it crashes a bit.
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thanks thomy.
such hype about the elemental weaponary!
gotta get slayer lvl and gear.
i luv u bae
btw, how about staking, maby make the rule that you could not go with upgraded whip, at least until it crashes a bit.
Take a break from staking. It's that simple. You could also disable weapons and do boxing.
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thanks thomy.
such hype about the elemental weaponary!
gotta get slayer lvl and gear.
i luv u bae
btw, how about staking, maby make the rule that you could not go with upgraded whip, at least until it crashes a bit.
Take a break from staking. It's that simple. You could also disable weapons and do boxing.
box-scape?
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thanks thomy.
such hype about the elemental weaponary!
gotta get slayer lvl and gear.
i luv u bae
btw, how about staking, maby make the rule that you could not go with upgraded whip, at least until it crashes a bit.
Take a break from staking. It's that simple. You could also disable weapons and do boxing.
box-scape?
I prefer "no stake-scape"
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Love these updates !
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thanks thomy.
such hype about the elemental weaponary!
gotta get slayer lvl and gear.
i luv u bae
btw, how about staking, maby make the rule that you could not go with upgraded whip, at least until it crashes a bit.
We don't give a shit about stakers they can go fuck themselves
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:o
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:o
Demoted for spamming
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I hate to be "that guy" but did we give up on the GE?
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As you've probably already seen in the screenshot from above, the old firecape is back! I'm still working on its animation, but for now you can enjoy the old and neat texture. Please bear in mind that the firecape won't look like that on the classic client, only openGL!!
update.textures
graphics
add.custom.content
custom.prayer
BUT.HEY.ITS.A.BIG.DEAL.THAT.WE.CANT.HAVE.A.FUCKING.OLDFIRECAPEOMG.
who.the.fuck.even.cares.about.old.firecape.why.waste.time.on.it
nobody.cares.if.you.change.the.look.of.1.item.slightly.You.notice.it.the.first.day.and.then.you.stop.giving.a.fuck.
doesntmakesense
-
As you've probably already seen in the screenshot from above, the old firecape is back! I'm still working on its animation, but for now you can enjoy the old and neat texture. Please bear in mind that the firecape won't look like that on the classic client, only openGL!!
update.textures
graphics
add.custom.content
custom.prayer
BUT.HEY.ITS.A.BIG.DEAL.THAT.WE.CANT.HAVE.A.FUCKING.OLDFIRECAPEOMG.
who.the.fuck.even.cares.about.old.firecape.why.waste.time.on.it
nobody.cares.if.you.change.the.look.of.1.item.slightly.You.notice.it.the.first.day.and.then.you.stop.giving.a.fuck.
doesntmakesense
People here cry about everything, like the z spear attack animations and shit. It really makes no difference...
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As you've probably already seen in the screenshot from above, the old firecape is back! I'm still working on its animation, but for now you can enjoy the old and neat texture. Please bear in mind that the firecape won't look like that on the classic client, only openGL!!
update.textures
graphics
add.custom.content
custom.prayer
BUT.HEY.ITS.A.BIG.DEAL.THAT.WE.CANT.HAVE.A.FUCKING.OLDFIRECAPEOMG.
who.the.fuck.even.cares.about.old.firecape.why.waste.time.on.it
nobody.cares.if.you.change.the.look.of.1.item.slightly.You.notice.it.the.first.day.and.then.you.stop.giving.a.fuck.
doesntmakesense
People here cry about everything, like the z spear attack animations and shit. It really makes no difference...
thomy.pls.staph...
just.cause.someone.says.that.firecape...is...weird...
you.dont.need.to.change.it.10x.the.person.who.made.this.suggestion.in.the.first.place.has.probably.quit.anyways
:doge:
besides.back.in.scape.everyone.got.used.to.new.textures.in.like.3-4.days.People.who.whined.in.the.first.place.still.kept.whining.but.the.reality.was.that.after.few.days.you.couldnt.even.remember.old.textures.
so.why.change.1.cape.so.much.and.so.many.times? :o
edit:besides.firecape.was.never.a.oldschool.rare.or.novelty.item.back.in.the.day.
I.would.understand.trying.to.change.it.back.to.old.look.if.it.were.a.oldschool.item.to.carry.on.a.piece.of.history.or.shit.like.that.
like.if.we.added.bowsword.to.remake.and.it.had.a.crazy.new.rs.model.id.understand.changing.it.back.to.older.one.BUTFIRECAPE?
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Thomy was working on fixing textures + performance in general, the firecape is just the most obvious change, but not the only change, it's all been changed internally.
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Loving the textures!
Great update, thanks!
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The new stuff looks exciting!
Well done, Thomy!